1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/focus/focus_manager.h"
#include <algorithm>
#include "base/auto_reset.h"
#include "base/logging.h"
#include "build/build_config.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/accelerators/accelerator_manager.h"
#include "ui/base/keycodes/keyboard_codes.h"
#include "ui/views/focus/focus_search.h"
#include "ui/views/focus/view_storage.h"
#include "ui/views/focus/widget_focus_manager.h"
#include "ui/views/view.h"
#include "ui/views/widget/root_view.h"
#include "ui/views/widget/widget.h"
namespace views {
FocusManager::FocusManager(Widget* widget)
: widget_(widget),
focused_view_(NULL),
accelerator_manager_(new ui::AcceleratorManager),
focus_change_reason_(kReasonDirectFocusChange),
#if defined(USE_X11)
should_handle_menu_key_release_(false),
#endif
is_changing_focus_(false) {
DCHECK(widget_);
stored_focused_view_storage_id_ =
ViewStorage::GetInstance()->CreateStorageID();
}
FocusManager::~FocusManager() {
}
bool FocusManager::OnKeyEvent(const KeyEvent& event) {
const int key_code = event.key_code();
#if defined(USE_X11)
// TODO(ben): beng believes that this should be done in
// RootWindowHosLinux for aura/linux.
// Always reset |should_handle_menu_key_release_| unless we are handling a
// VKEY_MENU key release event. It ensures that VKEY_MENU accelerator can only
// be activated when handling a VKEY_MENU key release event which is preceded
// by an un-handled VKEY_MENU key press event.
if (key_code != ui::VKEY_MENU || event.type() != ui::ET_KEY_RELEASED)
should_handle_menu_key_release_ = false;
if (event.type() == ui::ET_KEY_PRESSED) {
// VKEY_MENU is triggered by key release event.
// FocusManager::OnKeyEvent() returns false when the key has been consumed.
if (key_code == ui::VKEY_MENU) {
should_handle_menu_key_release_ = true;
return false;
}
// Pass through to the reset of OnKeyEvent.
} else if (key_code == ui::VKEY_MENU && should_handle_menu_key_release_ &&
(event.flags() & ~ui::EF_ALT_DOWN) == 0) {
// Trigger VKEY_MENU when only this key is pressed and released, and both
// press and release events are not handled by others.
ui::Accelerator accelerator(ui::VKEY_MENU, false, false, false);
return ProcessAccelerator(accelerator);
} else {
return false;
}
#else
if (event.type() != ui::ET_KEY_PRESSED)
return false;
#endif
#if defined(OS_WIN)
// If the focused view wants to process the key event as is, let it be.
// On Linux we always dispatch key events to the focused view first, so
// we should not do this check here. See also NativeWidgetGtk::OnKeyEvent().
if (focused_view_ && focused_view_->SkipDefaultKeyEventProcessing(event))
return true;
#endif
// Intercept Tab related messages for focus traversal.
// Note that we don't do focus traversal if the root window is not part of the
// active window hierarchy as this would mean we have no focused view and
// would focus the first focusable view.
#if defined(OS_WIN) && !defined(USE_AURA)
HWND top_window = widget_->GetNativeView();
HWND active_window = ::GetActiveWindow();
if ((active_window == top_window || ::IsChild(active_window, top_window)) &&
IsTabTraversalKeyEvent(event)) {
AdvanceFocus(event.IsShiftDown());
return false;
}
#else
if (IsTabTraversalKeyEvent(event)) {
AdvanceFocus(event.IsShiftDown());
return false;
}
#endif
// Intercept arrow key messages to switch between grouped views.
