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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_SURFACE_ACCELERATED_SURFACE_WIN_H_
#define UI_SURFACE_ACCELERATED_SURFACE_WIN_H_
#pragma once
#include <d3d9.h>
#include "base/callback_forward.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/win/scoped_comptr.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
#include "ui/surface/surface_export.h"
class PresentThread;
class SURFACE_EXPORT AcceleratedPresenter
: public base::RefCountedThreadSafe<AcceleratedPresenter> {
public:
typedef base::Callback<void(bool)> CompletionTaskl;
explicit AcceleratedPresenter(gfx::NativeWindow window);
// Returns a thread safe reference to the presenter for the given window or
// null is no such presenter exists. The thread safe refptr ensures the
// presenter will not be destroyed. This can be called on any thread.
static scoped_refptr<AcceleratedPresenter> GetForWindow(
gfx::NativeWindow window);
// Schedule a frame to be presented. The completion callback will be invoked
// when it is safe to write to the surface on another thread. The lock for
// this surface will be held while the completion callback runs. This can be
// called on any thread.
void AsyncPresentAndAcknowledge(
const gfx::Size& size,
int64 surface_handle,
const base::Callback<void(bool)>& completion_task);
// Schedule the presenter to free all its resources. This can be called on any
// thread.
void Suspend();
// Schedule the presenter to release its reference to the shared surface.
void ReleaseSurface();
// The public member functions are called on the main thread.
bool Present();
bool CopyTo(const gfx::Size& size, void* buf);
void Invalidate();
private:
friend class base::RefCountedThreadSafe<AcceleratedPresenter>;
~AcceleratedPresenter();
// These member functions are called on the PresentThread with which the
// presenter has affinity.
void DoPresentAndAcknowledge(
const gfx::Size& size,
int64 surface_handle,
const base::Callback<void(bool)>& completion_task);
void DoSuspend();
void DoPresent(bool* presented);
bool DoRealPresent();
void DoReleaseSurface();
// The thread with which this presenter has affinity.
PresentThread* const present_thread_;
// The window that is presented to.
gfx::NativeWindow window_;
// The lock is taken while any thread is calling the object, except those that
// simply post from the main thread to the present thread via the immutable
// present_thread_ member.
base::Lock lock_;
// UI thread can wait on this event to ensure a present is finished.
base::WaitableEvent event_;
// The current size of the swap chain. This is only accessed on the thread
// with which the surface has affinity.
gfx::Size size_;
// This is a shared texture that is being presented from.
base::win::ScopedComPtr<IDirect3DTexture9> source_texture_;
// The swap chain is presented to the child window. Copy semantics
// are used so it is possible to represent it to quickly validate the window.
base::win::ScopedComPtr<IDirect3DSwapChain9> swap_chain_;
DISALLOW_COPY_AND_ASSIGN(AcceleratedPresenter);
};
class SURFACE_EXPORT AcceleratedSurface {
public:
AcceleratedSurface(gfx::NativeWindow window);
~AcceleratedSurface();
// Synchronously present a frame with no acknowledgement.
bool Present();
// Copies the surface data to |buf|. The image data is transformed so that it
// fits in |size|.
// Caller must ensure that |buf| is allocated with the size no less than
// |4 * size.width() * size.height()| bytes.
bool CopyTo(const gfx::Size& size, void* buf);
// Temporarily release resources until a new surface is asynchronously
// presented. Present will not be able to represent the last surface after
// calling this and will return false.
void Suspend();
private:
const scoped_refptr<AcceleratedPresenter> presenter_;
DISALLOW_COPY_AND_ASSIGN(AcceleratedSurface);
};
#endif // UI_SURFACE_ACCELERATED_SURFACE_WIN_H_
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