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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WAYLAND_WAYLAND_DISPLAY_H_
#define UI_WAYLAND_WAYLAND_DISPLAY_H_
#include <stdint.h>
#include <list>
#include "base/basictypes.h"
struct wl_compositor;
struct wl_display;
struct wl_shell;
struct wl_shm;
struct wl_surface;
namespace ui {
class WaylandBuffer;
class WaylandInputDevice;
class WaylandScreen;
// WaylandDisplay is a wrapper around wl_display. Once we get a valid
// wl_display, the Wayland server will send different events to register
// the Wayland compositor, shell, screens, input devices, ...
class WaylandDisplay {
public:
// Attempt to create a connection to the display. If it fails this returns
// NULL
static WaylandDisplay* Connect(char* name);
// Get the WaylandDisplay associated with the native Wayland display
static WaylandDisplay* GetDisplay(wl_display* display);
~WaylandDisplay();
// Creates a wayland surface. This is used to create a window surface.
// The returned pointer should be deleted by the caller.
wl_surface* CreateSurface();
// Sets the specified buffer as the surface for the cursor. (x, y) is
// the hotspot for the cursor.
void SetCursor(WaylandBuffer* buffer, int32_t x, int32_t y);
// Returns a pointer to the wl_display.
wl_display* display() const { return display_; }
// Returns a list of the registered screens.
std::list<WaylandScreen*> GetScreenList() const;
wl_shell* shell() const { return shell_; }
wl_shm* shm() const { return shm_; }
private:
WaylandDisplay(char* name);
// This handler resolves all server events used in initialization. It also
// handles input device registration, screen registration.
static void DisplayHandleGlobal(wl_display* display,
uint32_t id,
const char* interface,
uint32_t version,
void* data);
// Used when the shell requires configuration. This is called when a
// window is configured and receives its size.
// TODO(dnicoara) Need to look if there is one shell per window. Then it
// makes more sense to move this into the WaylandWindow and it would keep
// track of the shell.
static void ShellHandleConfigure(void* data,
wl_shell* shell,
uint32_t time,
uint32_t edges,
wl_surface* surface,
int32_t width,
int32_t height);
// WaylandDisplay manages the memory of all these pointers.
wl_display* display_;
wl_compositor* compositor_;
wl_shell* shell_;
wl_shm* shm_;
std::list<WaylandScreen*> screen_list_;
std::list<WaylandInputDevice*> input_list_;
DISALLOW_COPY_AND_ASSIGN(WaylandDisplay);
};
} // namespace ui
#endif // UI_WAYLAND_WAYLAND_DISPLAY_H_
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