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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GL_GL_CONTEXT_H_
#define UI_GFX_GL_GL_CONTEXT_H_
#pragma once
#include <string>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
namespace gfx {
class GLSurface;
// Encapsulates an OpenGL context, hiding platform specific management.
class GLContext : public base::RefCounted<GLContext> {
public:
GLContext();
// Initializes the GL context to be compatible with the given surface. The GL
// context can be made with other surface's of the same type. The compatible
// surface is only needed for certain platforms like WGL, OSMesa and GLX. It
// should be specific for all platforms though.
virtual bool Initialize(GLContext* shared_context,
GLSurface* compatible_surface) = 0;
// Destroys the GL context.
virtual void Destroy() = 0;
// Makes the GL context and a surface current on the current thread.
virtual bool MakeCurrent(GLSurface* surface) = 0;
// Releases this GL context and surface as current on the current thread.
virtual void ReleaseCurrent(GLSurface* surface) = 0;
// Returns true if this context and surface is current. Pass a null surface
// if the current surface is not important.
virtual bool IsCurrent(GLSurface* surface) = 0;
// Get the underlying platform specific GL context "handle".
virtual void* GetHandle() = 0;
// Set swap interval. This context must be current.
virtual void SetSwapInterval(int interval) = 0;
// Returns space separated list of extensions. The context must be current.
virtual std::string GetExtensions();
// Returns whether the current context supports the named extension. The
// context must be current.
bool HasExtension(const char* name);
// Create a GL context that is compatible with the given surface.
// |share_context|, if non-NULL, is a context which the
// internally created OpenGL context shares textures and other resources.
static scoped_refptr<GLContext> CreateGLContext(
GLContext* shared_context,
GLSurface* compatible_surface);
static bool LosesAllContextsOnContextLost();
protected:
virtual ~GLContext();
private:
friend class base::RefCounted<GLContext>;
DISALLOW_COPY_AND_ASSIGN(GLContext);
};
} // namespace gfx
#endif // UI_GFX_GL_GL_CONTEXT_H_
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