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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/base/resource/resource_bundle_win.h"

#include "base/logging.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/base/resource/resource_data_dll_win.h"

namespace ui {

namespace {

HINSTANCE resources_data_dll;

HINSTANCE GetCurrentResourceDLL() {
  if (resources_data_dll)
    return resources_data_dll;
  return GetModuleHandle(NULL);
}

}  // end anonymous namespace

void ResourceBundle::LoadCommonResources() {
  // As a convenience, add the current resource module as a data packs.
  data_packs_.push_back(new ResourceDataDLL(GetCurrentResourceDLL()));
}

void ResourceBundle::LoadTestResources(const FilePath& path) {
  // On Windows, the test resources are normally compiled into the binary
  // itself.
}

gfx::Image& ResourceBundle::GetNativeImageNamed(int resource_id, ImageRTL rtl) {
  // Flipped image is not used on Windows.
  DCHECK_EQ(rtl, RTL_DISABLED);

  // Windows only uses SkBitmap for gfx::Image, so this is the same as
  // GetImageNamed.
  return GetImageNamed(resource_id);
}

void SetResourcesDataDLL(HINSTANCE handle) {
  resources_data_dll = handle;
}

HICON LoadThemeIconFromResourcesDataDLL(int icon_id) {
  return ::LoadIcon(GetCurrentResourceDLL(), MAKEINTRESOURCE(icon_id));
}

}  // namespace ui;