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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GDI_UTIL_H_
#define UI_GFX_GDI_UTIL_H_
#pragma once
#include <vector>
#include <windows.h>
#include "gfx/rect.h"
namespace gfx {
// Creates a BITMAPINFOHEADER structure given the bitmap's size.
void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
// Creates a BITMAPINFOHEADER structure given the bitmap's size and
// color depth in bits per pixel.
void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
BITMAPINFOHEADER* hdr);
// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
// only need to use BMP V4 if you need transparency (alpha channel). This
// function sets the AlphaMask to 0xff000000.
void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
// Creates a monochrome bitmap header.
void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
// Modify the given hrgn by subtracting the given rectangles.
void SubtractRectanglesFromRegion(HRGN hrgn,
const std::vector<gfx::Rect>& cutouts);
} // namespace gfx
#endif // UI_GFX_GDI_UTIL_H_
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