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|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/touch_selection/touch_selection_controller.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/test/motion_event_test_utils.h"
using ui::test::MockMotionEvent;
namespace ui {
namespace {
const int kDefaultTapTimeoutMs = 200;
const float kDefaulTapSlop = 10.f;
class MockTouchHandleDrawable : public TouchHandleDrawable {
public:
explicit MockTouchHandleDrawable(bool* contains_point)
: intersects_rect_(contains_point) {}
~MockTouchHandleDrawable() override {}
void SetEnabled(bool enabled) override {}
void SetOrientation(TouchHandleOrientation orientation) override {}
void SetAlpha(float alpha) override {}
void SetFocus(const gfx::PointF& position) override {}
gfx::RectF GetVisibleBounds() const override {
return *intersects_rect_ ? gfx::RectF(-1000, -1000, 2000, 2000)
: gfx::RectF(-1000, -1000, 0, 0);
}
private:
bool* intersects_rect_;
};
} // namespace
class TouchSelectionControllerTest : public testing::Test,
public TouchSelectionControllerClient {
public:
TouchSelectionControllerTest()
: last_event_(SELECTION_CLEARED),
caret_moved_(false),
selection_moved_(false),
selection_points_swapped_(false),
needs_animate_(false),
animation_enabled_(true),
dragging_enabled_(false) {}
~TouchSelectionControllerTest() override {}
// testing::Test implementation.
void SetUp() override {
controller_.reset(new TouchSelectionController(
this,
base::TimeDelta::FromMilliseconds(kDefaultTapTimeoutMs),
kDefaulTapSlop));
}
void TearDown() override { controller_.reset(); }
// TouchSelectionControllerClient implementation.
bool SupportsAnimation() const override { return animation_enabled_; }
void SetNeedsAnimate() override { needs_animate_ = true; }
void MoveCaret(const gfx::PointF& position) override {
caret_moved_ = true;
caret_position_ = position;
}
void SelectBetweenCoordinates(const gfx::PointF& base,
const gfx::PointF& extent) override {
if (base == selection_end_ && extent == selection_start_)
selection_points_swapped_ = true;
selection_start_ = base;
selection_end_ = extent;
}
void MoveRangeSelectionExtent(const gfx::PointF& extent) override {
selection_moved_ = true;
selection_end_ = extent;
}
void OnSelectionEvent(SelectionEventType event,
const gfx::PointF& end_position) override {
last_event_ = event;
last_event_start_ = end_position;
}
scoped_ptr<TouchHandleDrawable> CreateDrawable() override {
return scoped_ptr<TouchHandleDrawable>(
new MockTouchHandleDrawable(&dragging_enabled_));
}
void SetAnimationEnabled(bool enabled) { animation_enabled_ = enabled; }
void SetDraggingEnabled(bool enabled) { dragging_enabled_ = enabled; }
void ClearSelection() {
controller_->OnSelectionBoundsChanged(SelectionBound(),
SelectionBound());
}
void ClearInsertion() { ClearSelection(); }
void ChangeInsertion(const gfx::RectF& rect, bool visible) {
SelectionBound bound;
bound.set_type(SelectionBound::CENTER);
bound.SetEdge(rect.origin(), rect.bottom_left());
bound.set_visible(visible);
controller_->OnSelectionBoundsChanged(bound, bound);
}
void ChangeSelection(const gfx::RectF& start_rect,
bool start_visible,
const gfx::RectF& end_rect,
bool end_visible) {
SelectionBound start_bound, end_bound;
start_bound.set_type(SelectionBound::LEFT);
end_bound.set_type(SelectionBound::RIGHT);
start_bound.SetEdge(start_rect.origin(), start_rect.bottom_left());
end_bound.SetEdge(end_rect.origin(), end_rect.bottom_left());
start_bound.set_visible(start_visible);
end_bound.set_visible(end_visible);
controller_->OnSelectionBoundsChanged(start_bound, end_bound);
}
void Animate() {
base::TimeTicks now = base::TimeTicks::Now();
while (needs_animate_) {
needs_animate_ = controller_->Animate(now);
now += base::TimeDelta::FromMilliseconds(16);
}
}
bool GetAndResetNeedsAnimate() {
bool needs_animate = needs_animate_;
Animate();
return needs_animate;
}
bool GetAndResetCaretMoved() {
bool moved = caret_moved_;
caret_moved_ = false;
return moved;
}
bool GetAndResetSelectionMoved() {
bool moved = selection_moved_;
selection_moved_ = false;
return moved;
}
bool GetAndResetSelectionPointsSwapped() {
bool swapped = selection_points_swapped_;
selection_points_swapped_ = false;
return swapped;
}
const gfx::PointF& GetLastCaretPosition() const { return caret_position_; }
