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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/resource/resource_bundle.h"
#import <AppKit/AppKit.h>
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/mac/mac_util.h"
#include "base/memory/scoped_nsobject.h"
#include "base/synchronization/lock.h"
#include "base/sys_string_conversions.h"
#include "ui/gfx/image.h"
namespace ui {
namespace {
FilePath GetResourcesPakFilePath(NSString* name, NSString* mac_locale) {
NSString *resource_path;
// Some of the helper processes need to be able to fetch resources
// (chrome_main.cc: SubprocessNeedsResourceBundle()). Fetch the same locale
// as the already-running browser instead of using what NSBundle might pick
// based on values at helper launch time.
if ([mac_locale length]) {
resource_path = [base::mac::MainAppBundle() pathForResource:name
ofType:@"pak"
inDirectory:@""
forLocalization:mac_locale];
} else {
resource_path = [base::mac::MainAppBundle() pathForResource:name
ofType:@"pak"];
}
if (!resource_path)
return FilePath();
return FilePath([resource_path fileSystemRepresentation]);
}
} // namespace
// static
FilePath ResourceBundle::GetResourcesFilePath() {
return GetResourcesPakFilePath(@"chrome", nil);
}
// static
FilePath ResourceBundle::GetLargeIconResourcesFilePath() {
return FilePath();
}
// static
FilePath ResourceBundle::GetLocaleFilePath(const std::string& app_locale) {
NSString* mac_locale = base::SysUTF8ToNSString(app_locale);
// Mac OS X uses "_" instead of "-", so swap to get a Mac-style value.
mac_locale = [mac_locale stringByReplacingOccurrencesOfString:@"-"
withString:@"_"];
// On disk, the "en_US" resources are just "en" (http://crbug.com/25578).
if ([mac_locale isEqual:@"en_US"])
mac_locale = @"en";
return GetResourcesPakFilePath(@"locale", mac_locale);
}
gfx::Image& ResourceBundle::GetNativeImageNamed(int resource_id) {
// Check to see if the image is already in the cache.
{
base::AutoLock lock(*lock_);
ImageMap::const_iterator found = images_.find(resource_id);
if (found != images_.end()) {
if (!found->second->HasRepresentation(gfx::Image::kNSImageRep)) {
DLOG(WARNING) << "ResourceBundle::GetNativeImageNamed() is returning a"
<< " cached gfx::Image that isn't backed by an NSImage. The image"
<< " will be converted, rather than going through the NSImage loader."
<< " resource_id = " << resource_id;
}
return *found->second;
}
}
// Load the raw data from the resource pack.
scoped_refptr<RefCountedStaticMemory> data(
LoadDataResourceBytes(resource_id));
// Create a data object from the raw bytes.
scoped_nsobject<NSData> ns_data([[NSData alloc] initWithBytes:data->front()
length:data->size()]);
// Create the image from the data. The gfx::Image will take ownership of this.
scoped_nsobject<NSImage> ns_image([[NSImage alloc] initWithData:ns_data]);
// Cache the converted image.
if (ns_image.get()) {
// Load a high resolution version of the icon if available.
if (large_icon_resources_data_) {
scoped_refptr<RefCountedStaticMemory> large_data(
LoadResourceBytes(large_icon_resources_data_, resource_id));
if (large_data.get()) {
scoped_nsobject<NSData> ns_large_data(
[[NSData alloc] initWithBytes:large_data->front()
length:large_data->size()]);
NSImageRep* image_rep =
[NSBitmapImageRep imageRepWithData:ns_large_data];
if (image_rep)
[ns_image addRepresentation:image_rep];
}
}
base::AutoLock lock(*lock_);
// Another thread raced the load and has already cached the image.
if (images_.count(resource_id)) {
return *images_[resource_id];
}
gfx::Image* image = new gfx::Image(ns_image.release());
images_[resource_id] = image;
return *image;
}
LOG(WARNING) << "Unable to load image with id " << resource_id;
NOTREACHED(); // Want to assert in debug mode.
return *GetEmptyImage();
}
} // namespace ui
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