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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/rect_f.h"
#include "base/logging.h"
#include "base/stringprintf.h"
#include "ui/gfx/insets_f.h"
namespace {
void AdjustAlongAxis(float dst_origin,
float dst_size,
float* origin,
float* size) {
*size = std::min(dst_size, *size);
if (*origin < dst_origin)
*origin = dst_origin;
else
*origin = std::min(dst_origin + dst_size, *origin + *size) - *size;
}
} // namespace
namespace gfx {
RectF::RectF() {
}
RectF::RectF(float width, float height)
: size_(width, height) {
}
RectF::RectF(float x, float y, float width, float height)
: origin_(x, y), size_(width, height) {
}
RectF::RectF(const gfx::SizeF& size)
: size_(size) {
}
RectF::RectF(const gfx::PointF& origin, const gfx::SizeF& size)
: origin_(origin), size_(size) {
}
RectF::~RectF() {}
void RectF::SetRect(float x, float y, float width, float height) {
origin_.SetPoint(x, y);
set_width(width);
set_height(height);
}
void RectF::Inset(const gfx::InsetsF& insets) {
Inset(insets.left(), insets.top(), insets.right(), insets.bottom());
}
void RectF::Inset(float left, float top, float right, float bottom) {
Offset(left, top);
set_width(std::max(width() - left - right, 0.0f));
set_height(std::max(height() - top - bottom, 0.0f));
}
void RectF::Offset(float horizontal, float vertical) {
origin_.Offset(horizontal, vertical);
}
bool RectF::operator==(const RectF& other) const {
return origin_ == other.origin_ && size_ == other.size_;
}
bool RectF::operator<(const RectF& other) const {
if (origin_ == other.origin_) {
if (width() == other.width()) {
return height() < other.height();
} else {
return width() < other.width();
}
} else {
return origin_ < other.origin_;
}
}
bool RectF::Contains(float point_x, float point_y) const {
return (point_x >= x()) && (point_x < right()) &&
(point_y >= y()) && (point_y < bottom());
}
bool RectF::Contains(const RectF& rect) const {
return (rect.x() >= x() && rect.right() <= right() &&
rect.y() >= y() && rect.bottom() <= bottom());
}
bool RectF::Intersects(const RectF& rect) const {
return !(rect.x() >= right() || rect.right() <= x() ||
rect.y() >= bottom() || rect.bottom() <= y());
}
RectF RectF::Intersect(const RectF& rect) const {
float rx = std::max(x(), rect.x());
float ry = std::max(y(), rect.y());
float rr = std::min(right(), rect.right());
float rb = std::min(bottom(), rect.bottom());
if (rx >= rr || ry >= rb)
rx = ry = rr = rb = 0; // non-intersecting
return RectF(rx, ry, rr - rx, rb - ry);
}
RectF RectF::Union(const RectF& rect) const {
// special case empty rects...
if (IsEmpty())
return rect;
if (rect.IsEmpty())
return *this;
float rx = std::min(x(), rect.x());
float ry = std::min(y(), rect.y());
float rr = std::max(right(), rect.right());
float rb = std::max(bottom(), rect.bottom());
return RectF(rx, ry, rr - rx, rb - ry);
}
RectF RectF::Subtract(const RectF& rect) const {
// boundary cases:
if (!Intersects(rect))
return *this;
if (rect.Contains(*this))
return RectF();
float rx = x();
float ry = y();
float rr = right();
float rb = bottom();
if (rect.y() <= y() && rect.bottom() >= bottom()) {
// complete intersection in the y-direction
if (rect.x() <= x()) {
rx = rect.right();
} else {
rr = rect.x();
}
} else if (rect.x() <= x() && rect.right() >= right()) {
// complete intersection in the x-direction
if (rect.y() <= y()) {
ry = rect.bottom();
} else {
rb = rect.y();
}
}
return RectF(rx, ry, rr - rx, rb - ry);
}
RectF RectF::AdjustToFit(const RectF& rect) const {
float new_x = x();
float new_y = y();
float new_width = width();
float new_height = height();
AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width);
AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height);
return RectF(new_x, new_y, new_width, new_height);
}
PointF RectF::CenterPoint() const {
return PointF(x() + (width() - 1) / 2, y() + (height() - 1) / 2);
}
RectF RectF::Center(const gfx::SizeF& size) const {
float new_width = std::min(width(), size.width());
float new_height = std::min(height(), size.height());
float new_x = x() + (width() - new_width) / 2;
float new_y = y() + (height() - new_height) / 2;
return RectF(new_x, new_y, new_width, new_height);
}
void RectF::SplitVertically(gfx::RectF* left_half,
gfx::RectF* right_half) const {
DCHECK(left_half);
DCHECK(right_half);
left_half->SetRect(this->x(), this->y(), this->width() / 2, this->height());
right_half->SetRect(left_half->right(),
this->y(),
this->width() - left_half->width(),
this->height());
}
bool RectF::SharesEdgeWith(const gfx::RectF& rect) const {
return (y() == rect.y() && height() == rect.height() &&
(x() == rect.right() || right() == rect.x())) ||
(x() == rect.x() && width() == rect.width() &&
(y() == rect.bottom() || bottom() == rect.y()));
}
std::string RectF::ToString() const {
return base::StringPrintf("%s %s",
origin_.ToString().c_str(),
size_.ToString().c_str());
}
} // namespace gfx
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