const gfx::PointF& GetLastSelectionStart() const { return selection_start_; }
const gfx::PointF& GetLastSelectionEnd() const { return selection_end_; }
SelectionEventType GetLastEventType() const { return last_event_; }
const gfx::PointF& GetLastEventAnchor() const { return last_event_start_; }
TouchSelectionController& controller() { return *controller_; }
private:
gfx::PointF last_event_start_;
gfx::PointF caret_position_;
gfx::PointF selection_start_;
gfx::PointF selection_end_;
SelectionEventType last_event_;
bool caret_moved_;
bool selection_moved_;
bool selection_points_swapped_;
bool needs_animate_;
bool animation_enabled_;
bool dragging_enabled_;
scoped_ptr<TouchSelectionController> controller_;
};
TEST_F(TouchSelectionControllerTest, InsertionBasic) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
// Insertion events are ignored until automatic showing is enabled.
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
controller().OnTapEvent();
// Insertion events are ignored until the selection region is marked editable.
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
controller().OnTapEvent();
controller().OnSelectionEditable(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
insertion_rect.Offset(1, 0);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
insertion_rect.Offset(0, 1);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
ClearInsertion();
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
}
TEST_F(TouchSelectionControllerTest, InsertionClearedWhenNoLongerEditable) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
controller().OnTapEvent();
controller().OnSelectionEditable(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
controller().OnSelectionEditable(false);
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
}
TEST_F(TouchSelectionControllerTest, InsertionStaysHiddenIfEmptyRegionTapped) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
controller().OnSelectionEditable(true);
// Taps should be ignored if they're in an empty editable region.
controller().OnTapEvent();
controller().OnSelectionEmpty(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
// Once the region becomes editable, taps should show the insertion handle.
controller().OnTapEvent();
controller().OnSelectionEmpty(false);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
// Reset the selection.
controller().HideAndDisallowShowingAutomatically();
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
// Long-pressing should show the handle even if the editable region is empty.
insertion_rect.Offset(2, -2);
controller().OnLongPressEvent();
controller().OnSelectionEmpty(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
// Single Tap on an empty edit field should clear insertion handle.
controller().OnTapEvent();
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
}
TEST_F(TouchSelectionControllerTest, InsertionAppearsAfterTapFollowingTyping) {
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
// Simulate the user tapping an empty text field.
controller().OnTapEvent();
controller().OnSelectionEditable(true);
controller().OnSelectionEmpty(true);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
// Simulate the cursor moving while a user is typing.
insertion_rect.Offset(10, 0);
controller().OnSelectionEmpty(false);
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
// If the user taps the *same* position as the cursor at the end of the text
// entry, the handle should appear.
controller().OnTapEvent();
ChangeInsertion(insertion_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, InsertionToSelectionTransition) {
controller().OnLongPressEvent();
controller().OnSelectionEditable(true);
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
ChangeInsertion(start_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
ChangeInsertion(end_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
controller().HideAndDisallowShowingAutomatically();
EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
controller().OnTapEvent();
ChangeInsertion(end_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, InsertionDragged) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnTapEvent();
controller().OnSelectionEditable(true);
// The touch sequence should not be handled if insertion is not active.