if (focused_view_ && focused_view_->GetGroup() != -1 &&
(key_code == ui::VKEY_UP || key_code == ui::VKEY_DOWN ||
key_code == ui::VKEY_LEFT || key_code == ui::VKEY_RIGHT)) {
bool next = (key_code == ui::VKEY_RIGHT || key_code == ui::VKEY_DOWN);
View::Views views;
focused_view_->parent()->GetViewsInGroup(focused_view_->GetGroup(), &views);
View::Views::const_iterator i(
std::find(views.begin(), views.end(), focused_view_));
DCHECK(i != views.end());
int index = static_cast<int>(i - views.begin());
index += next ? 1 : -1;
if (index < 0) {
index = static_cast<int>(views.size()) - 1;
} else if (index >= static_cast<int>(views.size())) {
index = 0;
}
SetFocusedViewWithReason(views[index], kReasonFocusTraversal);
return false;
}
// Process keyboard accelerators.
// If the key combination matches an accelerator, the accelerator is
// triggered, otherwise the key event is processed as usual.
ui::Accelerator accelerator(event.key_code(),
event.IsShiftDown(),
event.IsControlDown(),
event.IsAltDown());
if (ProcessAccelerator(accelerator)) {
// If a shortcut was activated for this keydown message, do not propagate
// the event further.
return false;
}
return true;
}
void FocusManager::ValidateFocusedView() {
if (focused_view_) {
if (!ContainsView(focused_view_))
ClearFocus();
}
}
// Tests whether a view is valid, whether it still belongs to the window
// hierarchy of the FocusManager.
bool FocusManager::ContainsView(View* view) {
Widget* widget = view->GetWidget();
return widget ? widget->GetFocusManager() == this : false;
}
void FocusManager::AdvanceFocus(bool reverse) {
View* v = GetNextFocusableView(focused_view_, reverse, false);
// Note: Do not skip this next block when v == focused_view_. If the user
// tabs past the last focusable element in a webpage, we'll get here, and if
// the TabContentsContainerView is the only focusable view (possible in
// fullscreen mode), we need to run this block in order to cycle around to the
// first element on the page.
if (v) {
v->AboutToRequestFocusFromTabTraversal(reverse);
SetFocusedViewWithReason(v, kReasonFocusTraversal);
}
}
void FocusManager::ClearNativeFocus() {
// Keep the top root window focused so we get keyboard events.
widget_->ClearNativeFocus();
}
View* FocusManager::GetNextFocusableView(View* original_starting_view,
bool reverse,
bool dont_loop) {
FocusTraversable* focus_traversable = NULL;
// Let's revalidate the focused view.
ValidateFocusedView();
View* starting_view = NULL;
if (original_starting_view) {
// Search up the containment hierarchy to see if a view is acting as
// a pane, and wants to implement its own focus traversable to keep
// the focus trapped within that pane.
View* pane_search = original_starting_view;
while (pane_search) {
focus_traversable = pane_search->GetPaneFocusTraversable();
if (focus_traversable) {
starting_view = original_starting_view;
break;
}
pane_search = pane_search->parent();
}
if (!focus_traversable) {
if (!reverse) {
// If the starting view has a focus traversable, use it.
// This is the case with NativeWidgetWins for example.
focus_traversable = original_starting_view->GetFocusTraversable();
// Otherwise default to the root view.
if (!focus_traversable) {
focus_traversable =
original_starting_view->GetWidget()->GetFocusTraversable();
starting_view = original_starting_view;
}
} else {
// When you are going back, starting view's FocusTraversable
// should not be used.
focus_traversable =
original_starting_view->GetWidget()->GetFocusTraversable();
starting_view = original_starting_view;
}
}
} else {
focus_traversable = widget_->GetFocusTraversable();
}
// Traverse the FocusTraversable tree down to find the focusable view.
View* v = FindFocusableView(focus_traversable, starting_view, reverse);
if (v) {
return v;
} else {
// Let's go up in the FocusTraversable tree.
