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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_TEXTFIELD_NATIVE_TEXTFIELD_WIN_H_
#define UI_VIEWS_CONTROLS_TEXTFIELD_NATIVE_TEXTFIELD_WIN_H_
#include <atlbase.h>
#include <atlapp.h>
#include <atlcrack.h>
#include <atlctrls.h>
#include <atlmisc.h>
#include <oleacc.h>
#include <tom.h> // For ITextDocument, a COM interface to CRichEditCtrl
#include <vsstyle.h>
#include "base/memory/scoped_ptr.h"
#include "base/strings/string16.h"
#include "base/win/scoped_comptr.h"
#include "ui/base/ime/win/tsf_event_router.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/base/win/extra_sdk_defines.h"
#include "ui/gfx/insets.h"
#include "ui/views/controls/textfield/native_textfield_wrapper.h"
namespace views {
class MenuRunner;
class NativeViewHost;
class Textfield;
static const int kDefaultEditStyle = WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN |
WS_CLIPSIBLINGS;
// TODO(beng): make a subclass of NativeControlWin instead.
class NativeTextfieldWin
: public CWindowImpl<NativeTextfieldWin, CRichEditCtrl,
CWinTraits<kDefaultEditStyle> >,
public CRichEditCommands<NativeTextfieldWin>,
public NativeTextfieldWrapper,
public ui::SimpleMenuModel::Delegate,
public ui::TSFEventRouterObserver {
public:
DECLARE_WND_SUPERCLASS(L"ViewsTextfieldEdit", MSFTEDIT_CLASS);
explicit NativeTextfieldWin(Textfield* parent);
~NativeTextfieldWin();
// Returns true if the current point is close enough to the origin point in
// space and time that it would be considered a double click.
VIEWS_EXPORT static bool IsDoubleClick(const POINT& origin,
const POINT& current,
DWORD elapsed_time);
// See the code in textfield.cc that calls this for why this is here.
void AttachHack();
// NativeTextfieldWrapper:
virtual string16 GetText() const OVERRIDE;
virtual void UpdateText() OVERRIDE;
virtual void AppendText(const string16& text) OVERRIDE;
virtual void ReplaceSelection(const string16& text) OVERRIDE;
virtual base::i18n::TextDirection GetTextDirection() const OVERRIDE;
virtual string16 GetSelectedText() const OVERRIDE;
virtual void SelectAll(bool reversed) OVERRIDE;
virtual void ClearSelection() OVERRIDE;
virtual void UpdateBorder() OVERRIDE;
virtual void UpdateBorderColor() OVERRIDE;
virtual void UpdateTextColor() OVERRIDE;
virtual void UpdateBackgroundColor() OVERRIDE;
virtual void UpdateReadOnly() OVERRIDE;
virtual void UpdateFont() OVERRIDE;
virtual void UpdateIsObscured() OVERRIDE;
virtual void UpdateEnabled() OVERRIDE;
virtual gfx::Insets CalculateInsets() OVERRIDE;
virtual void UpdateHorizontalMargins() OVERRIDE;
virtual void UpdateVerticalMargins() OVERRIDE;
virtual void UpdateVerticalAlignment() OVERRIDE;
virtual bool SetFocus() OVERRIDE;
virtual View* GetView() OVERRIDE;
virtual gfx::NativeView GetTestingHandle() const OVERRIDE;
virtual bool IsIMEComposing() const OVERRIDE;
virtual ui::Range GetSelectedRange() const OVERRIDE;
virtual void SelectRange(const ui::Range& range) OVERRIDE;
virtual gfx::SelectionModel GetSelectionModel() const OVERRIDE;
virtual void SelectSelectionModel(const gfx::SelectionModel& sel) OVERRIDE;
virtual size_t GetCursorPosition() const OVERRIDE;
virtual bool GetCursorEnabled() const OVERRIDE;
virtual void SetCursorEnabled(bool enabled) OVERRIDE;
virtual bool HandleKeyPressed(const ui::KeyEvent& event) OVERRIDE;
virtual bool HandleKeyReleased(const ui::KeyEvent& event) OVERRIDE;
virtual void HandleFocus() OVERRIDE;
virtual void HandleBlur() OVERRIDE;
virtual ui::TextInputClient* GetTextInputClient() OVERRIDE;
virtual void SetColor(SkColor value) OVERRIDE;
virtual void ApplyColor(SkColor value, const ui::Range& range) OVERRIDE;
virtual void SetStyle(gfx::TextStyle style, bool value) OVERRIDE;
virtual void ApplyStyle(gfx::TextStyle style,
bool value,
const ui::Range& range) OVERRIDE;
virtual void ClearEditHistory() OVERRIDE;
virtual int GetFontHeight() OVERRIDE;
virtual int GetTextfieldBaseline() const OVERRIDE;
virtual int GetWidthNeededForText() const OVERRIDE;
virtual void ExecuteTextCommand(int command_id) OVERRIDE;
virtual bool HasTextBeingDragged() OVERRIDE;
// ui::SimpleMenuModel::Delegate:
virtual bool IsCommandIdChecked(int command_id) const OVERRIDE;
virtual bool IsCommandIdEnabled(int command_id) const OVERRIDE;
virtual bool GetAcceleratorForCommandId(
int command_id,
ui::Accelerator* accelerator) OVERRIDE;
virtual void ExecuteCommand(int command_id, int event_flags) OVERRIDE;
// ui::TSFEventRouterObserver:
virtual void OnTextUpdated(const ui::Range& composition_range) OVERRIDE;
virtual void OnTSFStartComposition() OVERRIDE;
virtual void OnTSFEndComposition() OVERRIDE;
// Update accessibility information.
