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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include "ui/base/x/x11_util.h"
#include "ui/gfx/gl/gl_context.h"
namespace gfx {
class GLSurface;
// Encapsulates a GLX OpenGL context.
class GLContextGLX : public GLContext {
public:
explicit GLContextGLX(GLShareGroup* share_group);
virtual ~GLContextGLX();
// Implement GLContext.
virtual bool Initialize(
GLSurface* compatible_surface, GpuPreference gpu_preference);
virtual void Destroy();
virtual bool MakeCurrent(GLSurface* surface);
virtual void ReleaseCurrent(GLSurface* surface);
virtual bool IsCurrent(GLSurface* surface);
virtual void* GetHandle();
virtual void SetSwapInterval(int interval);
virtual std::string GetExtensions();
virtual bool WasAllocatedUsingARBRobustness();
private:
void* context_;
Display* display_;
DISALLOW_COPY_AND_ASSIGN(GLContextGLX);
};
} // namespace gfx
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