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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/oak/oak_pretty_print.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/rect.h"
namespace oak {
namespace internal {
base::string16 PropertyWithInteger(const std::string& prefix, int value) {
return base::ASCIIToUTF16(prefix) + base::IntToString16(value);
}
base::string16 PropertyWithVoidStar(const std::string& prefix, void* ptr) {
unsigned int cast_ptr =
static_cast<unsigned int>(reinterpret_cast<intptr_t>(ptr));
return base::ASCIIToUTF16(
prefix + "0x" + (ptr ? base::StringPrintf("%x", cast_ptr) : "0"));
}
base::string16 PropertyWithBool(const std::string& prefix, bool value) {
return base::ASCIIToUTF16(prefix + (value ? "true" : "false"));
}
base::string16 PropertyWithBounds(const std::string& prefix,
const gfx::Rect& bounds) {
return base::ASCIIToUTF16(prefix + bounds.ToString());
}
base::string16 PropertyWithInsets(const std::string& prefix,
const gfx::Insets& insets) {
return base::ASCIIToUTF16(prefix + insets.ToString());
}
} // namespace internal
} // namespace oak
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