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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/base/animation/slide_animation.h"
#include "ui/gfx/color_utils.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_observer.h"
// The duration of the fade animation in milliseconds.
static const int kHideFadeDurationMS = 200;
// The defaut margin between the content and the inside border, in pixels.
static const int kDefaultMargin = 6;
namespace views {
namespace {
// Create a widget to host the bubble.
Widget* CreateBubbleWidget(BubbleDelegateView* bubble) {
Widget* bubble_widget = new Widget();
Widget::InitParams bubble_params(Widget::InitParams::TYPE_BUBBLE);
bubble_params.delegate = bubble;
bubble_params.transparent = true;
bubble_params.accept_events = bubble->accept_events();
if (bubble->parent_window())
bubble_params.parent = bubble->parent_window();
else
bubble_params.parent_widget = bubble->anchor_widget();
bubble_params.can_activate = bubble->CanActivate();
#if defined(OS_WIN) && !defined(USE_AURA)
bubble_params.type = Widget::InitParams::TYPE_WINDOW_FRAMELESS;
bubble_params.transparent = false;
#endif
bubble_widget->Init(bubble_params);
return bubble_widget;
}
#if defined(OS_WIN) && !defined(USE_AURA)
// Windows uses two widgets and some extra complexity to host partially
// transparent native controls and use per-pixel HWND alpha on the border.
// TODO(msw): Clean these up when Windows native controls are no longer needed.
class BubbleBorderDelegate : public WidgetDelegate,
public WidgetObserver {
public:
BubbleBorderDelegate(BubbleDelegateView* bubble, Widget* widget)
: bubble_(bubble),
widget_(widget) {
bubble_->GetWidget()->AddObserver(this);
}
virtual ~BubbleBorderDelegate() {
if (bubble_ && bubble_->GetWidget())
bubble_->GetWidget()->RemoveObserver(this);
}
// WidgetDelegate overrides:
virtual bool CanActivate() const OVERRIDE { return false; }
virtual void DeleteDelegate() OVERRIDE { delete this; }
virtual Widget* GetWidget() OVERRIDE { return widget_; }
virtual const Widget* GetWidget() const OVERRIDE { return widget_; }
virtual NonClientFrameView* CreateNonClientFrameView(
Widget* widget) OVERRIDE {
return bubble_->CreateNonClientFrameView(widget);
}
// WidgetObserver overrides:
virtual void OnWidgetClosing(Widget* widget) OVERRIDE {
bubble_ = NULL;
widget_->Close();
}
private:
BubbleDelegateView* bubble_;
Widget* widget_;
DISALLOW_COPY_AND_ASSIGN(BubbleBorderDelegate);
};
// Create a widget to host the bubble's border.
Widget* CreateBorderWidget(BubbleDelegateView* bubble) {
Widget* border_widget = new Widget();
Widget::InitParams border_params(Widget::InitParams::TYPE_BUBBLE);
border_params.delegate = new BubbleBorderDelegate(bubble, border_widget);
border_params.transparent = true;
border_params.parent_widget = bubble->GetWidget();
border_params.can_activate = bubble->CanActivate();
border_widget->Init(border_params);
border_widget->set_focus_on_creation(false);
return border_widget;
}
#endif
} // namespace
#if defined(OS_WIN) && !defined(USE_AURA)
const SkColor BubbleDelegateView::kBackgroundColor =
color_utils::GetSysSkColor(COLOR_WINDOW);
#else
// TODO(beng): source from theme provider.
