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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_
#define VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_
#pragma once
#if defined (OS_LINUX)
#include <gdk/gdk.h>
#endif
#include <string>
#include "base/basictypes.h"
#include "base/keyboard_codes.h"
#include "base/logging.h"
#include "base/string16.h"
#include "gfx/font.h"
#include "views/view.h"
#include "third_party/skia/include/core/SkColor.h"
#ifdef UNIT_TEST
#include "gfx/native_widget_types.h"
#include "views/controls/textfield/native_textfield_wrapper.h"
#endif
namespace views {
class NativeTextfieldWrapper;
// This class implements a ChromeView that wraps a native text (edit) field.
class Textfield : public View {
public:
// The button's class name.
static const char kViewClassName[];
// Keystroke provides a platform-dependent way to send keystroke events.
// Cross-platform code can use IsKeystrokeEnter/Escape to check for these
// two common key events.
// TODO(brettw) this should be cleaned up to be more cross-platform.
class Keystroke {
public:
#if defined(OS_WIN)
const Keystroke(unsigned int m,
wchar_t k,
int r,
unsigned int f)
: message_(m),
key_(k),
repeat_count_(r),
flags_(f) {
}
unsigned int message() const { return message_; }
wchar_t key() const { return key_; }
int repeat_count() const { return repeat_count_; }
unsigned int flags() const { return flags_; }
#else
explicit Keystroke(GdkEventKey* event)
: event_(*event) {
}
const GdkEventKey* event() const { return &event_; }
#endif
base::KeyboardCode GetKeyboardCode() const;
bool IsControlHeld() const;
bool IsShiftHeld() const;
private:
#if defined(OS_WIN)
unsigned int message_;
wchar_t key_;
int repeat_count_;
unsigned int flags_;
#else
GdkEventKey event_;
#endif
DISALLOW_COPY_AND_ASSIGN(Keystroke);
};
// This defines the callback interface for other code to be notified of
// changes in the state of a text field.
class Controller {
public:
// This method is called whenever the text in the field changes.
virtual void ContentsChanged(Textfield* sender,
const string16& new_contents) = 0;
// This method is called to get notified about keystrokes in the edit.
// This method returns true if the message was handled and should not be
// processed further. If it returns false the processing continues.
virtual bool HandleKeystroke(Textfield* sender,
const Textfield::Keystroke& keystroke) = 0;
};
enum StyleFlags {
STYLE_DEFAULT = 0,
STYLE_PASSWORD = 1<<0,
STYLE_MULTILINE = 1<<1,
STYLE_LOWERCASE = 1<<2
};
Textfield();
explicit Textfield(StyleFlags style);
virtual ~Textfield();
// Controller accessors
void SetController(Controller* controller);
Controller* GetController() const;
// Gets/Sets whether or not the Textfield is read-only.
bool read_only() const { return read_only_; }
void SetReadOnly(bool read_only);
// Gets/Sets whether or not this Textfield is a password field.
bool IsPassword() const;
void SetPassword(bool password);
// Whether the text field is multi-line or not, must be set when the text
// field is created, using StyleFlags.
bool IsMultiLine() const;
// Gets/Sets the text currently displayed in the Textfield.
const string16& text() const { return text_; }
void SetText(const string16& text);
// Appends the given string to the previously-existing text in the field.
void AppendText(const string16& text);
// Returns the text that is currently selected.
string16 GetSelectedText() const;
// Causes the edit field to be fully selected.
void SelectAll();
// Clears the selection within the edit field and sets the caret to the end.
void ClearSelection() const;
// Accessor for |style_|.
StyleFlags style() const { return style_; }
// Gets/Sets the text color to be used when painting the Textfield.
// Call |UseDefaultTextColor| to return to the system default colors.
SkColor text_color() const { return text_color_; }
void SetTextColor(SkColor color);
// Gets/Sets whether the default text color should be used when painting the
// Textfield.
bool use_default_text_color() const {
return use_default_text_color_;
}
void UseDefaultTextColor();
// Gets/Sets the background color to be used when painting the Textfield.
// Call |UseDefaultBackgroundColor| to return to the system default colors.
