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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/screen.h"
#if defined(OS_WIN)
#include <windows.h>
#endif
#include "base/logging.h"
namespace gfx {
// static
gfx::Point Screen::GetCursorScreenPoint() {
#if defined(OS_WIN)
POINT pt;
GetCursorPos(&pt);
return gfx::Point(pt);
#endif
NOTIMPLEMENTED();
return gfx::Point();
}
// static
gfx::Rect Screen::GetMonitorWorkAreaNearestWindow(gfx::NativeWindow window) {
NOTIMPLEMENTED();
return gfx::Rect();
}
// static
gfx::Rect Screen::GetMonitorAreaNearestWindow(gfx::NativeWindow window) {
NOTIMPLEMENTED();
return gfx::Rect();
}
static gfx::Rect GetMonitorAreaOrWorkAreaNearestPoint(const gfx::Point& point,
bool work_area) {
NOTIMPLEMENTED();
return gfx::Rect();
}
// static
gfx::Rect Screen::GetMonitorWorkAreaNearestPoint(const gfx::Point& point) {
return GetMonitorAreaOrWorkAreaNearestPoint(point, true);
}
// static
gfx::Rect Screen::GetMonitorAreaNearestPoint(const gfx::Point& point) {
return GetMonitorAreaOrWorkAreaNearestPoint(point, false);
}
gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() {
NOTIMPLEMENTED();
return NULL;
}
} // namespace gfx
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