const SkColor BubbleDelegateView::kBackgroundColor = SK_ColorWHITE;
#endif
BubbleDelegateView::BubbleDelegateView()
: close_on_esc_(true),
close_on_deactivate_(true),
anchor_view_(NULL),
anchor_widget_(NULL),
move_with_anchor_(false),
arrow_location_(BubbleBorder::TOP_LEFT),
shadow_(BubbleBorder::SMALL_SHADOW),
color_(kBackgroundColor),
margins_(kDefaultMargin, kDefaultMargin, kDefaultMargin, kDefaultMargin),
original_opacity_(255),
border_widget_(NULL),
use_focusless_(false),
accept_events_(true),
adjust_if_offscreen_(true),
parent_window_(NULL) {
set_background(Background::CreateSolidBackground(color_));
AddAccelerator(ui::Accelerator(ui::VKEY_ESCAPE, ui::EF_NONE));
}
BubbleDelegateView::BubbleDelegateView(
View* anchor_view,
BubbleBorder::ArrowLocation arrow_location)
: close_on_esc_(true),
close_on_deactivate_(true),
anchor_view_(anchor_view),
anchor_widget_(NULL),
move_with_anchor_(false),
arrow_location_(arrow_location),
shadow_(BubbleBorder::SMALL_SHADOW),
color_(kBackgroundColor),
margins_(kDefaultMargin, kDefaultMargin, kDefaultMargin, kDefaultMargin),
original_opacity_(255),
border_widget_(NULL),
use_focusless_(false),
accept_events_(true),
adjust_if_offscreen_(true),
parent_window_(NULL) {
set_background(Background::CreateSolidBackground(color_));
AddAccelerator(ui::Accelerator(ui::VKEY_ESCAPE, ui::EF_NONE));
}
BubbleDelegateView::~BubbleDelegateView() {
if (anchor_widget() != NULL)
anchor_widget()->RemoveObserver(this);
anchor_widget_ = NULL;
anchor_view_ = NULL;
}
// static
Widget* BubbleDelegateView::CreateBubble(BubbleDelegateView* bubble_delegate) {
bubble_delegate->Init();
// Determine the anchor widget from the anchor view at bubble creation time.
bubble_delegate->anchor_widget_ = bubble_delegate->anchor_view() ?
bubble_delegate->anchor_view()->GetWidget() : NULL;
if (bubble_delegate->anchor_widget())
bubble_delegate->anchor_widget()->AddObserver(bubble_delegate);
Widget* bubble_widget = CreateBubbleWidget(bubble_delegate);
#if defined(OS_WIN) && !defined(USE_AURA)
// First set the contents view to initialize view bounds for widget sizing.
bubble_widget->SetContentsView(bubble_delegate->GetContentsView());
bubble_delegate->border_widget_ = CreateBorderWidget(bubble_delegate);
#endif
bubble_delegate->SizeToContents();
bubble_widget->AddObserver(bubble_delegate);
return bubble_widget;
}
BubbleDelegateView* BubbleDelegateView::AsBubbleDelegate() {
return this;
}
bool BubbleDelegateView::CanActivate() const {
return !use_focusless();
}
View* BubbleDelegateView::GetContentsView() {
return this;
}
NonClientFrameView* BubbleDelegateView::CreateNonClientFrameView(
Widget* widget) {
BubbleBorder::ArrowLocation arrow_loc = arrow_location();
if (base::i18n::IsRTL())
arrow_loc = BubbleBorder::horizontal_mirror(arrow_loc);
BubbleBorder* border = new BubbleBorder(arrow_loc, shadow_);
border->set_background_color(color());
BubbleFrameView* frame_view = new BubbleFrameView(margins(), border);
frame_view->set_background(new BubbleBackground(border));
return frame_view;
}
void BubbleDelegateView::OnWidgetClosing(Widget* widget) {
if (anchor_widget() == widget) {
anchor_view_ = NULL;
anchor_widget_ = NULL;
}
}
void BubbleDelegateView::OnWidgetVisibilityChanged(Widget* widget,
bool visible) {
if (widget != GetWidget())
return;
if (visible) {
if (border_widget_) {
if (CanActivate())
border_widget_->Show();
else
border_widget_->ShowInactive();
}
if (anchor_widget() && anchor_widget()->GetTopLevelWidget())
anchor_widget()->GetTopLevelWidget()->DisableInactiveRendering();
} else {
if (border_widget_)
border_widget_->Hide();
}
}
void BubbleDelegateView::OnWidgetActivationChanged(Widget* widget,
bool active) {
if (close_on_deactivate() && widget == GetWidget() && !active)
GetWidget()->Close();
}
void BubbleDelegateView::OnWidgetMoved(Widget* widget) {
if (move_with_anchor() && anchor_widget() == widget)
SizeToContents();
}
gfx::Rect BubbleDelegateView::GetAnchorRect() {
if (!anchor_view())
