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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACELESS_H_
#define UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACELESS_H_
#include "ui/ozone/public/surface_ozone_egl.h"
namespace gfx {
class Size;
} // namespace gfx
namespace ui {
class DrmDeviceManager;
class DrmWindow;
// In surfaceless mode drawing and displaying happens directly through
// NativePixmap buffers. CC would call into SurfaceFactoryOzone to allocate the
// buffers and then call ScheduleOverlayPlane(..) to schedule the buffer for
// presentation.
class GbmSurfaceless : public SurfaceOzoneEGL {
public:
GbmSurfaceless(DrmWindow* window_delegate,
DrmDeviceManager* drm_device_manager);
~GbmSurfaceless() override;
// SurfaceOzoneEGL:
intptr_t GetNativeWindow() override;
bool ResizeNativeWindow(const gfx::Size& viewport_size) override;
bool OnSwapBuffers() override;
bool OnSwapBuffersAsync(const SwapCompletionCallback& callback) override;
scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider() override;
bool IsUniversalDisplayLinkDevice() override;
protected:
DrmWindow* window_delegate_;
DrmDeviceManager* drm_device_manager_;
DISALLOW_COPY_AND_ASSIGN(GbmSurfaceless);
};
} // namespace ui
#endif // UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACELESS_H_
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