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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_
#define VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_
#include <string>
#include "app/gfx/font.h"
#include "base/basictypes.h"
#include "views/view.h"
#include "third_party/skia/include/core/SkColor.h"
#ifdef UNIT_TEST
#include "base/gfx/native_widget_types.h"
#include "views/controls/textfield/native_textfield_wrapper.h"
#endif
namespace views {
class NativeTextfieldWrapper;
// This class implements a ChromeView that wraps a native text (edit) field.
class Textfield : public View {
public:
// The button's class name.
static const char kViewClassName[];
// Keystroke provides a platform-dependent way to send keystroke events.
// Cross-platform code can use IsKeystrokeEnter/Escape to check for these
// two common key events.
// TODO(brettw) this should be cleaned up to be more cross-platform.
#if defined(OS_WIN)
struct Keystroke {
Keystroke(unsigned int m,
wchar_t k,
int r,
unsigned int f)
: message(m),
key(k),
repeat_count(r),
flags(f) {
}
unsigned int message;
wchar_t key;
int repeat_count;
unsigned int flags;
};
#else
struct Keystroke {
// TODO(brettw) figure out what this should be on GTK.
};
#endif
// This defines the callback interface for other code to be notified of
// changes in the state of a text field.
class Controller {
public:
// This method is called whenever the text in the field changes.
virtual void ContentsChanged(Textfield* sender,
const std::wstring& new_contents) = 0;
// This method is called to get notified about keystrokes in the edit.
// This method returns true if the message was handled and should not be
// processed further. If it returns false the processing continues.
virtual bool HandleKeystroke(Textfield* sender,
const Textfield::Keystroke& keystroke) = 0;
};
enum StyleFlags {
STYLE_DEFAULT = 0,
STYLE_PASSWORD = 1<<0,
STYLE_MULTILINE = 1<<1,
STYLE_LOWERCASE = 1<<2
};
Textfield();
explicit Textfield(StyleFlags style);
virtual ~Textfield();
// Controller accessors
void SetController(Controller* controller);
Controller* GetController() const;
// Gets/Sets whether or not the Textfield is read-only.
bool read_only() const { return read_only_; }
void SetReadOnly(bool read_only);
// Returns true if the Textfield is a password field.
bool IsPassword() const;
// Whether the text field is multi-line or not, must be set when the text
// field is created, using StyleFlags.
bool IsMultiLine() const;
// Gets/Sets the text currently displayed in the Textfield.
const std::wstring& text() const { return text_; }
void SetText(const std::wstring& text);
// Appends the given string to the previously-existing text in the field.
void AppendText(const std::wstring& text);
// Causes the edit field to be fully selected.
void SelectAll();
// Clears the selection within the edit field and sets the caret to the end.
void ClearSelection() const;
// Accessor for |style_|.
StyleFlags style() const { return style_; }
// Gets/Sets the background color to be used when painting the Textfield.
// Call |UseDefaultBackgroundColor| to return to the system default colors.
SkColor background_color() const { return background_color_; }
void SetBackgroundColor(SkColor color);
// Gets/Sets whether the default background color should be used when painting
// the Textfield.
bool use_default_background_color() const {
return use_default_background_color_;
}
void UseDefaultBackgroundColor();
// Gets/Sets the font used when rendering the text within the Textfield.
gfx::Font font() const { return font_; }
void SetFont(const gfx::Font& font);
// Sets the left and right margin (in pixels) within the text box. On Windows
// this is accomplished by packing the left and right margin into a single
// 32 bit number, so the left and right margins are effectively 16 bits.
void SetHorizontalMargins(int left, int right);
// Should only be called on a multi-line text field. Sets how many lines of
// text can be displayed at once by this text field.
void SetHeightInLines(int num_lines);
// Sets the default width of the text control. See default_width_in_chars_.
void set_default_width_in_chars(int default_width) {
default_width_in_chars_ = default_width;
}
// Removes the border from the edit box, giving it a 2D look.
bool draw_border() const { return draw_border_; }
void RemoveBorder();
// Calculates the insets for the text field.
void CalculateInsets(gfx::Insets* insets);
// Invoked by the edit control when the value changes. This method set
// the text_ member variable to the value contained in edit control.
// This is important because the edit control can be replaced if it has
// been deleted during a window close.
void SyncText();
// Provides a cross-platform way of checking whether a keystroke is one of
// these common keys. Most code only checks keystrokes against these two keys,
// so the caller can be cross-platform by implementing the platform-specific
// parts in here.
// TODO(brettw) we should use a more cross-platform representation of
// keyboard events so these are not necessary.
static bool IsKeystrokeEnter(const Keystroke& key);
static bool IsKeystrokeEscape(const Keystroke& key);
#ifdef UNIT_TEST
gfx::NativeView GetTestingHandle() const {
return native_wrapper_ ? native_wrapper_->GetTestingHandle() : NULL;
}
#endif
// Overridden from View:
virtual void Layout();
virtual gfx::Size GetPreferredSize();
virtual bool IsFocusable() const;
virtual void AboutToRequestFocusFromTabTraversal(bool reverse);
virtual bool SkipDefaultKeyEventProcessing(const KeyEvent& e);
virtual void SetEnabled(bool enabled);
protected:
virtual void Focus();
virtual void ViewHierarchyChanged(bool is_add, View* parent, View* child);
virtual std::string GetClassName() const;
// Creates a new native wrapper properly initialized and returns it. Ownership
// is passed to the caller.
NativeTextfieldWrapper* CreateWrapper();
// The object that actually implements the native text field.
NativeTextfieldWrapper* native_wrapper_;
private:
// This is the current listener for events from this Textfield.
Controller* controller_;
// The mask of style options for this Textfield.
StyleFlags style_;
// The font used to render the text in the Textfield.
gfx::Font font_;
// The text displayed in the Textfield.
std::wstring text_;
// True if this Textfield cannot accept input and is read-only.
bool read_only_;
// The default number of average characters for the width of this text field.
// This will be reported as the "desired size". Defaults to 0.
int default_width_in_chars_;
// Whether the border is drawn.
bool draw_border_;
// The background color to be used when painting the Textfield, provided
// |use_default_background_color_| is set to false.
SkColor background_color_;
// When true, the system colors for Textfields are used when painting this
// Textfield. When false, the value of |background_color_| determines the
// Textfield's background color.
bool use_default_background_color_;
// The number of lines of text this Textfield displays at once.
int num_lines_;
// TODO(beng): remove this once NativeTextfieldWin subclasses
// NativeControlWin.
bool initialized_;
DISALLOW_COPY_AND_ASSIGN(Textfield);
};
} // namespace views
#endif // VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_
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