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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gl/gl_surface.h"

#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "third_party/mesa/MesaLib/include/GL/osmesa.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_surface_osmesa.h"
#include "ui/gl/gl_surface_stub.h"
#include "ui/gl/gl_surface_wgl.h"

namespace gfx {

// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
// view.
class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
 public:
  explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window);
  virtual ~NativeViewGLSurfaceOSMesa();

  // Implement subset of GLSurface.
  virtual bool Initialize() OVERRIDE;
  virtual void Destroy() OVERRIDE;
  virtual bool IsOffscreen() OVERRIDE;
  virtual bool SwapBuffers() OVERRIDE;
  virtual std::string GetExtensions() OVERRIDE;
  virtual bool PostSubBuffer(int x, int y, int width, int height) OVERRIDE;

 private:
  gfx::AcceleratedWidget window_;
  HDC device_context_;

  DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
};

// Helper routine that does one-off initialization like determining the
// pixel format and initializing the GL bindings.
bool GLSurface::InitializeOneOffInternal() {
  switch (GetGLImplementation()) {
    case kGLImplementationDesktopGL:
      if (!GLSurfaceWGL::InitializeOneOff()) {
        LOG(ERROR) << "GLSurfaceWGL::InitializeOneOff failed.";
        return false;
      }
      break;
    case kGLImplementationEGLGLES2:
      if (!GLSurfaceEGL::InitializeOneOff()) {
        LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
        return false;
      }
      break;
  }
  return true;
}

NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
    gfx::AcceleratedWidget window)
  : GLSurfaceOSMesa(OSMESA_RGBA, gfx::Size(1, 1)),
    window_(window),
    device_context_(NULL) {
  DCHECK(window);
}

NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
  Destroy();
}

bool NativeViewGLSurfaceOSMesa::Initialize() {
  if (!GLSurfaceOSMesa::Initialize())
    return false;

  device_context_ = GetDC(window_);
  return true;
}

void NativeViewGLSurfaceOSMesa::Destroy() {
  if (window_ && device_context_)
    ReleaseDC(window_, device_context_);

  device_context_ = NULL;

  GLSurfaceOSMesa::Destroy();
}

bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
  return false;
}

bool NativeViewGLSurfaceOSMesa::SwapBuffers() {
  DCHECK(device_context_);

  gfx::Size size = GetSize();

  // Note: negating the height below causes GDI to treat the bitmap data as row
  // 0 being at the top.
  BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
  info.bV4Width = size.width();
  info.bV4Height = -size.height();
  info.bV4Planes = 1;
  info.bV4BitCount = 32;
  info.bV4V4Compression = BI_BITFIELDS;
  info.bV4RedMask = 0x000000FF;
  info.bV4GreenMask = 0x0000FF00;
  info.bV4BlueMask = 0x00FF0000;
  info.bV4AlphaMask = 0xFF000000;

  // Copy the back buffer to the window's device context. Do not check whether
  // StretchDIBits succeeds or not. It will fail if the window has been
  // destroyed but it is preferable to allow rendering to silently fail if the
  // window is destroyed. This is because the primary application of this
  // class of GLContext is for testing and we do not want every GL related ui /
  // browser test to become flaky if there is a race condition between GL
  // context destruction and window destruction.
  StretchDIBits(device_context_,
                0, 0, size.width(), size.height(),
                0, 0, size.width(), size.height(),
                GetHandle(),
                reinterpret_cast<BITMAPINFO*>(&info),
                DIB_RGB_COLORS,
                SRCCOPY);

  return true;
}

std::string NativeViewGLSurfaceOSMesa::GetExtensions() {
  std::string extensions = gfx::GLSurfaceOSMesa::GetExtensions();
  extensions += extensions.empty() ? "" : " ";
  extensions += "GL_CHROMIUM_post_sub_buffer";
  return extensions;
}

bool NativeViewGLSurfaceOSMesa::PostSubBuffer(
    int x, int y, int width, int height) {
  DCHECK(device_context_);

  gfx::Size size = GetSize();

  // Note: negating the height below causes GDI to treat the bitmap data as row
  // 0 being at the top.
  BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
  info.bV4Width = size.width();
  info.bV4Height = -size.height();
  info.bV4Planes = 1;
  info.bV4BitCount = 32;
  info.bV4V4Compression = BI_BITFIELDS;
  info.bV4RedMask = 0x000000FF;
  info.bV4GreenMask = 0x0000FF00;
  info.bV4BlueMask = 0x00FF0000;
  info.bV4AlphaMask = 0xFF000000;

  // Copy the back buffer to the window's device context. Do not check whether
  // StretchDIBits succeeds or not. It will fail if the window has been
  // destroyed but it is preferable to allow rendering to silently fail if the
  // window is destroyed. This is because the primary application of this
  // class of GLContext is for testing and we do not want every GL related ui /
  // browser test to become flaky if there is a race condition between GL
  // context destruction and window destruction.
  StretchDIBits(device_context_,
                x, size.height() - y - height, width, height,
                x, y, width, height,
                GetHandle(),
                reinterpret_cast<BITMAPINFO*>(&info),
                DIB_RGB_COLORS,
                SRCCOPY);

  return true;
}

scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
    bool software,
    gfx::AcceleratedWidget window) {
  switch (GetGLImplementation()) {
    case kGLImplementationOSMesaGL: {
      scoped_refptr<GLSurface> surface(
          new NativeViewGLSurfaceOSMesa(window));
      if (!surface->Initialize())
        return NULL;

      return surface;
    }
    case kGLImplementationEGLGLES2: {
      scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceEGL(software,
          window));
      if (!surface->Initialize())
        return NULL;

      return surface;
    }
    case kGLImplementationDesktopGL: {
      if (software)
        return NULL;
      scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceWGL(
          window));
      if (!surface->Initialize())
        return NULL;

      return surface;
    }
    case kGLImplementationMockGL:
      return new GLSurfaceStub;
    default:
      NOTREACHED();
      return NULL;
  }
}

scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
    bool software,
    const gfx::Size& size) {
  switch (GetGLImplementation()) {
    case kGLImplementationOSMesaGL: {
      scoped_refptr<GLSurface> surface(new GLSurfaceOSMesa(OSMESA_RGBA,
                                                           size));
      if (!surface->Initialize())
        return NULL;

      return surface;
    }
    case kGLImplementationEGLGLES2: {
      scoped_refptr<GLSurface> surface(new PbufferGLSurfaceEGL(software, size));
      if (!surface->Initialize())
        return NULL;

      return surface;
    }
    case kGLImplementationDesktopGL: {
      if (software)
        return NULL;
      scoped_refptr<GLSurface> surface(new PbufferGLSurfaceWGL(size));
      if (!surface->Initialize())
        return NULL;

      return surface;
    }
    case kGLImplementationMockGL:
      return new GLSurfaceStub;
    default:
      NOTREACHED();
      return NULL;
  }
}

}  // namespace gfx