summaryrefslogtreecommitdiffstats
path: root/ui/base/touch/touch_factory.cc
blob: 18cbe1d03d830e81381600b3b34dfe28fd482330 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/base/touch/touch_factory.h"

#include <X11/cursorfont.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
#include <X11/extensions/XIproto.h>

#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "base/message_loop.h"
#include "base/string_number_conversions.h"
#include "base/string_split.h"
#include "ui/base/ui_base_switches.h"
#include "ui/base/x/x11_util.h"

namespace {

// The X cursor is hidden if it is idle for kCursorIdleSeconds seconds.
int kCursorIdleSeconds = 5;

}  // namespace

namespace ui {

TouchFactory::TouchFactory()
    : is_cursor_visible_(true),
      touch_events_allowed_(false),
      cursor_timer_(),
      pointer_device_lookup_(),
      touch_device_available_(false),
      touch_present_called_(false),
      touch_device_list_(),
#if defined(USE_XI2_MT)
      min_available_slot_(0),
#endif
      slots_used_() {
#if defined(USE_AURA)
  if (!base::MessagePumpForUI::HasXInput2())
    return;
#endif

  char nodata[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
  XColor black;
  black.red = black.green = black.blue = 0;
  Display* display = ui::GetXDisplay();
  Pixmap blank = XCreateBitmapFromData(display, ui::GetX11RootWindow(),
                                       nodata, 8, 8);
  invisible_cursor_ = XCreatePixmapCursor(display, blank, blank,
                                          &black, &black, 0, 0);
  arrow_cursor_ = XCreateFontCursor(display, XC_arrow);

  SetCursorVisible(false, false);
  UpdateDeviceList(display);

  // Make sure the list of devices is kept up-to-date by listening for
  // XI_HierarchyChanged event on the root window.
  unsigned char mask[XIMaskLen(XI_LASTEVENT)];
  memset(mask, 0, sizeof(mask));

  XISetMask(mask, XI_HierarchyChanged);

  XIEventMask evmask;
  evmask.deviceid = XIAllDevices;
  evmask.mask_len = sizeof(mask);
  evmask.mask = mask;
  XISelectEvents(display, ui::GetX11RootWindow(), &evmask, 1);

  CommandLine* cmdline = CommandLine::ForCurrentProcess();
  if (cmdline->HasSwitch(switches::kTouchOptimizedUI) ||
      cmdline->HasSwitch(switches::kEnableTouchEvents)) {
    touch_events_allowed_ = true;
  }
}

TouchFactory::~TouchFactory() {
#if defined(USE_AURA)
  if (!base::MessagePumpForUI::HasXInput2())
    return;
#endif

  // The XDisplay may be lost by the time we get destroyed.
  if (ui::XDisplayExists()) {
    SetCursorVisible(true, false);
    Display* display = ui::GetXDisplay();
    XFreeCursor(display, invisible_cursor_);
    XFreeCursor(display, arrow_cursor_);
  }
}

// static
TouchFactory* TouchFactory::GetInstance() {
  return Singleton<TouchFactory>::get();
}

// static
void TouchFactory::SetTouchDeviceListFromCommandLine() {
#if defined(TOOLKIT_VIEWS)
  // Get a list of pointer-devices that should be treated as touch-devices.
  // This is primarily used for testing/debugging touch-event processing when a
  // touch-device isn't available.
  std::string touch_devices =
      CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
          switches::kTouchDevices);

  if (!touch_devices.empty()) {
    std::vector<std::string> devs;
    std::vector<unsigned int> device_ids;
    unsigned int devid;
    base::SplitString(touch_devices, ',', &devs);
    for (std::vector<std::string>::iterator iter = devs.begin();
        iter != devs.end(); ++iter) {
      if (base::StringToInt(*iter, reinterpret_cast<int*>(&devid)))
        device_ids.push_back(devid);
      else
        DLOG(WARNING) << "Invalid touch-device id: " << *iter;
    }
    ui::TouchFactory::GetInstance()->SetTouchDeviceList(device_ids);
  }
#endif
}

void TouchFactory::UpdateDeviceList(Display* display) {
  // Detect touch devices.
  int count = 0;
  bool last_touch_device_available = touch_device_available_;
  touch_device_available_ = false;
  touch_device_lookup_.reset();
  touch_device_list_.clear();

#if !defined(USE_XI2_MT)
  // NOTE: The new API for retrieving the list of devices (XIQueryDevice) does
  // not provide enough information to detect a touch device. As a result, the
  // old version of query function (XListInputDevices) is used instead.
  // If XInput2 is not supported, this will return null (with count of -1) so
  // we assume there cannot be any touch devices.
  // With XI2.1 or older, we allow only single touch devices.
  XDeviceInfo* devlist = XListInputDevices(display, &count);
  for (int i = 0; i < count; i++) {
    if (devlist[i].type) {
      XScopedString devtype(XGetAtomName(display, devlist[i].type));
      if (devtype.string() && !strcmp(devtype.string(), XI_TOUCHSCREEN)) {
        touch_device_lookup_[devlist[i].id] = true;
        touch_device_list_[devlist[i].id] = false;
        touch_device_available_ = true;
      }
    }
  }
  if (devlist)
    XFreeDeviceList(devlist);
#endif

