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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/vsync_provider.h"
#include "base/logging.h"
#include "base/time.h"
namespace {
// These constants define a reasonable range for a calculated refresh interval.
// Calculating refreshes out of this range will be considered a fatal error.
const int64 kMinVsyncIntervalUs = base::Time::kMicrosecondsPerSecond / 400;
const int64 kMaxVsyncIntervalUs = base::Time::kMicrosecondsPerSecond / 10;
} // namespace
namespace gfx {
VSyncProvider::VSyncProvider() {
}
VSyncProvider::~VSyncProvider() {
}
SyncControlVSyncProvider::SyncControlVSyncProvider()
: VSyncProvider(),
last_media_stream_counter_(0) {
// On platforms where we can't get an accurate reading on the refresh
// rate we fall back to the assumption that we're displaying 60 frames
// per second.
last_good_interval_ = base::TimeDelta::FromSeconds(1) / 60;
}
SyncControlVSyncProvider::~SyncControlVSyncProvider() {
}
void SyncControlVSyncProvider::GetVSyncParameters(
const UpdateVSyncCallback& callback) {
#if defined(OS_LINUX)
base::TimeTicks timebase;
// The actual clock used for the system time returned by glXGetSyncValuesOML
// is unspecified. In practice, the clock used is likely to be either
// CLOCK_REALTIME or CLOCK_MONOTONIC, so we compare the returned time to the
// current time according to both clocks, and assume that the returned time
// was produced by the clock whose current time is closest to it, subject
// to the restriction that the returned time must not be in the future
// (since it is the time of a vblank that has already occurred).
int64 system_time;
int64 media_stream_counter;
int64 swap_buffer_counter;
if (!GetSyncValues(&system_time,
&media_stream_counter,
&swap_buffer_counter))
return;
struct timespec real_time;
struct timespec monotonic_time;
clock_gettime(CLOCK_REALTIME, &real_time);
clock_gettime(CLOCK_MONOTONIC, &monotonic_time);
int64 real_time_in_microseconds =
real_time.tv_sec * base::Time::kMicrosecondsPerSecond +
real_time.tv_nsec / base::Time::kNanosecondsPerMicrosecond;
int64 monotonic_time_in_microseconds =
monotonic_time.tv_sec * base::Time::kMicrosecondsPerSecond +
monotonic_time.tv_nsec / base::Time::kNanosecondsPerMicrosecond;
// We need the time according to CLOCK_MONOTONIC, so if we've been given
// a time from CLOCK_REALTIME, we need to convert.
bool time_conversion_needed =
llabs(system_time - real_time_in_microseconds) <
llabs(system_time - monotonic_time_in_microseconds);
if (time_conversion_needed)
system_time += monotonic_time_in_microseconds - real_time_in_microseconds;
// Return if |system_time| is more than 1 frames in the future.
int64 interval_in_microseconds = last_good_interval_.InMicroseconds();
if (system_time > monotonic_time_in_microseconds + interval_in_microseconds)
return;
// If |system_time| is slightly in the future, adjust it to the previous
// frame and use the last frame counter to prevent issues in the callback.
if (system_time > monotonic_time_in_microseconds) {
system_time -= interval_in_microseconds;
media_stream_counter--;
}
timebase = base::TimeTicks::FromInternalValue(system_time);
int32 numerator, denominator;
if (GetMscRate(&numerator, &denominator)) {
last_good_interval_ =
base::TimeDelta::FromSeconds(denominator) / numerator;
} else if (!last_timebase_.is_null()) {
base::TimeDelta timebase_diff = timebase - last_timebase_;
uint64 counter_diff = media_stream_counter -
last_media_stream_counter_;
if (counter_diff > 0 && timebase > last_timebase_)
last_good_interval_ = timebase_diff / counter_diff;
}
if (last_good_interval_.InMicroseconds() < kMinVsyncIntervalUs ||
last_good_interval_.InMicroseconds() > kMaxVsyncIntervalUs) {
LOG(FATAL) << "Calculated bogus refresh interval of "
<< last_good_interval_.InMicroseconds() << " us.";
}
last_timebase_ = timebase;
last_media_stream_counter_ = media_stream_counter;
callback.Run(timebase, last_good_interval_);
#endif // defined(OS_LINUX)
}
} // namespace gfx
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