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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_SKIA_UTIL_H_
#define UI_GFX_SKIA_UTIL_H_
#pragma once
#include <string>
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkRect.h"
class SkBitmap;
class SkShader;
namespace gfx {
class Rect;
// Convert between Skia and gfx rect types.
SkRect RectToSkRect(const gfx::Rect& rect);
gfx::Rect SkRectToRect(const SkRect& rect);
// Creates a vertical gradient shader. The caller owns the shader.
// Example usage to avoid leaks:
// SkSafeUnref(paint.setShader(gfx::CreateGradientShader(0, 10, red, blue)));
//
// (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will
// handle the NULL case.)
SkShader* CreateGradientShader(int start_point,
int end_point,
SkColor start_color,
SkColor end_color);
// Returns true if the two bitmaps contain the same pixels.
bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2);
// Strip the accelerator char (typically '&') from a menu string. A
// double accelerator char ('&&') will be converted to a single char.
std::string RemoveAcceleratorChar(const std::string& s, char accelerator_char);
} // namespace gfx;
#endif // UI_GFX_SKIA_UTIL_H_
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