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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_INTERPOLATED_TRANSFORM_H_
#define UI_GFX_INTERPOLATED_TRANSFORM_H_
#pragma once
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/point.h"
#include "ui/gfx/point3.h"
#include "ui/gfx/transform.h"
namespace ui {
///////////////////////////////////////////////////////////////////////////////
// class InterpolatedTransform
//
// Abstract base class for transforms that animate over time. These
// interpolated transforms can be combined to allow for more sophisticated
// animations. For example, you might combine a rotation of 90 degrees between
// times 0 and 1, with a scale from 1 to 0.3 between times 0 and 0.25 and a
// scale from 0.3 to 1 from between times 0.75 and 1.
//
///////////////////////////////////////////////////////////////////////////////
class UI_EXPORT InterpolatedTransform {
public:
InterpolatedTransform();
// The interpolated transform varies only when t in (start_time, end_time).
// If t <= start_time, Interpolate(t) will return the initial transform, and
// if t >= end_time, Interpolate(t) will return the final transform.
InterpolatedTransform(float start_time, float end_time);
virtual ~InterpolatedTransform();
// Returns the interpolated transform at time t. Note: not virtual.
ui::Transform Interpolate(float t) const;
// The Intepolate ultimately returns the product of our transform at time t
// and our child's transform at time t (if we have one).
//
// This function takes ownership of the passed InterpolatedTransform.
void SetChild(InterpolatedTransform* child);
static bool FactorTRS(const ui::Transform& transform,
gfx::Point* translation,
float* rotation,
gfx::Point3f* scale);
protected:
// Calculates the interpolated transform without considering our child.
virtual ui::Transform InterpolateButDoNotCompose(float t) const = 0;
// If time in (start_time_, end_time_], this function linearly interpolates
// between start_value and end_value. More precisely it returns
// (1 - t) * start_value + t * end_value where
// t = (start_time_ - time) / (end_time_ - start_time_).
// If time < start_time_ it returns start_value, and if time >= end_time_
// it returns end_value.
float ValueBetween(float time, float start_value, float end_value) const;
float start_time() const { return start_time_; }
float end_time() const { return end_time_; }
private:
const float start_time_;
const float end_time_;
// The child transform. If you consider an interpolated transform as a
// function of t. If, without a child, we are f(t), and our child is
// g(t), then with a child we become f'(t) = f(t) * g(t). Using a child
// transform, we can chain collections of transforms together.
scoped_ptr<InterpolatedTransform> child_;
DISALLOW_COPY_AND_ASSIGN(InterpolatedTransform);
};
///////////////////////////////////////////////////////////////////////////////
// class InterpolatedRotation
//
// Represents an animated rotation.
//
///////////////////////////////////////////////////////////////////////////////
class UI_EXPORT InterpolatedRotation : public InterpolatedTransform {
public:
InterpolatedRotation(float start_degrees, float end_degrees);
InterpolatedRotation(float start_degrees,
float end_degrees,
float start_time,
float end_time);
virtual ~InterpolatedRotation();
protected:
virtual ui::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
private:
const float start_degrees_;
const float end_degrees_;
DISALLOW_COPY_AND_ASSIGN(InterpolatedRotation);
};
///////////////////////////////////////////////////////////////////////////////
// class InterpolatedScale
//
// Represents an animated scale.
//
///////////////////////////////////////////////////////////////////////////////
class UI_EXPORT InterpolatedScale : public InterpolatedTransform {
public:
InterpolatedScale(float start_scale, float end_scale);
InterpolatedScale(float start_scale, float end_scale,
float start_time, float end_time);
InterpolatedScale(const gfx::Point3f& start_scale,
const gfx::Point3f& end_scale);
InterpolatedScale(const gfx::Point3f& start_scale,
const gfx::Point3f& end_scale,
float start_time,
float end_time);
virtual ~InterpolatedScale();
protected:
virtual ui::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
private:
const gfx::Point3f start_scale_;
const gfx::Point3f end_scale_;
DISALLOW_COPY_AND_ASSIGN(InterpolatedScale);
};
class UI_EXPORT InterpolatedTranslation : public InterpolatedTransform {
public:
InterpolatedTranslation(const gfx::Point& start_pos,
const gfx::Point& end_pos);
InterpolatedTranslation(const gfx::Point& start_pos,
const gfx::Point& end_pos,
float start_time,
float end_time);
virtual ~InterpolatedTranslation();
protected:
virtual ui::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
private:
const gfx::Point start_pos_;
const gfx::Point end_pos_;
DISALLOW_COPY_AND_ASSIGN(InterpolatedTranslation);
};
///////////////////////////////////////////////////////////////////////////////
// class InterpolatedConstantTransform
//
// Represents a transform that is constant over time. This is only useful when
// composed with other interpolated transforms.
//
// See InterpolatedTransformAboutPivot for an example of its usage.
//
///////////////////////////////////////////////////////////////////////////////
class UI_EXPORT InterpolatedConstantTransform : public InterpolatedTransform {
public:
InterpolatedConstantTransform(const ui::Transform& transform);
virtual ~InterpolatedConstantTransform();
protected:
virtual ui::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
private:
const ui::Transform transform_;
DISALLOW_COPY_AND_ASSIGN(InterpolatedConstantTransform);
};
///////////////////////////////////////////////////////////////////////////////
// class InterpolatedTransformAboutPivot
//
// Represents an animated transform with a transformed origin. Essentially,
// at each time, t, the interpolated transform is created by composing
// P * T * P^-1 where P is a constant transform to the new origin.
//
///////////////////////////////////////////////////////////////////////////////
class UI_EXPORT InterpolatedTransformAboutPivot : public InterpolatedTransform {
public:
// Takes ownership of the passed transform.
InterpolatedTransformAboutPivot(const gfx::Point& pivot,
InterpolatedTransform* transform);
// Takes ownership of the passed transform.
InterpolatedTransformAboutPivot(const gfx::Point& pivot,
InterpolatedTransform* transform,
float start_time,
float end_time);
virtual ~InterpolatedTransformAboutPivot();
protected:
virtual Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
private:
void Init(const gfx::Point& pivot, InterpolatedTransform* transform);
scoped_ptr<InterpolatedTransform> transform_;
DISALLOW_COPY_AND_ASSIGN(InterpolatedTransformAboutPivot);
};
class UI_EXPORT InterpolatedTRSTransform : public InterpolatedTransform {
public:
InterpolatedTRSTransform(const Transform& start_transform,
const Transform& end_transform);
InterpolatedTRSTransform(const Transform& start_transform,
const Transform& end_transform,
float start_time,
float end_time);
virtual ~InterpolatedTRSTransform();
protected:
virtual Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
private:
void Init(const ui::Transform& start_transform,
const ui::Transform& end_transform);
scoped_ptr<InterpolatedTransform> transform_;
};
} // namespace ui
#endif // UI_GFX_INTERPOLATED_TRANSFORM_H_
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