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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/gl/gl_surface.h"
#include <algorithm>
#include <vector>
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/threading/thread_local.h"
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/gl/gl_implementation.h"
namespace gfx {
namespace {
base::LazyInstance<
base::ThreadLocalPointer<GLSurface>,
base::LeakyLazyInstanceTraits<base::ThreadLocalPointer<GLSurface> > >
current_surface_(base::LINKER_INITIALIZED);
} // namespace
// static
bool GLSurface::InitializeOneOff() {
static bool initialized = false;
if (initialized)
return true;
std::vector<GLImplementation> allowed_impls;
GetAllowedGLImplementations(&allowed_impls);
DCHECK(!allowed_impls.empty());
// The default implementation is always the first one in list.
GLImplementation impl = allowed_impls[0];
bool fallback_to_osmesa = false;
if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL)) {
std::string requested_implementation_name =
CommandLine::ForCurrentProcess()->GetSwitchValueASCII(switches::kUseGL);
if (requested_implementation_name == "any") {
fallback_to_osmesa = true;
} else if (requested_implementation_name == "swiftshader") {
impl = kGLImplementationEGLGLES2;
} else {
impl = GetNamedGLImplementation(requested_implementation_name);
if (std::find(allowed_impls.begin(),
allowed_impls.end(),
impl) == allowed_impls.end()) {
LOG(ERROR) << "Requested GL implementation is not available.";
return false;
}
}
}
initialized = InitializeGLBindings(impl) && InitializeOneOffInternal();
if (!initialized && fallback_to_osmesa) {
ClearGLBindings();
initialized = InitializeGLBindings(kGLImplementationOSMesaGL) &&
InitializeOneOffInternal();
}
if (initialized) {
DVLOG(1) << "Using "
<< GetGLImplementationName(GetGLImplementation())
<< " GL implementation.";
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableGPUServiceLogging))
InitializeDebugGLBindings();
}
return initialized;
}
GLSurface::GLSurface() {
}
GLSurface::~GLSurface() {
if (GetCurrent() == this)
SetCurrent(NULL);
}
bool GLSurface::Initialize()
{
return true;
}
bool GLSurface::Resize(const gfx::Size& size) {
NOTIMPLEMENTED();
return false;
}
unsigned int GLSurface::GetBackingFrameBufferObject() {
return 0;
}
bool GLSurface::SupportsPostSubBuffer() {
return false;
}
bool GLSurface::PostSubBuffer(int x, int y, int width, int height) {
return false;
}
bool GLSurface::OnMakeCurrent(GLContext* context) {
return true;
}
void GLSurface::SetVisible(bool visible) {
}
void* GLSurface::GetShareHandle() {
NOTIMPLEMENTED();
return NULL;
}
void* GLSurface::GetDisplay() {
NOTIMPLEMENTED();
return NULL;
}
void* GLSurface::GetConfig() {
NOTIMPLEMENTED();
return NULL;
}
unsigned GLSurface::GetFormat() {
NOTIMPLEMENTED();
return 0;
}
GLSurface* GLSurface::GetCurrent() {
return current_surface_.Pointer()->Get();
}
void GLSurface::SetCurrent(GLSurface* surface) {
current_surface_.Pointer()->Set(surface);
}
GLSurfaceAdapter::GLSurfaceAdapter(GLSurface* surface) : surface_(surface) {
}
GLSurfaceAdapter::~GLSurfaceAdapter() {
}
bool GLSurfaceAdapter::Initialize() {
return surface_->Initialize();
}
void GLSurfaceAdapter::Destroy() {
surface_->Destroy();
}
bool GLSurfaceAdapter::Resize(const gfx::Size& size) {
return surface_->Resize(size);
}
bool GLSurfaceAdapter::IsOffscreen() {
return surface_->IsOffscreen();
}
bool GLSurfaceAdapter::SwapBuffers() {
return surface_->SwapBuffers();
}
gfx::Size GLSurfaceAdapter::GetSize() {
return surface_->GetSize();
}
void* GLSurfaceAdapter::GetHandle() {
return surface_->GetHandle();
}
unsigned int GLSurfaceAdapter::GetBackingFrameBufferObject() {
return surface_->GetBackingFrameBufferObject();
}
bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) {
return surface_->OnMakeCurrent(context);
}
void* GLSurfaceAdapter::GetShareHandle() {
return surface_->GetShareHandle();
}
void* GLSurfaceAdapter::GetDisplay() {
return surface_->GetDisplay();
}
void* GLSurfaceAdapter::GetConfig() {
return surface_->GetConfig();
}
unsigned GLSurfaceAdapter::GetFormat() {
return surface_->GetFormat();
}
} // namespace gfx
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