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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_GL_WGL_API_IMPLEMENTATION_H_
#define UI_GL_GL_WGL_API_IMPLEMENTATION_H_

#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"

namespace gfx {

class GLContext;
struct GLWindowSystemBindingInfo;

void InitializeStaticGLBindingsWGL();
void InitializeDynamicGLBindingsWGL(GLContext* context);
void InitializeDebugGLBindingsWGL();
void ClearGLBindingsWGL();
bool GetGLWindowSystemBindingInfoWGL(GLWindowSystemBindingInfo* info);

class GL_EXPORT WGLApiBase : public WGLApi {
 public:
  // Include the auto-generated part of this class. We split this because
  // it means we can easily edit the non-auto generated parts right here in
  // this file instead of having to edit some template or the code generator.
  #include "gl_bindings_api_autogen_wgl.h"

 protected:
  WGLApiBase();
  virtual ~WGLApiBase();
  void InitializeBase(DriverWGL* driver);

  DriverWGL* driver_;
};

class GL_EXPORT RealWGLApi : public WGLApiBase {
 public:
  RealWGLApi();
  virtual ~RealWGLApi();
  void Initialize(DriverWGL* driver);
};

// Inserts a TRACE for every WGL call.
class GL_EXPORT TraceWGLApi : public WGLApi {
 public:
  TraceWGLApi(WGLApi* wgl_api) : wgl_api_(wgl_api) { }
  virtual ~TraceWGLApi();

  // Include the auto-generated part of this class. We split this because
  // it means we can easily edit the non-auto generated parts right here in
  // this file instead of having to edit some template or the code generator.
  #include "gl_bindings_api_autogen_wgl.h"

 private:
  WGLApi* wgl_api_;
};

}  // namespace gfx

#endif  // UI_GL_GL_WGL_API_IMPLEMENTATION_H_