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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GL_GL_CONTEXT_EGL_H_
#define UI_GFX_GL_GL_CONTEXT_EGL_H_
#pragma once
#include <string>
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/size.h"
typedef void* EGLContext;
namespace gfx {
class GLSurfaceEGL;
// Encapsulates an EGL OpenGL ES context that renders to a view.
class GLContextEGL : public GLContext {
public:
// Takes ownership of surface. TODO(apatrick): separate notion of surface
// from context.
explicit GLContextEGL(GLSurfaceEGL* surface);
virtual ~GLContextEGL();
// Initialize an EGL context.
bool Initialize(GLContext* shared_context);
// Implement GLContext.
virtual void Destroy();
virtual bool MakeCurrent();
virtual bool IsCurrent();
virtual bool IsOffscreen();
virtual bool SwapBuffers();
virtual gfx::Size GetSize();
virtual void* GetHandle();
virtual void SetSwapInterval(int interval);
virtual std::string GetExtensions();
private:
scoped_ptr<GLSurfaceEGL> surface_;
EGLContext context_;
DISALLOW_COPY_AND_ASSIGN(GLContextEGL);
};
} // namespace gfx
#endif // UI_GFX_GL_GL_CONTEXT_EGL_H_
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