FocusTraversable* parent_focus_traversable =
focus_traversable->GetFocusTraversableParent();
starting_view = focus_traversable->GetFocusTraversableParentView();
while (parent_focus_traversable) {
FocusTraversable* new_focus_traversable = NULL;
View* new_starting_view = NULL;
// When we are going backward, the parent view might gain the next focus.
bool check_starting_view = reverse;
v = parent_focus_traversable->GetFocusSearch()->FindNextFocusableView(
starting_view, reverse, FocusSearch::UP,
check_starting_view, &new_focus_traversable, &new_starting_view);
if (new_focus_traversable) {
DCHECK(!v);
// There is a FocusTraversable, traverse it down.
v = FindFocusableView(new_focus_traversable, NULL, reverse);
}
if (v)
return v;
starting_view = focus_traversable->GetFocusTraversableParentView();
parent_focus_traversable =
parent_focus_traversable->GetFocusTraversableParent();
}
// If we get here, we have reached the end of the focus hierarchy, let's
// loop. Make sure there was at least a view to start with, to prevent
// infinitely looping in empty windows.
if (!dont_loop && original_starting_view) {
// Easy, just clear the selection and press tab again.
// By calling with NULL as the starting view, we'll start from the
// top_root_view.
return GetNextFocusableView(NULL, reverse, true);
}
}
return NULL;
}
void FocusManager::SetFocusedViewWithReason(
View* view, FocusChangeReason reason) {
if (focused_view_ == view)
return;
AutoReset<bool> auto_changing_focus(&is_changing_focus_, true);
// Update the reason for the focus change (since this is checked by
// some listeners), then notify all listeners.
focus_change_reason_ = reason;
FOR_EACH_OBSERVER(FocusChangeListener, focus_change_listeners_,
OnWillChangeFocus(focused_view_, view));
View* old_focused_view = focused_view_;
focused_view_ = view;
if (old_focused_view)
old_focused_view->Blur();
if (focused_view_)
focused_view_->Focus();
FOR_EACH_OBSERVER(FocusChangeListener, focus_change_listeners_,
OnDidChangeFocus(old_focused_view, focused_view_));
}
void FocusManager::ClearFocus() {
SetFocusedView(NULL);
ClearNativeFocus();
}
void FocusManager::StoreFocusedView() {
#if defined(USE_X11)
// Forget menu key state when the window lost focus.
should_handle_menu_key_release_ = false;
#endif
ViewStorage* view_storage = ViewStorage::GetInstance();
if (!view_storage) {
// This should never happen but bug 981648 seems to indicate it could.
NOTREACHED();
return;
}
// TODO (jcampan): when a TabContents containing a popup is closed, the focus
// is stored twice causing an assert. We should find a better alternative than
// removing the view from the storage explicitly.
view_storage->RemoveView(stored_focused_view_storage_id_);
if (!focused_view_)
return;
view_storage->StoreView(stored_focused_view_storage_id_, focused_view_);
View* v = focused_view_;
{
// Temporarily disable notification. ClearFocus() will set the focus to the
// main browser window. This extra focus bounce which happens during
// deactivation can confuse registered WidgetFocusListeners, as the focus
// is not changing due to a user-initiated event.
AutoNativeNotificationDisabler local_notification_disabler;
ClearFocus();
}
if (v)
v->SchedulePaint(); // Remove focus border.
}
void FocusManager::RestoreFocusedView() {
#if defined(USE_X11)
DCHECK(!should_handle_menu_key_release_);
#endif
ViewStorage* view_storage = ViewStorage::GetInstance();
if (!view_storage) {
// This should never happen but bug 981648 seems to indicate it could.
NOTREACHED();
return;
}
View* view = view_storage->RetrieveView(stored_focused_view_storage_id_);
if (view) {
if (ContainsView(view)) {
if (!view->IsFocusable() && view->IsAccessibilityFocusable()) {
// RequestFocus would fail, but we want to restore focus to controls
// that had focus in accessibility mode.
