summaryrefslogtreecommitdiffstats
path: root/views/controls/menu/menu_scroll_view_container.cc
blob: 54bfbdc7ed494fa02af6047f3b3a930625cec097 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "views/controls/menu/menu_scroll_view_container.h"

#if defined(OS_WIN)
#include <windows.h>
#include <uxtheme.h>
#include <Vssym32.h>
#endif

#include "app/gfx/canvas.h"
#include "app/gfx/color_utils.h"
#include "views/border.h"
#include "views/controls/menu/menu_config.h"
#include "views/controls/menu/menu_controller.h"
#include "views/controls/menu/menu_item_view.h"
#include "views/controls/menu/submenu_view.h"

#if defined(OS_WIN)
#include "base/gfx/native_theme.h"
#endif

#if defined(OS_WIN)
using gfx::NativeTheme;
#endif

// Height of the scroll arrow.
// This goes up to 4 with large fonts, but this is close enough for now.
static const int scroll_arrow_height = 3;

namespace views {

namespace {

// MenuScrollButton ------------------------------------------------------------

// MenuScrollButton is used for the scroll buttons when not all menu items fit
// on screen. MenuScrollButton forwards appropriate events to the
// MenuController.

class MenuScrollButton : public View {
 public:
  explicit MenuScrollButton(SubmenuView* host, bool is_up)
      : host_(host),
        is_up_(is_up),
        // Make our height the same as that of other MenuItemViews.
        pref_height_(MenuItemView::pref_menu_height()) {
  }

  virtual gfx::Size GetPreferredSize() {
    return gfx::Size(MenuConfig::instance().scroll_arrow_height * 2 - 1,
                     pref_height_);
  }

  virtual bool CanDrop(const OSExchangeData& data) {
    DCHECK(host_->GetMenuItem()->GetMenuController());
    return true;  // Always return true so that drop events are targeted to us.
  }

  virtual void OnDragEntered(const DropTargetEvent& event) {
    DCHECK(host_->GetMenuItem()->GetMenuController());
    host_->GetMenuItem()->GetMenuController()->OnDragEnteredScrollButton(
        host_, is_up_);
  }

  virtual int OnDragUpdated(const DropTargetEvent& event) {
    return DragDropTypes::DRAG_NONE;
  }

  virtual void OnDragExited() {
    DCHECK(host_->GetMenuItem()->GetMenuController());
    host_->GetMenuItem()->GetMenuController()->OnDragExitedScrollButton(host_);
  }

  virtual int OnPerformDrop(const DropTargetEvent& event) {
    return DragDropTypes::DRAG_NONE;
  }

  virtual void Paint(gfx::Canvas* canvas) {
    const MenuConfig& config = MenuConfig::instance();

#if defined(OS_WIN)
    HDC dc = canvas->beginPlatformPaint();

    // The background.
    RECT item_bounds = { 0, 0, width(), height() };
    NativeTheme::instance()->PaintMenuItemBackground(
        NativeTheme::MENU, dc, MENU_POPUPITEM, MPI_NORMAL, false,
        &item_bounds);
    canvas->endPlatformPaint();

    SkColor arrow_color = color_utils::GetSysSkColor(COLOR_MENUTEXT);
#else
    SkColor arrow_color = SK_ColorBLACK;
#endif

    // Then the arrow.
    int x = width() / 2;
    int y = (height() - config.scroll_arrow_height) / 2;
    int delta_y = 1;
    if (!is_up_) {
      delta_y = -1;
      y += config.scroll_arrow_height;
    }
    for (int i = 0; i < config.scroll_arrow_height; ++i, --x, y += delta_y)
      canvas->FillRectInt(arrow_color, x, y, (i * 2) + 1, 1);
  }

 private:
  // SubmenuView we were created for.
  SubmenuView* host_;

  // Direction of the button.
  bool is_up_;

  // Preferred height.
  int pref_height_;

  DISALLOW_COPY_AND_ASSIGN(MenuScrollButton);
};

}  // namespace

// MenuScrollView --------------------------------------------------------------

// MenuScrollView is a viewport for the SubmenuView. It's reason to exist is so
// that ScrollRectToVisible works.
//
// NOTE: It is possible to use ScrollView directly (after making it deal with
// null scrollbars), but clicking on a child of ScrollView forces the window to
// become active, which we don't want. As we really only need a fraction of
// what ScrollView does, so we use a one off variant.

class MenuScrollViewContainer::MenuScrollView : public View {
 public:
  explicit MenuScrollView(View* child) {
    AddChildView(child);
  }

  virtual void ScrollRectToVisible(int x, int y, int width, int height) {
    // NOTE: this assumes we only want to scroll in the y direction.

