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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_LINUX_UI_H_
#define UI_BASE_LINUX_UI_H_
#pragma once
#include "ui/base/ui_export.h"
#include "third_party/skia/include/core/SkColor.h"
// The main entrypoint into Linux toolkit specific code. GTK code should only
// be executed behind this interface.
namespace gfx {
class Image;
}
namespace ui {
// Adapter class with targets to render like different toolkits. Set by any
// project that wants to do linux desktop native rendering.
//
// TODO(erg): We're hardcoding GTK2, when we'll need to have backends for (at
// minimum) GTK2 and GTK3. LinuxUI::instance() should actually be a very
// complex method that pokes around with dlopen against a libuigtk2.so, a
// liuigtk3.so, etc.
class UI_EXPORT LinuxUI {
public:
virtual ~LinuxUI() {}
// Sets the dynamically loaded singleton that draws the desktop native UI.
static void SetInstance(LinuxUI* instance);
// Returns a LinuxUI instance for the toolkit used in the user's desktop
// environment.
//
// Can return NULL, in case no toolkit has been set. (For example, if we're
// running with the "--ash" flag.)
static const LinuxUI* instance();
// Returns an themed image per theme_provider.h
virtual bool UseNativeTheme() const = 0;
virtual gfx::Image* GetThemeImageNamed(int id) const = 0;
virtual SkColor GetColor(int id) const = 0;
};
} // namespace ui
#endif // UI_BASE_LINUX_UI_H_
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