void InitializeAccessibilityInfo();
void UpdateAccessibleState(uint32 state_flag, bool set_value);
void UpdateAccessibleValue(const string16& value);
// CWindowImpl
BEGIN_MSG_MAP(Edit)
MSG_WM_CHAR(OnChar)
MSG_WM_CONTEXTMENU(OnContextMenu)
MSG_WM_COPY(OnCopy)
MSG_WM_CREATE(OnCreate)
MSG_WM_CUT(OnCut)
MESSAGE_HANDLER_EX(WM_GETOBJECT, OnGetObject)
MESSAGE_HANDLER_EX(WM_IME_CHAR, OnImeChar)
MESSAGE_HANDLER_EX(WM_IME_STARTCOMPOSITION, OnImeStartComposition)
MESSAGE_HANDLER_EX(WM_IME_COMPOSITION, OnImeComposition)
MESSAGE_HANDLER_EX(WM_IME_ENDCOMPOSITION, OnImeEndComposition)
MESSAGE_HANDLER_EX(WM_POINTERDOWN, OnPointerDown)
MSG_WM_KEYDOWN(OnKeyDown)
MSG_WM_LBUTTONDBLCLK(OnLButtonDblClk)
MSG_WM_LBUTTONDOWN(OnLButtonDown)
MSG_WM_LBUTTONUP(OnLButtonUp)
MSG_WM_MBUTTONDOWN(OnNonLButtonDown)
MSG_WM_MOUSEMOVE(OnMouseMove)
MSG_WM_MOUSELEAVE(OnMouseLeave)
MESSAGE_HANDLER_EX(WM_MOUSEWHEEL, OnMouseWheel)
MSG_WM_NCCALCSIZE(OnNCCalcSize)
MSG_WM_NCPAINT(OnNCPaint)
MSG_WM_RBUTTONDOWN(OnNonLButtonDown)
MSG_WM_PASTE(OnPaste)
MSG_WM_SETFOCUS(OnSetFocus)
MSG_WM_KILLFOCUS(OnKillFocus)
MSG_WM_SYSCHAR(OnSysChar) // WM_SYSxxx == WM_xxx with ALT down
MSG_WM_SYSKEYDOWN(OnKeyDown)
END_MSG_MAP()
private:
// This object freezes repainting of the edit until the object is destroyed.
// Some methods of the CRichEditCtrl draw synchronously to the screen. If we
// don't freeze, the user will see a rapid series of calls to these as
// flickers.
//
// Freezing the control while it is already frozen is permitted; the control
// will unfreeze once both freezes are released (the freezes stack).
class ScopedFreeze {
public:
ScopedFreeze(NativeTextfieldWin* edit, ITextDocument* text_object_model);
~ScopedFreeze();
private:
NativeTextfieldWin* const edit_;
ITextDocument* const text_object_model_;
DISALLOW_COPY_AND_ASSIGN(ScopedFreeze);
};
// This object suspends placing any operations on the edit's undo stack until
// the object is destroyed. If we don't do this, some of the operations we
// perform behind the user's back will be undoable by the user, which feels
// bizarre and confusing.
class ScopedSuspendUndo {
public:
explicit ScopedSuspendUndo(ITextDocument* text_object_model);
~ScopedSuspendUndo();
private:
ITextDocument* const text_object_model_;
DISALLOW_COPY_AND_ASSIGN(ScopedSuspendUndo);
};
// Message handlers.
