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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
#define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
#include <CoreFoundation/CoreFoundation.h>
#include "base/callback.h"
#include "base/mac/scoped_cftyperef.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
#include "ui/surface/surface_export.h"
// Should not include GL headers in a header file. Forward declare these types
// instead.
typedef struct _CGLContextObject* CGLContextObj;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
namespace gfx {
class Rect;
}
// Encapsulates an accelerated GL surface that can be shared across processes
// on systems that support it (10.6 and above).
class SURFACE_EXPORT AcceleratedSurface {
public:
AcceleratedSurface();
virtual ~AcceleratedSurface();
// Set up internal buffers. |share_context|, if non-NULL, is a context
// with which the internally created OpenGL context shares textures and
// other resources. |allocate_fbo| indicates whether or not this surface
// should allocate an offscreen frame buffer object (FBO) internally. If
// not, then the user is expected to allocate one. NOTE that allocating
// an FBO internally does NOT work properly with client code which uses
// OpenGL (i.e., via GLES2 command buffers), because the GLES2
// implementation does not know to bind the accelerated surface's
// internal FBO when the default FBO is bound. |gpu_preference| indicates
// the GPU preference for the internally allocated GLContext. If
// |share_context| is non-NULL, then on platforms supporting dual GPUs,
// its GPU preference must match the passed one. Returns false upon
// failure.
bool Initialize(gfx::GLContext* share_context,
bool allocate_fbo,
gfx::GpuPreference gpu_preference);
// Tear down. Must be called before destructor to prevent leaks.
void Destroy();
// These methods are used only once the accelerated surface is initialized.
// Sets the accelerated surface to the given size, creating a new one if
// the height or width changes. Returns a unique id of the IOSurface to
// which the surface is bound, or 0 if no changes were made or an error
// occurred. MakeCurrent() will have been called on the new surface.
uint32 SetSurfaceSize(const gfx::Size& size);
// Returns the id of this surface's IOSurface.
uint32 GetSurfaceId();
// Sets the GL context to be the current one for drawing. Returns true if
// it succeeded.
bool MakeCurrent();
// Clear the surface to be transparent. Assumes the caller has already called
// MakeCurrent().
void Clear(const gfx::Rect& rect);
// Call after making changes to the surface which require a visual update.
// Makes the rendering show up in other processes. Assumes the caller has
// already called MakeCurrent().
//
// If this AcceleratedSurface is configured with its own FBO, then
// this call causes the color buffer to be transmitted. Otherwise,
// it causes the frame buffer of the current GL context to be copied
// into an internal texture via glCopyTexSubImage2D.
//
// The size of the rectangle copied is the size last specified via
// SetSurfaceSize. If another GL context than the one this
// AcceleratedSurface contains is responsible for the production of
// the pixels, then when this entry point is called, the color
// buffer must be in a state where a glCopyTexSubImage2D is
// legal. (For example, if using multisampled FBOs, the FBO must
// have been resolved into a non-multisampled color texture.)
// Additionally, in this situation, the contexts must share
// server-side GL objects, so that this AcceleratedSurface's texture
// is a legal name in the namespace of the current context.
void SwapBuffers();
CGLContextObj context() {
return static_cast<CGLContextObj>(gl_context_->GetHandle());
}
// Get the accelerated surface size.
gfx::Size GetSize() const { return surface_size_; }
private:
// Helper function to generate names for the backing texture and FBO. On
// return, the resulting names can be attached to |fbo_|. |target| is
// the target type for the color buffer.
void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
// Helper function to attach the buffers previously allocated by a call to
// AllocateRenderBuffers(). On return, |fbo_| can be used for
// rendering. |target| must be the same value as used in the call to
// AllocateRenderBuffers(). Returns |true| if the resulting framebuffer
// object is valid.
bool SetupFrameBufferObject(GLenum target);
gfx::Size ClampToValidDimensions(const gfx::Size& size);
// The OpenGL context, and pbuffer drawable, used to transfer data
// to the shared region (IOSurface).
scoped_refptr<gfx::GLSurface> gl_surface_;
scoped_refptr<gfx::GLContext> gl_context_;
base::ScopedCFTypeRef<CFTypeRef> io_surface_;
// The id of |io_surface_| or 0 if that's NULL.
uint32 io_surface_id_;
gfx::Size surface_size_;
// It's important to avoid allocating zero-width or zero-height
// IOSurfaces and textures on the Mac, so we clamp each to a minimum
// of 1. This is the real size of the surface; surface_size_ is what
// the user requested.
gfx::Size real_surface_size_;
// TODO(kbr): the FBO management should not be in this class at all.
// However, if it is factored out, care needs to be taken to not
// introduce another copy of the color data on the GPU; the direct
// binding of the internal texture to the IOSurface saves a copy.
bool allocate_fbo_;
// This texture object is always allocated, regardless of whether
// the user requests an FBO be allocated.
GLuint texture_;
// The FBO and renderbuffer are only allocated if allocate_fbo_ is
// true.
GLuint fbo_;
};
#endif // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
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