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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_egl_api_implementation.h"
namespace gfx {
RealEGLApi* g_real_egl;
void InitializeGLBindingsEGL() {
g_driver_egl.InitializeBindings();
if (!g_real_egl) {
g_real_egl = new RealEGLApi();
}
g_real_egl->Initialize(&g_driver_egl);
g_current_egl_context = g_real_egl;
}
void InitializeGLExtensionBindingsEGL(GLContext* context) {
g_driver_egl.InitializeExtensionBindings(context);
}
void InitializeDebugGLBindingsEGL() {
g_driver_egl.InitializeDebugBindings();
}
void ClearGLBindingsEGL() {
if (g_real_egl) {
delete g_real_egl;
g_real_egl = NULL;
}
g_current_egl_context = NULL;
g_driver_egl.ClearBindings();
}
EGLApi::EGLApi() {
}
EGLApi::~EGLApi() {
}
RealEGLApi::RealEGLApi() {
}
RealEGLApi::~RealEGLApi() {
}
void RealEGLApi::Initialize(DriverEGL* driver) {
driver_ = driver;
}
} // namespace gfx
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