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
float line_height = 10.f;
gfx::RectF start_rect(10, 0, 0, line_height);
bool visible = true;
ChangeInsertion(start_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// The touch sequence should be handled only if the drawable reports a hit.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
SetDraggingEnabled(true);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetCaretMoved());
// The MoveCaret() result should reflect the movement.
// The reported position is offset from the center of |start_rect|.
gfx::PointF start_offset = start_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetCaretMoved());
EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastCaretPosition());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetCaretMoved());
EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastCaretPosition());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 10);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetCaretMoved());
EXPECT_EQ(start_offset + gfx::Vector2dF(10, 10), GetLastCaretPosition());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetCaretMoved());
// Once the drag is complete, no more touch events should be consumed until
// the next ACTION_DOWN.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
}
TEST_F(TouchSelectionControllerTest, InsertionTapped) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnTapEvent();
controller().OnSelectionEditable(true);
SetDraggingEnabled(true);
gfx::RectF start_rect(10, 0, 0, 10);
bool visible = true;
ChangeInsertion(start_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
//TODO(AKV): this test case has to be modified once crbug.com/394093 is fixed.
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
// Reset the insertion.
ClearInsertion();
controller().OnTapEvent();
ChangeInsertion(start_rect, visible);
ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
// No tap should be signalled if the time between DOWN and UP was too long.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
event = MockMotionEvent(MockMotionEvent::ACTION_UP,
event_time + base::TimeDelta::FromSeconds(1),
0,
0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
// Reset the insertion.
ClearInsertion();
controller().OnTapEvent();
ChangeInsertion(start_rect, visible);
ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
// No tap should be signalled if the drag was too long.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 100, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 100, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
// Reset the insertion.
ClearInsertion();
controller().OnTapEvent();
ChangeInsertion(start_rect, visible);
ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
// No tap should be signalled if the touch sequence is cancelled.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
event = MockMotionEvent(MockMotionEvent::ACTION_CANCEL, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
}
TEST_F(TouchSelectionControllerTest, InsertionNotResetByRepeatedTapOrPress) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnTapEvent();
controller().OnSelectionEditable(true);
SetDraggingEnabled(true);
gfx::RectF anchor_rect(10, 0, 0, 10);
bool visible = true;
ChangeInsertion(anchor_rect, visible);
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
// Tapping again shouldn't reset the active insertion point.
controller().OnTapEvent();
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
anchor_rect.Offset(5, 15);
ChangeInsertion(anchor_rect, visible);
EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
// Pressing shouldn't reset the active insertion point.
controller().OnLongPressEvent();
controller().OnSelectionEmpty(true);
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, SelectionBasic) {
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
// Selection events are ignored until automatic showing is enabled.
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
controller().OnLongPressEvent();
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
start_rect.Offset(1, 0);
ChangeSelection(start_rect, visible, end_rect, visible);
// Selection movement does not currently trigger a separate event.
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
ClearSelection();
EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, SelectionRepeatedLongPress) {
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
controller().OnLongPressEvent();
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// A long press triggering a new selection should re-send the SELECTION_SHOWN
// event notification.
start_rect.Offset(10, 10);
controller().OnLongPressEvent();
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, SelectionDragged) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnLongPressEvent();
// The touch sequence should not be handled if selection is not active.
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
float line_height = 10.f;
gfx::RectF start_rect(0, 0, 0, line_height);
gfx::RectF end_rect(50, 0, 0, line_height);
bool visible = true;
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// The touch sequence should be handled only if the drawable reports a hit.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
SetDraggingEnabled(true);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetSelectionMoved());
// The SelectBetweenCoordinates() result should reflect the movement. Note
// that the start coordinate will always reflect the "fixed" handle's
// position, in this case the position from |end_rect|.