    View* child = GetContents();
    // Convert y to view's coordinates.
    y -= child->y();
    gfx::Size pref = child->GetPreferredSize();
    // Constrain y to make sure we don't show past the bottom of the view.
    y = std::max(0, std::min(pref.height() - this->height(), y));
    child->SetY(-y);
  }

  // Returns the contents, which is the SubmenuView.
  View* GetContents() {
    return GetChildViewAt(0);
  }

 private:
  DISALLOW_COPY_AND_ASSIGN(MenuScrollView);
};

// MenuScrollViewContainer ----------------------------------------------------

MenuScrollViewContainer::MenuScrollViewContainer(SubmenuView* content_view) {
  scroll_up_button_ = new MenuScrollButton(content_view, true);
  scroll_down_button_ = new MenuScrollButton(content_view, false);
  AddChildView(scroll_up_button_);
  AddChildView(scroll_down_button_);

  scroll_view_ = new MenuScrollView(content_view);
  AddChildView(scroll_view_);

  set_border(Border::CreateEmptyBorder(
                 SubmenuView::kSubmenuBorderSize,
                 SubmenuView::kSubmenuBorderSize,
                 SubmenuView::kSubmenuBorderSize,
                 SubmenuView::kSubmenuBorderSize));
}

void MenuScrollViewContainer::Paint(gfx::Canvas* canvas) {
#if defined(OS_WIN)
  HDC dc = canvas->beginPlatformPaint();
  RECT bounds = {0, 0, width(), height()};
  NativeTheme::instance()->PaintMenuBackground(
      NativeTheme::MENU, dc, MENU_POPUPBACKGROUND, 0, &bounds);
  canvas->endPlatformPaint();
#else
  // This is the same as COLOR_TOOLBAR.
  canvas->drawColor(SkColorSetRGB(210, 225, 246), SkXfermode::kSrc_Mode);
#endif
}

void MenuScrollViewContainer::Layout() {
  gfx::Insets insets = GetInsets();
  int x = insets.left();
  int y = insets.top();
  int width = View::width() - insets.width();
  int content_height = height() - insets.height();
  if (!scroll_up_button_->IsVisible()) {
    scroll_view_->SetBounds(x, y, width, content_height);
    scroll_view_->Layout();
    return;
  }

  gfx::Size pref = scroll_up_button_->GetPreferredSize();
  scroll_up_button_->SetBounds(x, y, width, pref.height());
  content_height -= pref.height();

  const int scroll_view_y = y + pref.height();

  pref = scroll_down_button_->GetPreferredSize();
  scroll_down_button_->SetBounds(x, height() - pref.height() - insets.top(),
                                 width, pref.height());
  content_height -= pref.height();

  scroll_view_->SetBounds(x, scroll_view_y, width, content_height);
  scroll_view_->Layout();
}

void MenuScrollViewContainer::DidChangeBounds(const gfx::Rect& previous,
                                              const gfx::Rect& current) {
  gfx::Size content_pref = scroll_view_->GetContents()->GetPreferredSize();
  scroll_up_button_->SetVisible(content_pref.height() > height());
  scroll_down_button_->SetVisible(content_pref.height() > height());
}

gfx::Size MenuScrollViewContainer::GetPreferredSize() {
  gfx::Size prefsize = scroll_view_->GetContents()->GetPreferredSize();
  gfx::Insets insets = GetInsets();
  prefsize.Enlarge(insets.width(), insets.height());
  return prefsize;
}

}  // namespace views