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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/screen.h"
#import <UIKit/UIKit.h>
#include "ui/gfx/display.h"
namespace gfx {
// static
gfx::Display Screen::GetPrimaryDisplay() {
UIScreen* mainScreen = [[UIScreen screens] objectAtIndex:0];
gfx::Display display(0, gfx::Rect(mainScreen.bounds));
return display;
}
// static
int Screen::GetNumDisplays() {
#if TARGET_IPHONE_SIMULATOR
// UIScreen does not reliably return correct results on the simulator.
return 1;
#else
return [[UIScreen screens] count];
#endif
}
} // namespace gfx
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