// Note that the reported position is offset from the center of the
// input rects (i.e., the middle of the corresponding text line).
gfx::PointF fixed_offset = end_rect.CenterPoint();
gfx::PointF start_offset = start_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(start_offset + gfx::Vector2dF(10, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
// Once the drag is complete, no more touch events should be consumed until
// the next ACTION_DOWN.
EXPECT_FALSE(controller().WillHandleTouchEvent(event));
}
TEST_F(TouchSelectionControllerTest, SelectionDraggedWithOverlap) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnLongPressEvent();
float line_height = 10.f;
gfx::RectF start_rect(0, 0, 0, line_height);
gfx::RectF end_rect(50, 0, 0, line_height);
bool visible = true;
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// The ACTION_DOWN should lock to the closest handle.
gfx::PointF end_offset = end_rect.CenterPoint();
gfx::PointF fixed_offset = start_rect.CenterPoint();
float touch_down_x = (end_offset.x() + fixed_offset.x()) / 2 + 1.f;
MockMotionEvent event(
MockMotionEvent::ACTION_DOWN, event_time, touch_down_x, 0);
SetDraggingEnabled(true);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
// Even though the ACTION_MOVE is over the start handle, it should continue
// targetting the end handle that consumed the ACTION_DOWN.
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(fixed_offset, GetLastSelectionStart());
EXPECT_EQ(end_offset - gfx::Vector2dF(touch_down_x, 0),
GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
}
TEST_F(TouchSelectionControllerTest, SelectionDraggedToSwitchBaseAndExtent) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnLongPressEvent();
float line_height = 10.f;
gfx::RectF start_rect(50, line_height, 0, line_height);
gfx::RectF end_rect(100, line_height, 0, line_height);
bool visible = true;
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
SetDraggingEnabled(true);
// Move the extent, not triggering a swap of points.
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time,
end_rect.x(), end_rect.bottom());
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetSelectionMoved());
EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
gfx::PointF base_offset = start_rect.CenterPoint();
gfx::PointF extent_offset = end_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
end_rect.x(), end_rect.bottom() + 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
EXPECT_EQ(base_offset, GetLastSelectionStart());
EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
end_rect += gfx::Vector2dF(0, 5);
ChangeSelection(start_rect, visible, end_rect, visible);
// Move the base, triggering a swap of points.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
start_rect.x(), start_rect.bottom());
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetSelectionMoved());
EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
base_offset = end_rect.CenterPoint();
extent_offset = start_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
start_rect.x(), start_rect.bottom() + 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
EXPECT_EQ(base_offset, GetLastSelectionStart());
EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
start_rect += gfx::Vector2dF(0, 5);
ChangeSelection(start_rect, visible, end_rect, visible);
// Move the same point again, not triggering a swap of points.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
start_rect.x(), start_rect.bottom());
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetSelectionMoved());
EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
base_offset = end_rect.CenterPoint();
extent_offset = start_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
start_rect.x(), start_rect.bottom() + 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
EXPECT_EQ(base_offset, GetLastSelectionStart());
EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
start_rect += gfx::Vector2dF(0, 5);
ChangeSelection(start_rect, visible, end_rect, visible);
// Move the base, triggering a swap of points.
event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
end_rect.x(), end_rect.bottom());
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_FALSE(GetAndResetSelectionMoved());
EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
base_offset = start_rect.CenterPoint();
extent_offset = end_rect.CenterPoint();
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
end_rect.x(), end_rect.bottom() + 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
EXPECT_EQ(base_offset, GetLastSelectionStart());
EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
EXPECT_FALSE(GetAndResetSelectionMoved());
}
TEST_F(TouchSelectionControllerTest, SelectionDragExtremeLineSize) {
base::TimeTicks event_time = base::TimeTicks::Now();
controller().OnLongPressEvent();
float small_line_height = 1.f;
float large_line_height = 50.f;
gfx::RectF small_line_rect(0, 0, 0, small_line_height);
gfx::RectF large_line_rect(50, 50, 0, large_line_height);
bool visible = true;
ChangeSelection(small_line_rect, visible, large_line_rect, visible);
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(small_line_rect.bottom_left(), GetLastEventAnchor());
// Start dragging the handle on the small line.
MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time,
small_line_rect.x(), small_line_rect.y());
SetDraggingEnabled(true);
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
// The drag coordinate for large lines should be capped to a reasonable
// offset, allowing seamless transition to neighboring lines with different
// sizes. The drag coordinate for small lines should have an offset
// commensurate with the small line size.
EXPECT_EQ(large_line_rect.bottom_left() - gfx::Vector2dF(0, 5.f),
GetLastSelectionStart());
EXPECT_EQ(small_line_rect.CenterPoint(), GetLastSelectionEnd());
small_line_rect += gfx::Vector2dF(25.f, 0);
event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
small_line_rect.x(), small_line_rect.y());
EXPECT_TRUE(controller().WillHandleTouchEvent(event));
EXPECT_TRUE(GetAndResetSelectionMoved());
EXPECT_EQ(small_line_rect.CenterPoint(), GetLastSelectionEnd());
}
TEST_F(TouchSelectionControllerTest, Animation) {
controller().OnTapEvent();
controller().OnSelectionEditable(true);
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
visible = false;
ChangeInsertion(insertion_rect, visible);
EXPECT_TRUE(GetAndResetNeedsAnimate());
visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_TRUE(GetAndResetNeedsAnimate());
// If the handles are explicity hidden, no animation should be triggered.
controller().HideAndDisallowShowingAutomatically();
EXPECT_FALSE(GetAndResetNeedsAnimate());
// If the client doesn't support animation, no animation should be triggered.
SetAnimationEnabled(false);
controller().OnTapEvent();
visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
}
TEST_F(TouchSelectionControllerTest, TemporarilyHidden) {
controller().OnTapEvent();
controller().OnSelectionEditable(true);
gfx::RectF insertion_rect(5, 5, 0, 10);
bool visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
controller().SetTemporarilyHidden(true);
EXPECT_TRUE(GetAndResetNeedsAnimate());
visible = false;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
visible = true;
ChangeInsertion(insertion_rect, visible);
EXPECT_FALSE(GetAndResetNeedsAnimate());
controller().SetTemporarilyHidden(false);
EXPECT_TRUE(GetAndResetNeedsAnimate());
}
TEST_F(TouchSelectionControllerTest, SelectionClearOnTap) {
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
controller().OnLongPressEvent();
ChangeSelection(start_rect, visible, end_rect, visible);
// Selection should not be cleared if the selection bounds have not changed.
controller().OnTapEvent();
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
controller().OnTapEvent();
ClearSelection();
EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
}
TEST_F(TouchSelectionControllerTest, AllowShowingFromCurrentSelection) {
gfx::RectF start_rect(5, 5, 0, 10);
gfx::RectF end_rect(50, 5, 0, 10);
bool visible = true;
// The selection should not have be activated, as it wasn't yet allowed.
ChangeSelection(start_rect, visible, end_rect, visible);
EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
// Now explicitly allow showing from the previously supplied bounds.
controller().AllowShowingFromCurrentSelection();
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// Repeated calls to show from the current selection should be ignored.
controller().AllowShowingFromCurrentSelection();
EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
// Trying to show from an empty selection will have no result.
ClearSelection();
EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
controller().AllowShowingFromCurrentSelection();
EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
// Showing the insertion handle should also be supported.
controller().OnSelectionEditable(true);
controller().OnSelectionEmpty(false);
controller().HideAndDisallowShowingAutomatically();
gfx::RectF insertion_rect(5, 5, 0, 10);
ChangeInsertion(insertion_rect, visible);
controller().AllowShowingFromCurrentSelection();
EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
}
} // namespace ui
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