  // Instead of asking X for the list of devices all the time, let's maintain a
  // list of pointer devices we care about.
  // It should not be necessary to select for slave devices. XInput2 provides
  // enough information to the event callback to decide which slave device
  // triggered the event, thus decide whether the 'pointer event' is a
  // 'mouse event' or a 'touch event'.
  // However, on some desktops, some events from a master pointer are
  // not delivered to the client. So we select for slave devices instead.
  // If the touch device has 'GrabDevice' set and 'SendCoreEvents' unset (which
  // is possible), then the device is detected as a floating device, and a
  // floating device is not connected to a master device. So it is necessary to
  // also select on the floating devices.
  pointer_device_lookup_.reset();
  XIDeviceInfo* devices = XIQueryDevice(display, XIAllDevices, &count);
  for (int i = 0; i < count; i++) {
    XIDeviceInfo* devinfo = devices + i;
    if (devinfo->use == XIFloatingSlave || devinfo->use == XISlavePointer) {
#if defined(USE_XI2_MT)
      for (int k = 0; k < devinfo->num_classes; ++k) {
        XIAnyClassInfo* xiclassinfo = devinfo->classes[k];
        if (xiclassinfo->type == XITouchClass) {
          XITouchClassInfo* tci =
              reinterpret_cast<XITouchClassInfo *>(xiclassinfo);
          // Only care direct touch device (such as touch screen) right now
          if (tci->mode == XIDirectTouch) {
            touch_device_lookup_[devinfo->deviceid] = true;
            touch_device_list_[devinfo->deviceid] = true;
            touch_device_available_ = true;
          }
        }
      }
#endif
      pointer_device_lookup_[devinfo->deviceid] = true;
    }
  }
  if (devices)
    XIFreeDeviceInfo(devices);

  if ((last_touch_device_available != touch_device_available_) &&
      touch_events_allowed_ && touch_present_called_) {
    // Touch_device_available_ has changed after it's been queried.
    // TODO(rbyers): Should dispatch an event to indicate that the availability
    // of touch devices has changed.  crbug.com/124399.
    LOG(WARNING) << "Touch screen "
        << (touch_device_available_ ? "added" : "removed")
        << " after startup, which is not yet fully supported.";
  }
}

bool TouchFactory::ShouldProcessXI2Event(XEvent* xev) {
  DCHECK_EQ(GenericEvent, xev->type);
  XIEvent* event = static_cast<XIEvent*>(xev->xcookie.data);
  XIDeviceEvent* xiev = reinterpret_cast<XIDeviceEvent*>(event);

#if defined(USE_XI2_MT)
  if (event->evtype == XI_TouchBegin ||
      event->evtype == XI_TouchUpdate ||
      event->evtype == XI_TouchEnd) {
    return touch_events_allowed_ && IsTouchDevice(xiev->deviceid);
  }
#endif
  if (event->evtype != XI_ButtonPress &&
      event->evtype != XI_ButtonRelease &&
      event->evtype != XI_Motion)
    return true;

  if (!pointer_device_lookup_[xiev->deviceid])
    return false;

  return IsTouchDevice(xiev->deviceid) ? touch_events_allowed_ : true;
}

void TouchFactory::SetupXI2ForXWindow(Window window) {
  // Setup mask for mouse events. It is possible that a device is loaded/plugged
  // in after we have setup XInput2 on a window. In such cases, we need to
  // either resetup XInput2 for the window, so that we get events from the new
  // device, or we need to listen to events from all devices, and then filter
  // the events from uninteresting devices. We do the latter because that's
  // simpler.

  Display* display = ui::GetXDisplay();

  unsigned char mask[XIMaskLen(XI_LASTEVENT)];
  memset(mask, 0, sizeof(mask));

#if defined(USE_XI2_MT)
  XISetMask(mask, XI_TouchBegin);
  XISetMask(mask, XI_TouchUpdate);
  XISetMask(mask, XI_TouchEnd);
#endif
  XISetMask(mask, XI_ButtonPress);
  XISetMask(mask, XI_ButtonRelease);
  XISetMask(mask, XI_Motion);

  XIEventMask evmask;
  evmask.deviceid = XIAllDevices;
  evmask.mask_len = sizeof(mask);
  evmask.mask = mask;
  XISelectEvents(display, window, &evmask, 1);
  XFlush(display);
}

void TouchFactory::SetTouchDeviceList(
    const std::vector<unsigned int>& devices) {
  touch_device_lookup_.reset();
  touch_device_list_.clear();
  for (std::vector<unsigned int>::const_iterator iter = devices.begin();
       iter != devices.end(); ++iter) {
    DCHECK(*iter < touch_device_lookup_.size());
    touch_device_lookup_[*iter] = true;
    touch_device_list_[*iter] = false;
  }
}

bool TouchFactory::IsTouchDevice(unsigned deviceid) const {
  return deviceid < touch_device_lookup_.size() ?
      touch_device_lookup_[deviceid] : false;
}

bool TouchFactory::IsMultiTouchDevice(unsigned int deviceid) const {
  return (deviceid < touch_device_lookup_.size() &&
          touch_device_lookup_[deviceid]) ?
          touch_device_list_.find(deviceid)->second :
          false;
}

