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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/gl/gl_implementation.h"

#include <algorithm>
#include <string>

#include "base/at_exit.h"
#include "base/command_line.h"
#include "base/logging.h"

namespace gfx {

namespace {

const struct {
  const char* name;
  GLImplementation implementation;
} kGLImplementationNamePairs[] = {
  { kGLImplementationDesktopName, kGLImplementationDesktopGL },
  { kGLImplementationOSMesaName, kGLImplementationOSMesaGL },
  { kGLImplementationEGLName, kGLImplementationEGLGLES2 },
  { kGLImplementationMockName, kGLImplementationMockGL }
};

typedef std::vector<base::NativeLibrary> LibraryArray;

GLImplementation g_gl_implementation = kGLImplementationNone;
LibraryArray* g_libraries;
GLGetProcAddressProc g_get_proc_address;
bool g_using_swiftshader;

void CleanupNativeLibraries(void* unused) {
  if (g_libraries) {
    for (LibraryArray::iterator it = g_libraries->begin();
         it != g_libraries->end(); ++it) {
      base::UnloadNativeLibrary(*it);
    }
    delete g_libraries;
    g_libraries = NULL;
  }
}

bool ExportsCoreFunctionsFromGetProcAddress(GLImplementation implementation) {
  switch (GetGLImplementation()) {
    case kGLImplementationDesktopGL:
    case kGLImplementationOSMesaGL:
    case kGLImplementationMockGL:
      return true;
    case kGLImplementationEGLGLES2:
      return false;
    default:
      NOTREACHED();
      return true;
  }
}

}

GLImplementation GetNamedGLImplementation(const std::string& name) {
  for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kGLImplementationNamePairs); ++i) {
    if (name == kGLImplementationNamePairs[i].name)
      return kGLImplementationNamePairs[i].implementation;
  }

  return kGLImplementationNone;
}

const char* GetGLImplementationName(GLImplementation implementation) {
  for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kGLImplementationNamePairs); ++i) {
    if (implementation == kGLImplementationNamePairs[i].implementation)
      return kGLImplementationNamePairs[i].name;
  }

  return "unknown";
}

bool InitializeRequestedGLBindings(
    const GLImplementation* allowed_implementations_begin,
    const GLImplementation* allowed_implementations_end,
    GLImplementation default_implementation) {
  bool fallback_to_osmesa = false;
  if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL)) {
    std::string requested_implementation_name =
        CommandLine::ForCurrentProcess()->GetSwitchValueASCII(switches::kUseGL);
    GLImplementation requested_implementation;
    if (requested_implementation_name == "any") {
      requested_implementation = default_implementation;
      fallback_to_osmesa = true;
    } else if (requested_implementation_name == "swiftshader") {
      g_using_swiftshader = true;
      requested_implementation = kGLImplementationEGLGLES2;
    } else {
      requested_implementation =
        GetNamedGLImplementation(requested_implementation_name);
    }
    if (std::find(allowed_implementations_begin,
                  allowed_implementations_end,
                  requested_implementation) == allowed_implementations_end) {
      LOG(ERROR) << "Requested GL implementation is not available.";
      return false;
    }

    InitializeGLBindings(requested_implementation);
  } else {
    InitializeGLBindings(default_implementation);
  }

  if (GetGLImplementation() == kGLImplementationNone && fallback_to_osmesa)
    InitializeGLBindings(kGLImplementationOSMesaGL);

  if (CommandLine::ForCurrentProcess()->HasSwitch(
      switches::kEnableGPUServiceLogging)) {
    InitializeDebugGLBindings();
  }

  if (GetGLImplementation() == kGLImplementationNone) {
    LOG(ERROR) << "Could not initialize GL.";
    return false;
  } else {
    LOG(INFO) << "Using "
              << GetGLImplementationName(GetGLImplementation())
              << " GL implementation.";
    return true;
  }
}

void SetGLImplementation(GLImplementation implementation) {
  g_gl_implementation = implementation;
}

GLImplementation GetGLImplementation() {
  return g_gl_implementation;
}

bool HasDesktopGLFeatures() {
  return kGLImplementationDesktopGL == g_gl_implementation ||
         kGLImplementationOSMesaGL == g_gl_implementation;
}

bool UsingSwiftShader() {
  return g_using_swiftshader;
}

void AddGLNativeLibrary(base::NativeLibrary library) {
  DCHECK(library);

  if (!g_libraries) {
    g_libraries = new LibraryArray;
    base::AtExitManager::RegisterCallback(CleanupNativeLibraries, NULL);
  }

  g_libraries->push_back(library);
}

void SetGLGetProcAddressProc(GLGetProcAddressProc proc) {
  DCHECK(proc);
  g_get_proc_address = proc;
}

void* GetGLCoreProcAddress(const char* name) {
  DCHECK(g_gl_implementation != kGLImplementationNone);

  if (g_libraries) {
    for (size_t i = 0; i < g_libraries->size(); ++i) {
      void* proc = base::GetFunctionPointerFromNativeLibrary((*g_libraries)[i],
                                                             name);
      if (proc)
        return proc;
    }
  }
  if (ExportsCoreFunctionsFromGetProcAddress(g_gl_implementation) &&
      g_get_proc_address) {
    void* proc = g_get_proc_address(name);
    if (proc)
      return proc;
  }

  return NULL;
}

void* GetGLProcAddress(const char* name) {
  DCHECK(g_gl_implementation != kGLImplementationNone);

  void* proc = GetGLCoreProcAddress(name);
  if (!proc && g_get_proc_address) {
    proc = g_get_proc_address(name);
    if (proc)
      return proc;
  }

  return proc;
}

}  // namespace gfx