SkColor background_color() const { return background_color_; }
void SetBackgroundColor(SkColor color);
// Gets/Sets whether the default background color should be used when painting
// the Textfield.
bool use_default_background_color() const {
return use_default_background_color_;
}
void UseDefaultBackgroundColor();
// Gets/Sets the font used when rendering the text within the Textfield.
gfx::Font font() const { return font_; }
void SetFont(const gfx::Font& font);
// Sets the left and right margin (in pixels) within the text box. On Windows
// this is accomplished by packing the left and right margin into a single
// 32 bit number, so the left and right margins are effectively 16 bits.
void SetHorizontalMargins(int left, int right);
// Should only be called on a multi-line text field. Sets how many lines of
// text can be displayed at once by this text field.
void SetHeightInLines(int num_lines);
// Sets the default width of the text control. See default_width_in_chars_.
void set_default_width_in_chars(int default_width) {
default_width_in_chars_ = default_width;
}
// Removes the border from the edit box, giving it a 2D look.
bool draw_border() const { return draw_border_; }
void RemoveBorder();
// Sets the text to display when empty.
void set_text_to_display_when_empty(const string16& text) {
text_to_display_when_empty_ = text;
#if !defined(OS_LINUX)
NOTIMPLEMENTED();
#endif
}
const string16& text_to_display_when_empty() {
return text_to_display_when_empty_;
}
// Updates all properties on the textfield. This is invoked internally.
// Users of Textfield never need to invoke this directly.
void UpdateAllProperties();
// Invoked by the edit control when the value changes. This method set
// the text_ member variable to the value contained in edit control.
// This is important because the edit control can be replaced if it has
// been deleted during a window close.
void SyncText();
// Returns whether or not an IME is composing text.
bool IsIMEComposing() const;
#ifdef UNIT_TEST
gfx::NativeView GetTestingHandle() const {
return native_wrapper_ ? native_wrapper_->GetTestingHandle() : NULL;
}
#endif
// Overridden from View:
virtual void Layout();
virtual gfx::Size GetPreferredSize();
virtual bool IsFocusable() const;
virtual void AboutToRequestFocusFromTabTraversal(bool reverse);
virtual bool SkipDefaultKeyEventProcessing(const KeyEvent& e);
virtual void SetEnabled(bool enabled);
virtual void PaintFocusBorder(gfx::Canvas* canvas);
// Accessibility accessors, overridden from View:
virtual bool GetAccessibleRole(AccessibilityTypes::Role* role);
virtual bool GetAccessibleState(AccessibilityTypes::State* state);
virtual bool GetAccessibleValue(std::wstring* value);
protected:
virtual void Focus();
virtual void ViewHierarchyChanged(bool is_add, View* parent, View* child);
virtual std::string GetClassName() const;
// The object that actually implements the native text field.
NativeTextfieldWrapper* native_wrapper_;
private:
// This is the current listener for events from this Textfield.
Controller* controller_;
// The mask of style options for this Textfield.
StyleFlags style_;
// The font used to render the text in the Textfield.
gfx::Font font_;
// The text displayed in the Textfield.
string16 text_;
// True if this Textfield cannot accept input and is read-only.
bool read_only_;
// The default number of average characters for the width of this text field.
// This will be reported as the "desired size". Defaults to 0.
int default_width_in_chars_;
// Whether the border is drawn.
bool draw_border_;
// The text color to be used when painting the Textfield, provided
// |use_default_text_color_| is set to false.
SkColor text_color_;
// When true, the system text color for Textfields is used when painting this
// Textfield. When false, the value of |text_color_| determines the
// Textfield's text color.
bool use_default_text_color_;
// The background color to be used when painting the Textfield, provided
// |use_default_background_color_| is set to false.
SkColor background_color_;
// When true, the system background color for Textfields is used when painting
// this Textfield. When false, the value of |background_color_| determines the
// Textfield's background color.
bool use_default_background_color_;
// The number of lines of text this Textfield displays at once.
int num_lines_;
// TODO(beng): remove this once NativeTextfieldWin subclasses
// NativeControlWin.
bool initialized_;
// Text to display when empty.
string16 text_to_display_when_empty_;
DISALLOW_COPY_AND_ASSIGN(Textfield);
};
} // namespace views
#endif // VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_
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