#if defined(USE_XI2_MT)
int TouchFactory::GetSlotForTrackingID(uint32 tracking_id) {
  TrackingIdMap::iterator itr = tracking_id_map_.find(tracking_id);
  if (itr != tracking_id_map_.end())
    return itr->second;

  int slot = min_available_slot_;
  if (slot == kMaxTouchPoints) {
    LOG(ERROR) << "Could not find available slot for touch point";
    return 0;
  }
  SetSlotUsed(slot, true);
  tracking_id_map_.insert(std::make_pair(tracking_id, slot));

  // Updates the minium available slot ID
  while (++min_available_slot_ < kMaxTouchPoints &&
         IsSlotUsed(min_available_slot_))
    continue;

  return slot;
}

void TouchFactory::ReleaseSlotForTrackingID(uint32 tracking_id) {
  TrackingIdMap::iterator itr = tracking_id_map_.find(tracking_id);
  if (itr != tracking_id_map_.end()) {
    int slot = itr->second;
    SetSlotUsed(slot, false);
    tracking_id_map_.erase(itr);
    if (slot < min_available_slot_)
      min_available_slot_ = slot;
  } else {
    NOTREACHED() << "Cannot find slot mapping to tracking ID " << tracking_id;
  }
}
#endif

bool TouchFactory::IsSlotUsed(int slot) const {
  CHECK_LT(slot, kMaxTouchPoints);
  return slots_used_[slot];
}

void TouchFactory::SetSlotUsed(int slot, bool used) {
  CHECK_LT(slot, kMaxTouchPoints);
  slots_used_[slot] = used;
}

bool TouchFactory::GrabTouchDevices(Display* display, ::Window window) {
#if defined(USE_AURA)
  if (!base::MessagePumpForUI::HasXInput2() ||
      touch_device_list_.empty())
    return true;
#endif

  unsigned char mask[XIMaskLen(XI_LASTEVENT)];
  bool success = true;

  memset(mask, 0, sizeof(mask));
#if defined(USE_XI2_MT)
  XISetMask(mask, XI_TouchBegin);
  XISetMask(mask, XI_TouchUpdate);
  XISetMask(mask, XI_TouchEnd);
#endif
  XISetMask(mask, XI_ButtonPress);
  XISetMask(mask, XI_ButtonRelease);
  XISetMask(mask, XI_Motion);

  XIEventMask evmask;
  evmask.mask_len = sizeof(mask);
  evmask.mask = mask;
  for (std::map<int, bool>::const_iterator iter =
       touch_device_list_.begin();
       iter != touch_device_list_.end(); ++iter) {
    evmask.deviceid = iter->first;
    Status status = XIGrabDevice(display, iter->first, window, CurrentTime,
        None, GrabModeAsync, GrabModeAsync, False, &evmask);
    success = success && status == GrabSuccess;
  }

  return success;
}

bool TouchFactory::UngrabTouchDevices(Display* display) {
#if defined(USE_AURA)
  if (!base::MessagePumpForUI::HasXInput2())
    return true;
#endif

  bool success = true;
  for (std::map<int, bool>::const_iterator iter =
       touch_device_list_.begin();
       iter != touch_device_list_.end(); ++iter) {
    Status status = XIUngrabDevice(display, iter->first, CurrentTime);
    success = success && status == GrabSuccess;
  }
  return success;
}

void TouchFactory::SetCursorVisible(bool show, bool start_timer) {
  // This function may get called after the display is terminated.
  if (!ui::XDisplayExists())
    return;

#if defined(USE_AURA)
  if (!base::MessagePumpForUI::HasXInput2())
    return;
#endif

  // The cursor is going to be shown. Reset the timer for hiding it.
  if (show && start_timer) {
    cursor_timer_.Stop();
    cursor_timer_.Start(
        FROM_HERE, base::TimeDelta::FromSeconds(kCursorIdleSeconds),
        this, &TouchFactory::HideCursorForInactivity);
  } else {
    cursor_timer_.Stop();
  }

  if (show == is_cursor_visible_)
    return;

  is_cursor_visible_ = show;

  Display* display = ui::GetXDisplay();
  Window window = DefaultRootWindow(display);

  // Hide the cursor only if there's a chance that the user will be using touch
  // (i.e. if a touch device is available).
  if (is_cursor_visible_)
    XDefineCursor(display, window, arrow_cursor_);
  else if (touch_device_available_)
    XDefineCursor(display, window, invisible_cursor_);
}

bool TouchFactory::IsTouchDevicePresent() {
  touch_present_called_ = true;
  return (touch_device_available_ && touch_events_allowed_);
}

}  // namespace ui