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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WINDOW_DIALOG_DELEGATE_H_
#define UI_VIEWS_WINDOW_DIALOG_DELEGATE_H_
#pragma once
#include "base/compiler_specific.h"
#include "base/string16.h"
#include "ui/base/accessibility/accessibility_types.h"
#include "ui/base/ui_base_types.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/views/window/dialog_client_view.h"
namespace views {
class View;
///////////////////////////////////////////////////////////////////////////////
//
// DialogDelegate
//
// DialogDelegate is an interface implemented by objects that wish to show a
// dialog box Window. The window that is displayed uses this interface to
// determine how it should be displayed and notify the delegate object of
// certain events.
//
///////////////////////////////////////////////////////////////////////////////
class VIEWS_EXPORT DialogDelegate : public WidgetDelegate {
public:
virtual DialogDelegate* AsDialogDelegate() OVERRIDE;
// Returns a mask specifying which of the available DialogButtons are visible
// for the dialog. Note: If an OK button is provided, you should provide a
// CANCEL button. A dialog box with just an OK button is frowned upon and
// considered a very special case, so if you're planning on including one,
// you should reconsider, or beng says there will be stabbings.
//
// To use the extra button you need to override GetDialogButtons()
virtual int GetDialogButtons() const;
// Returns the default dialog button. This should not be a mask as only
// one button should ever be the default button. Return
// ui::DIALOG_BUTTON_NONE if there is no default. Default
// behavior is to return ui::DIALOG_BUTTON_OK or
// ui::DIALOG_BUTTON_CANCEL (in that order) if they are
// present, ui::DIALOG_BUTTON_NONE otherwise.
virtual int GetDefaultDialogButton() const;
// Returns the label of the specified dialog button.
virtual string16 GetDialogButtonLabel(ui::DialogButton button) const;
// Returns whether the specified dialog button is enabled.
virtual bool IsDialogButtonEnabled(ui::DialogButton button) const;
// Returns whether the specified dialog button is visible.
virtual bool IsDialogButtonVisible(ui::DialogButton button) const;
// Returns whether accelerators are enabled on the button. This is invoked
// when an accelerator is pressed, not at construction time. This
// returns true.
virtual bool AreAcceleratorsEnabled(ui::DialogButton button);
// Override this function if with a view which will be shown in the same
// row as the OK and CANCEL buttons but flush to the left and extending
// up to the buttons.
virtual View* GetExtraView();
// Returns whether the height of the extra view should be at least as tall as
// the buttons. The default (false) is to give the extra view it's preferred
// height. By returning true the height becomes
// max(extra_view preferred height, buttons preferred height).
virtual bool GetSizeExtraViewHeightToButtons();
// For Dialog boxes, if there is a "Cancel" button, this is called when the
// user presses the "Cancel" button or the Close button on the window or
// in the system menu, or presses the Esc key. This function should return
// true if the window can be closed after it returns, or false if it must
// remain open.
virtual bool Cancel();
// For Dialog boxes, this is called when the user presses the "OK" button,
// or the Enter key. Can also be called on Esc key or close button
// presses if there is no "Cancel" button. This function should return
// true if the window can be closed after it returns, or false if it must
// remain open. If |window_closing| is true, it means that this handler is
// being called because the window is being closed (e.g. by Window::Close)
// and there is no Cancel handler, so Accept is being called instead.
virtual bool Accept(bool window_closing);
virtual bool Accept();
// Overridden from WindowDelegate:
virtual View* GetInitiallyFocusedView() OVERRIDE;
virtual ClientView* CreateClientView(Widget* widget) OVERRIDE;
// Called when the window has been closed.
virtual void OnClose() {}
// A helper for accessing the DialogClientView object contained by this
// delegate's Window.
const DialogClientView* GetDialogClientView() const;
DialogClientView* GetDialogClientView();
protected:
// Overridden from WindowDelegate:
virtual ui::AccessibilityTypes::Role GetAccessibleWindowRole() const OVERRIDE;
};
// A DialogDelegate implementation that is-a View. Used to override GetWidget()
// to call View's GetWidget() for the common case where a DialogDelegate
// implementation is-a View.
class VIEWS_EXPORT DialogDelegateView : public DialogDelegate,
public View {
public:
DialogDelegateView();
virtual ~DialogDelegateView();
// Overridden from DialogDelegate:
virtual Widget* GetWidget() OVERRIDE;
virtual const Widget* GetWidget() const OVERRIDE;
private:
DISALLOW_COPY_AND_ASSIGN(DialogDelegateView);
};
} // namespace views
#endif // UI_VIEWS_WINDOW_DIALOG_DELEGATE_H_
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