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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/skia_util.h"
#include "base/i18n/char_iterator.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "third_party/skia/include/core/SkUnPreMultiply.h"
#include "third_party/skia/include/effects/SkBlurMaskFilter.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "third_party/skia/include/effects/SkLayerDrawLooper.h"
#include "ui/gfx/image/image_skia_rep.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/shadow_value.h"
namespace gfx {
SkRect RectToSkRect(const gfx::Rect& rect) {
SkRect r;
r.iset(rect.x(), rect.y(), rect.right(), rect.bottom());
return r;
}
SkIRect RectToSkIRect(const gfx::Rect& rect) {
return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height());
}
gfx::Rect SkRectToRect(const SkRect& rect) {
return gfx::Rect(static_cast<int>(rect.left()),
static_cast<int>(rect.top()),
static_cast<int>(rect.width()),
static_cast<int>(rect.height()));
}
SkShader* CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
SkShader::TileMode tile_mode,
const SkMatrix& local_matrix) {
SkShader* shader = SkShader::CreateBitmapShader(image_rep.sk_bitmap(),
tile_mode, tile_mode);
SkScalar scale_x = local_matrix.getScaleX();
SkScalar scale_y = local_matrix.getScaleY();
SkScalar bitmap_scale = SkFloatToScalar(image_rep.GetScale());
// Unscale matrix by |bitmap_scale| such that the bitmap is drawn at the
// correct density.
// Convert skew and translation to pixel coordinates.
// Thus, for |bitmap_scale| = 2:
// x scale = 2, x translation = 1 DIP,
// should be converted to
// x scale = 1, x translation = 2 pixels.
SkMatrix shader_scale = local_matrix;
shader_scale.preScale(bitmap_scale, bitmap_scale);
shader_scale.setScaleX(SkScalarDiv(scale_x, bitmap_scale));
shader_scale.setScaleY(SkScalarDiv(scale_y, bitmap_scale));
shader->setLocalMatrix(shader_scale);
return shader;
}
SkShader* CreateGradientShader(int start_point,
int end_point,
SkColor start_color,
SkColor end_color) {
SkColor grad_colors[2] = { start_color, end_color};
SkPoint grad_points[2];
grad_points[0].iset(0, start_point);
grad_points[1].iset(0, end_point);
return SkGradientShader::CreateLinear(
grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode);
}
SkDrawLooper* CreateShadowDrawLooper(const std::vector<ShadowValue>& shadows) {
if (shadows.empty())
return NULL;
SkLayerDrawLooper* looper = new SkLayerDrawLooper;
looper->addLayer(); // top layer of the original.
SkLayerDrawLooper::LayerInfo layer_info;
layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
layer_info.fColorMode = SkXfermode::kSrc_Mode;
for (size_t i = 0; i < shadows.size(); ++i) {
const ShadowValue& shadow = shadows[i];
layer_info.fOffset.set(SkIntToScalar(shadow.x()),
SkIntToScalar(shadow.y()));
// SkBlurMaskFilter's blur radius defines the range to extend the blur from
// original mask, which is half of blur amount as defined in ShadowValue.
SkMaskFilter* blur_mask = SkBlurMaskFilter::Create(
SkDoubleToScalar(shadow.blur() / 2),
SkBlurMaskFilter::kNormal_BlurStyle,
SkBlurMaskFilter::kHighQuality_BlurFlag);
SkColorFilter* color_filter = SkColorFilter::CreateModeFilter(
shadow.color(),
SkXfermode::kSrcIn_Mode);
SkPaint* paint = looper->addLayer(layer_info);
SkSafeUnref(paint->setMaskFilter(blur_mask));
SkSafeUnref(paint->setColorFilter(color_filter));
}
return looper;
}
bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) {
void* addr1 = NULL;
void* addr2 = NULL;
size_t size1 = 0;
size_t size2 = 0;
bitmap1.lockPixels();
addr1 = bitmap1.getAddr32(0, 0);
size1 = bitmap1.getSize();
bitmap1.unlockPixels();
bitmap2.lockPixels();
addr2 = bitmap2.getAddr32(0, 0);
size2 = bitmap2.getSize();
bitmap2.unlockPixels();
return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize()));
}
string16 RemoveAcceleratorChar(const string16& s,
char16 accelerator_char,
int* accelerated_char_pos,
int* accelerated_char_span) {
bool escaped = false;
int last_char_pos = -1;
int last_char_span = 0;
base::i18n::UTF16CharIterator chars(&s);
string16 accelerator_removed;
accelerator_removed.reserve(s.size());
while (!chars.end()) {
int32 c = chars.get();
int array_pos = chars.array_pos();
chars.Advance();
if (c != accelerator_char || escaped) {
int span = chars.array_pos() - array_pos;
if (escaped && c != accelerator_char) {
last_char_pos = accelerator_removed.size();
last_char_span = span;
}
for (int i = 0; i < span; i++)
accelerator_removed.push_back(s[array_pos + i]);
escaped = false;
} else {
escaped = true;
}
}
if (accelerated_char_pos)
*accelerated_char_pos = last_char_pos;
if (accelerated_char_span)
*accelerated_char_span = last_char_span;
return accelerator_removed;
}
void ConvertSkiaToRGBA(const unsigned char* skia,
int pixel_width,
unsigned char* rgba) {
int total_length = pixel_width * 4;
for (int i = 0; i < total_length; i += 4) {
const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]);
// Pack the components here.
int alpha = SkGetPackedA32(pixel_in);
if (alpha != 0 && alpha != 255) {
SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in);
rgba[i + 0] = SkColorGetR(unmultiplied);
rgba[i + 1] = SkColorGetG(unmultiplied);
rgba[i + 2] = SkColorGetB(unmultiplied);
rgba[i + 3] = alpha;
} else {
rgba[i + 0] = SkGetPackedR32(pixel_in);
rgba[i + 1] = SkGetPackedG32(pixel_in);
rgba[i + 2] = SkGetPackedB32(pixel_in);
rgba[i + 3] = alpha;
}
}
}
} // namespace gfx
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