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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_CONTEXT_NSVIEW_H_
#define UI_GL_GL_CONTEXT_NSVIEW_H_
#import <AppKit/NSOpenGL.h>
#include "base/compiler_specific.h"
#include "base/mac/scoped_nsobject.h"
#include "ui/gl/gl_context.h"
namespace gfx {
class GLSurface;
// GLContextNSView encapsulates an NSView-based GLContext. This is paired with
// the GLSurfaceNSView class.
class GLContextNSView : public GLContextReal {
public:
explicit GLContextNSView(GLShareGroup* group);
virtual ~GLContextNSView();
// GLContext:
virtual bool Initialize(GLSurface* surface,
GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
// Flush the |context_|. Swaps buffers.
void FlushBuffer();
private:
base::scoped_nsobject<NSOpenGLContext> context_;
GpuPreference gpu_preference_;
DISALLOW_COPY_AND_ASSIGN(GLContextNSView);
};
} // namespace gfx
#endif // UI_GL_GL_CONTEXT_NSVIEW_H_
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