SetFocusedViewWithReason(view, kReasonFocusRestore);
} else {
// This usually just sets the focus if this view is focusable, but
// let the view override RequestFocus if necessary.
view->RequestFocus();
// If it succeeded, the reason would be incorrect; set it to
// focus restore.
if (focused_view_ == view)
focus_change_reason_ = kReasonFocusRestore;
}
}
}
}
void FocusManager::ClearStoredFocusedView() {
ViewStorage* view_storage = ViewStorage::GetInstance();
if (!view_storage) {
// This should never happen but bug 981648 seems to indicate it could.
NOTREACHED();
return;
}
view_storage->RemoveView(stored_focused_view_storage_id_);
}
// Find the next (previous if reverse is true) focusable view for the specified
// FocusTraversable, starting at the specified view, traversing down the
// FocusTraversable hierarchy.
View* FocusManager::FindFocusableView(FocusTraversable* focus_traversable,
View* starting_view,
bool reverse) {
FocusTraversable* new_focus_traversable = NULL;
View* new_starting_view = NULL;
View* v = focus_traversable->GetFocusSearch()->FindNextFocusableView(
starting_view,
reverse,
FocusSearch::DOWN,
false,
&new_focus_traversable,
&new_starting_view);
// Let's go down the FocusTraversable tree as much as we can.
while (new_focus_traversable) {
DCHECK(!v);
focus_traversable = new_focus_traversable;
starting_view = new_starting_view;
new_focus_traversable = NULL;
starting_view = NULL;
v = focus_traversable->GetFocusSearch()->FindNextFocusableView(
starting_view,
reverse,
FocusSearch::DOWN,
false,
&new_focus_traversable,
&new_starting_view);
}
return v;
}
void FocusManager::RegisterAccelerator(
const ui::Accelerator& accelerator,
ui::AcceleratorTarget* target) {
accelerator_manager_->Register(accelerator, target);
}
void FocusManager::UnregisterAccelerator(const ui::Accelerator& accelerator,
ui::AcceleratorTarget* target) {
accelerator_manager_->Unregister(accelerator, target);
}
void FocusManager::UnregisterAccelerators(ui::AcceleratorTarget* target) {
accelerator_manager_->UnregisterAll(target);
}
bool FocusManager::ProcessAccelerator(const ui::Accelerator& accelerator) {
return accelerator_manager_->Process(accelerator);
}
void FocusManager::MaybeResetMenuKeyState(const KeyEvent& key) {
#if defined(USE_X11)
// Always reset |should_handle_menu_key_release_| unless we are handling a
// VKEY_MENU key release event. It ensures that VKEY_MENU accelerator can only
// be activated when handling a VKEY_MENU key release event which is preceded
// by an unhandled VKEY_MENU key press event. See also HandleKeyboardEvent().
if (key.key_code() != ui::VKEY_MENU || key.type() != ui::ET_KEY_RELEASED)
should_handle_menu_key_release_ = false;
#endif
}
#if defined(TOOLKIT_USES_GTK)
void FocusManager::ResetMenuKeyState() {
should_handle_menu_key_release_ = false;
}
#endif
ui::AcceleratorTarget* FocusManager::GetCurrentTargetForAccelerator(
const ui::Accelerator& accelerator) const {
return accelerator_manager_->GetCurrentTarget(accelerator);
}
// static
bool FocusManager::IsTabTraversalKeyEvent(const KeyEvent& key_event) {
return key_event.key_code() == ui::VKEY_TAB && !key_event.IsControlDown();
}
void FocusManager::ViewRemoved(View* removed) {
// If the view being removed contains (or is) the focused view,
// clear the focus. However, it's not safe to call ClearFocus()
// (and in turn ClearNativeFocus()) here because ViewRemoved() can
// be called while the top level widget is being destroyed.
if (focused_view_ && removed && removed->Contains(focused_view_))
SetFocusedView(NULL);
}
void FocusManager::AddFocusChangeListener(FocusChangeListener* listener) {
focus_change_listeners_.AddObserver(listener);
}
void FocusManager::RemoveFocusChangeListener(FocusChangeListener* listener) {
focus_change_listeners_.RemoveObserver(listener);
}
} // namespace views
|