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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_glx_api_implementation.h"
namespace gfx {
RealGLXApi* g_real_glx;
void InitializeGLBindingsGLX() {
g_driver_glx.InitializeBindings();
if (!g_real_glx) {
g_real_glx = new RealGLXApi();
}
g_real_glx->Initialize(&g_driver_glx);
g_current_glx_context = g_real_glx;
}
void InitializeGLExtensionBindingsGLX(GLContext* context) {
g_driver_glx.InitializeExtensionBindings(context);
}
void InitializeDebugGLBindingsGLX() {
g_driver_glx.InitializeDebugBindings();
}
void ClearGLBindingsGLX() {
if (g_real_glx) {
delete g_real_glx;
g_real_glx = NULL;
}
g_current_glx_context = NULL;
g_driver_glx.ClearBindings();
}
GLXApi::GLXApi() {
}
GLXApi::~GLXApi() {
}
RealGLXApi::RealGLXApi() {
}
void RealGLXApi::Initialize(DriverGLX* driver) {
driver_ = driver;
}
} // namespace gfx
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