return gfx::Rect(anchor_point_, gfx::Size());
gfx::Rect anchor_bounds = anchor_view()->GetBoundsInScreen();
anchor_bounds.Inset(anchor_insets_);
return anchor_bounds;
}
void BubbleDelegateView::Show() {
GetWidget()->Show();
}
void BubbleDelegateView::StartFade(bool fade_in) {
fade_animation_.reset(new ui::SlideAnimation(this));
fade_animation_->SetSlideDuration(kHideFadeDurationMS);
fade_animation_->Reset(fade_in ? 0.0 : 1.0);
if (fade_in) {
original_opacity_ = 0;
if (border_widget_)
border_widget_->SetOpacity(original_opacity_);
GetWidget()->SetOpacity(original_opacity_);
Show();
fade_animation_->Show();
} else {
original_opacity_ = 255;
fade_animation_->Hide();
}
}
void BubbleDelegateView::ResetFade() {
fade_animation_.reset();
if (border_widget_)
border_widget_->SetOpacity(original_opacity_);
GetWidget()->SetOpacity(original_opacity_);
}
void BubbleDelegateView::SetAlignment(BubbleBorder::BubbleAlignment alignment) {
GetBubbleFrameView()->bubble_border()->set_alignment(alignment);
SizeToContents();
}
bool BubbleDelegateView::AcceleratorPressed(
const ui::Accelerator& accelerator) {
if (!close_on_esc() || accelerator.key_code() != ui::VKEY_ESCAPE)
return false;
if (fade_animation_.get())
fade_animation_->Reset();
GetWidget()->Close();
return true;
}
void BubbleDelegateView::AnimationEnded(const ui::Animation* animation) {
if (animation != fade_animation_.get())
return;
bool closed = fade_animation_->GetCurrentValue() == 0;
fade_animation_->Reset();
if (closed)
GetWidget()->Close();
}
void BubbleDelegateView::AnimationProgressed(const ui::Animation* animation) {
if (animation != fade_animation_.get())
return;
DCHECK(fade_animation_->is_animating());
unsigned char opacity = fade_animation_->GetCurrentValue() * 255;
#if defined(OS_WIN) && !defined(USE_AURA)
// Explicitly set the content Widget's layered style and set transparency via
// SetLayeredWindowAttributes. This is done because initializing the Widget as
// transparent and setting opacity via UpdateLayeredWindow doesn't support
// hosting child native Windows controls.
const HWND hwnd = GetWidget()->GetNativeView();
const DWORD style = GetWindowLong(hwnd, GWL_EXSTYLE);
if ((opacity == 255) == !!(style & WS_EX_LAYERED))
SetWindowLong(hwnd, GWL_EXSTYLE, style ^ WS_EX_LAYERED);
SetLayeredWindowAttributes(hwnd, 0, opacity, LWA_ALPHA);
// Update the border widget's opacity.
border_widget_->SetOpacity(opacity);
#endif
GetWidget()->SetOpacity(opacity);
}
void BubbleDelegateView::Init() {}
void BubbleDelegateView::SizeToContents() {
#if defined(OS_WIN) && !defined(USE_AURA)
border_widget_->SetBounds(GetBubbleBounds());
GetWidget()->SetBounds(GetBubbleClientBounds());
// Update the local client bounds clipped out by the border widget background.
// Used to correctly display overlapping semi-transparent widgets on Windows.
GetBubbleFrameView()->bubble_border()->set_client_bounds(
GetBubbleFrameView()->GetBoundsForClientView());
#else
GetWidget()->SetBounds(GetBubbleBounds());
#endif
}
BubbleFrameView* BubbleDelegateView::GetBubbleFrameView() const {
const Widget* widget = border_widget_ ? border_widget_ : GetWidget();
const NonClientView* view = widget ? widget->non_client_view() : NULL;
return view ? static_cast<BubbleFrameView*>(view->frame_view()) : NULL;
}
gfx::Rect BubbleDelegateView::GetBubbleBounds() {
// The argument rect has its origin at the bubble's arrow anchor point;
// its size is the preferred size of the bubble's client view (this view).
return GetBubbleFrameView()->GetUpdatedWindowBounds(GetAnchorRect(),
GetPreferredSize(), adjust_if_offscreen_);
}
#if defined(OS_WIN) && !defined(USE_AURA)
gfx::Rect BubbleDelegateView::GetBubbleClientBounds() const {
gfx::Rect client_bounds(GetBubbleFrameView()->GetBoundsForClientView());
client_bounds.Offset(
border_widget_->GetWindowBoundsInScreen().OffsetFromOrigin());
return client_bounds;
}
#endif
} // namespace views
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