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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GL_GL_SURFACE_H_
#define UI_GFX_GL_GL_SURFACE_H_
#pragma once
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "ui/gfx/gl/gl_export.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
namespace gfx {
class GLContext;
// Encapsulates a surface that can be rendered to with GL, hiding platform
// specific management.
class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
public:
GLSurface();
// (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the
// EGL surface associated to be recreated without destroying the associated
// context. The implementation of this function for other GLSurface derived
// classes is in a pending changelist.
virtual bool Initialize();
// Destroys the surface.
virtual void Destroy() = 0;
// Returns true if this surface is offscreen.
virtual bool IsOffscreen() = 0;
// Swaps front and back buffers. This has no effect for off-screen
// contexts.
virtual bool SwapBuffers() = 0;
// Get the size of the surface.
virtual gfx::Size GetSize() = 0;
// Get the underlying platform specific surface "handle".
virtual void* GetHandle() = 0;
// Returns the internal frame buffer object name if the surface is backed by
// FBO. Otherwise returns 0.
virtual unsigned int GetBackingFrameBufferObject();
static bool InitializeOneOff();
// Called after a context is made current with this surface.
virtual void OnMakeCurrent(GLContext* context);
// Create a GL surface that renders directly to a view.
static scoped_refptr<GLSurface> CreateViewGLSurface(
bool software,
gfx::PluginWindowHandle window);
// Create a GL surface used for offscreen rendering.
static scoped_refptr<GLSurface> CreateOffscreenGLSurface(
bool software,
const gfx::Size& size);
static GLSurface* GetCurrent();
protected:
virtual ~GLSurface();
static void SetCurrent(GLSurface* surface);
private:
friend class base::RefCounted<GLSurface>;
friend class GLContext;
DISALLOW_COPY_AND_ASSIGN(GLSurface);
};
} // namespace gfx
#endif // UI_GFX_GL_GL_SURFACE_H_
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