void OnChar(TCHAR key, UINT repeat_count, UINT flags);
void OnContextMenu(HWND window, const POINT& point);
void OnCopy();
LRESULT OnCreate(const CREATESTRUCTW* create_struct);
void OnCut();
LRESULT OnGetObject(UINT message, WPARAM wparam, LPARAM lparam);
LRESULT OnImeChar(UINT message, WPARAM wparam, LPARAM lparam);
LRESULT OnImeStartComposition(UINT message, WPARAM wparam, LPARAM lparam);
LRESULT OnImeComposition(UINT message, WPARAM wparam, LPARAM lparam);
LRESULT OnImeEndComposition(UINT message, WPARAM wparam, LPARAM lparam);
LRESULT OnPointerDown(UINT message, WPARAM wparam, LPARAM lparam);
void OnKeyDown(TCHAR key, UINT repeat_count, UINT flags);
void OnLButtonDblClk(UINT keys, const CPoint& point);
void OnLButtonDown(UINT keys, const CPoint& point);
void OnLButtonUp(UINT keys, const CPoint& point);
void OnMouseLeave();
LRESULT OnMouseWheel(UINT message, WPARAM w_param, LPARAM l_param);
void OnMouseMove(UINT keys, const CPoint& point);
int OnNCCalcSize(BOOL w_param, LPARAM l_param);
void OnNCPaint(HRGN region);
void OnNonLButtonDown(UINT keys, const CPoint& point);
void OnPaste();
void OnSetFocus(HWND hwnd);
void OnKillFocus(HWND hwnd);
void OnSysChar(TCHAR ch, UINT repeat_count, UINT flags);
// CWindowImpl overrides:
virtual void OnFinalMessage(HWND hwnd) OVERRIDE;
// Helper function for OnChar() and OnKeyDown() that handles keystrokes that
// could change the text in the edit.
// Note: This function assumes GetCurrentMessage() returns a MSG with
// msg > WM_KEYFIRST and < WM_KEYLAST.
void HandleKeystroke();
// Every piece of code that can change the edit should call these functions
// before and after the change. These functions determine if anything
// meaningful changed, and do any necessary updating and notification.
void OnBeforePossibleChange();
// When a user types a BIDI mirroring character (e.g. left parenthesis
// U+0028, which should be rendered as '(' in LTR context unless surrounded
// by RTL characters in both sides, and it should be rendered as ')' in RTL
// context unless surrounded by LTR characters in both sides.), the textfield
// does not properly mirror the character when necessary. However, if we
// explicitly set the text in the edit to the entire current string, then
// the BIDI mirroring characters will be mirrored properly. When
// |should_redraw_text| is true, we explicitly set the text in the edit to
// the entire current string any time the text changes.
void OnAfterPossibleChange(bool should_redraw_text);
// Given an X coordinate in client coordinates, returns that coordinate
// clipped to be within the horizontal bounds of the visible text.
//
// This is used in our mouse handlers to work around quirky behaviors of the
// underlying CRichEditCtrl like not supporting triple-click when the user
// doesn't click on the text itself.
//
// |is_triple_click| should be true iff this is the third click of a triple
// click. Sadly, we need to clip slightly differently in this case.
LONG ClipXCoordToVisibleText(LONG x, bool is_triple_click) const;
// Sets whether the mouse is in the edit. As necessary this redraws the
// edit.
void SetContainsMouse(bool contains_mouse);
// Handles composition related works on both IMM32 and TSF implementation.
void OnImeStartCompositionInternal();
void OnImeEndCompositionInternal();
// Getter for the text_object_model_, used by the ScopedFreeze class. Note
// that the pointer returned here is only valid as long as the Edit is still
// alive.
ITextDocument* GetTextObjectModel() const;
// Generates the contents of the context menu.
void BuildContextMenu();
// Returns true if normal processing of the current mouse press event should
// occur.
bool ShouldProcessMouseEvent();
static HMODULE loaded_libarary_module_;
// The Textfield this object is bound to.
Textfield* textfield_;
// We need to know if the user triple-clicks, so track double click points
// and times so we can see if subsequent clicks are actually triple clicks.
bool tracking_double_click_;
CPoint double_click_point_;
DWORD double_click_time_;
// Used to discard unnecessary WM_MOUSEMOVE events after the first such
// unnecessary event. See detailed comments in OnMouseMove().
bool can_discard_mousemove_;
// The text of this control before a possible change.
string16 text_before_change_;
// If true, the mouse is over the edit.
bool contains_mouse_;
// The contents of the context menu for the edit.
scoped_ptr<ui::SimpleMenuModel> context_menu_contents_;
scoped_ptr<MenuRunner> context_menu_runner_;
// Border insets.
gfx::Insets content_insets_;
// This interface is useful for accessing the CRichEditCtrl at a low level.
mutable base::win::ScopedComPtr<ITextDocument> text_object_model_;
// The position and the length of the ongoing composition string.
// These values are used for removing a composition string from a search
// text to emulate Firefox.
bool ime_discard_composition_;
int ime_composition_start_;
int ime_composition_length_;
// TODO(beng): remove this when we are a subclass of NativeControlWin.
NativeViewHost* container_view_;
COLORREF bg_color_;
// The accessibility state of this object.
int accessibility_state_;
scoped_ptr<ui::TSFEventRouter> tsf_event_router_;
DISALLOW_COPY_AND_ASSIGN(NativeTextfieldWin);
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_TEXTFIELD_NATIVE_TEXTFIELD_WIN_H_
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