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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_wgl_api_implementation.h"
namespace gfx {
RealWGLApi* g_real_wgl;
void InitializeGLBindingsWGL() {
g_driver_wgl.InitializeBindings();
if (!g_real_wgl) {
g_real_wgl = new RealWGLApi();
}
g_real_wgl->Initialize(&g_driver_wgl);
g_current_wgl_context = g_real_wgl;
}
void InitializeGLExtensionBindingsWGL(GLContext* context) {
g_driver_wgl.InitializeExtensionBindings(context);
}
void InitializeDebugGLBindingsWGL() {
g_driver_wgl.InitializeDebugBindings();
}
void ClearGLBindingsWGL() {
if (g_real_wgl) {
delete g_real_wgl;
g_real_wgl = NULL;
}
g_current_wgl_context = NULL;
g_driver_wgl.ClearBindings();
}
WGLApi::WGLApi() {
}
WGLApi::~WGLApi() {
}
WGLApiBase::WGLApiBase()
: driver_(NULL) {
}
WGLApiBase::~WGLApiBase() {
}
void WGLApiBase::InitializeBase(DriverWGL* driver) {
driver_ = driver;
}
RealWGLApi::RealWGLApi() {
}
RealWGLApi::~RealWGLApi() {
}
void RealWGLApi::Initialize(DriverWGL* driver) {
InitializeBase(driver);
}
} // namespace gfx
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