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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GL_GL_CONTEXT_OSMESA_H_
#define UI_GFX_GL_GL_CONTEXT_OSMESA_H_
#pragma once
#include "ui/gfx/gl/gl_context.h"
typedef struct osmesa_context *OSMesaContext;
namespace gfx {
class GLSurface;
// Encapsulates an OSMesa OpenGL context that uses software rendering.
class GLContextOSMesa : public GLContext {
public:
GLContextOSMesa();
virtual ~GLContextOSMesa();
// Implement GLContext.
virtual bool Initialize(GLContext* shared_context,
GLSurface* compatible_surface);
virtual void Destroy();
virtual bool MakeCurrent(GLSurface* surface);
virtual void ReleaseCurrent(GLSurface* surface);
virtual bool IsCurrent(GLSurface* surface);
virtual void* GetHandle();
virtual void SetSwapInterval(int interval);
private:
OSMesaContext context_;
DISALLOW_COPY_AND_ASSIGN(GLContextOSMesa);
};
} // namespace gfx
#endif // UI_GFX_GL_GL_CONTEXT_OSMESA_H_
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