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|
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Disabled right now as this won't work on BuildBots right now as this test
// require the box it runs on to be unlocked (and no screen-savers).
// The test actually simulates mouse and key events, so if the screen is locked,
// the events don't go to the Chrome window.
#include "testing/gtest/include/gtest/gtest.h"
#include "app/combobox_model.h"
#include "app/resource_bundle.h"
#include "base/gfx/rect.h"
#include "base/keyboard_codes.h"
#include "base/logging.h"
#include "base/string_util.h"
#include "third_party/skia/include/core/SkColor.h"
#include "views/background.h"
#include "views/border.h"
#include "views/controls/button/checkbox.h"
#include "views/controls/button/native_button.h"
#include "views/controls/button/radio_button.h"
#include "views/controls/combobox/combobox.h"
#include "views/controls/combobox/native_combobox_wrapper.h"
#include "views/controls/label.h"
#include "views/controls/link.h"
#include "views/controls/native/native_view_host.h"
#include "views/controls/textfield/textfield.h"
#include "views/controls/scroll_view.h"
#include "views/controls/tabbed_pane/native_tabbed_pane_wrapper.h"
#include "views/controls/tabbed_pane/tabbed_pane.h"
#include "views/focus/accelerator_handler.h"
#include "views/widget/root_view.h"
#include "views/window/window.h"
#include "views/window/window_delegate.h"
#if defined(OS_WIN)
#include "views/widget/widget_win.h"
#include "views/window/window_win.h"
#else
#include "views/window/window_gtk.h"
#endif
namespace views {
static const int kWindowWidth = 600;
static const int kWindowHeight = 500;
#if defined(OS_WIN)
static int count = 1;
static const int kTopCheckBoxID = count++; // 1
static const int kLeftContainerID = count++;
static const int kAppleLabelID = count++;
static const int kAppleTextfieldID = count++;
static const int kOrangeLabelID = count++; // 5
static const int kOrangeTextfieldID = count++;
static const int kBananaLabelID = count++;
static const int kBananaTextfieldID = count++;
static const int kKiwiLabelID = count++;
static const int kKiwiTextfieldID = count++; // 10
static const int kFruitButtonID = count++;
static const int kFruitCheckBoxID = count++;
static const int kComboboxID = count++;
static const int kRightContainerID = count++;
static const int kAsparagusButtonID = count++; // 15
static const int kBroccoliButtonID = count++;
static const int kCauliflowerButtonID = count++;
static const int kInnerContainerID = count++;
static const int kScrollViewID = count++;
static const int kRosettaLinkID = count++; // 20
static const int kStupeurEtTremblementLinkID = count++;
static const int kDinerGameLinkID = count++;
static const int kRidiculeLinkID = count++;
static const int kClosetLinkID = count++;
static const int kVisitingLinkID = count++; // 25
static const int kAmelieLinkID = count++;
static const int kJoyeuxNoelLinkID = count++;
static const int kCampingLinkID = count++;
static const int kBriceDeNiceLinkID = count++;
static const int kTaxiLinkID = count++; // 30
static const int kAsterixLinkID = count++;
static const int kOKButtonID = count++;
static const int kCancelButtonID = count++;
static const int kHelpButtonID = count++;
static const int kStyleContainerID = count++; // 35
static const int kBoldCheckBoxID = count++;
static const int kItalicCheckBoxID = count++;
static const int kUnderlinedCheckBoxID = count++;
static const int kStyleHelpLinkID = count++;
static const int kStyleTextEditID = count++; // 40
static const int kSearchContainerID = count++;
static const int kSearchTextfieldID = count++;
static const int kSearchButtonID = count++;
static const int kHelpLinkID = count++;
static const int kThumbnailContainerID = count++; // 45
static const int kThumbnailStarID = count++;
static const int kThumbnailSuperStarID = count++;
#endif
class FocusManagerTest : public testing::Test, public WindowDelegate {
public:
FocusManagerTest()
: window_(NULL),
content_view_(NULL),
focus_change_listener_(NULL) {
#if defined(OS_WIN)
OleInitialize(NULL);
#endif
}
~FocusManagerTest() {
#if defined(OS_WIN)
OleUninitialize();
#endif
}
virtual void SetUp() {
window_ = Window::CreateChromeWindow(NULL, bounds(), this);
InitContentView();
window_->Show();
}
virtual void TearDown() {
if (focus_change_listener_)
GetFocusManager()->RemoveFocusChangeListener(focus_change_listener_);
window_->Close();
// Flush the message loop to make Purify happy.
message_loop()->RunAllPending();
}
FocusManager* GetFocusManager() {
#if defined(OS_WIN)
return static_cast<WindowWin*>(window_)->GetFocusManager();
#elif defined(OS_LINUX)
return static_cast<WindowGtk*>(window_)->GetFocusManager();
#elif
NOTIMPLEMENTED();
#endif
}
void FocusNativeView(gfx::NativeView native_view) {
#if defined(OS_WIN)
::SendMessage(native_view, WM_SETFOCUS, NULL, NULL);
#else
gint return_val;
GdkEventFocus event;
event.type = GDK_FOCUS_CHANGE;
event.window =
gtk_widget_get_root_window(GTK_WIDGET(window_->GetNativeWindow()));
event.send_event = TRUE;
event.in = TRUE;
gtk_signal_emit_by_name(GTK_OBJECT(native_view), "focus-in-event",
&event, &return_val);
#endif
}
// WindowDelegate Implementation.
virtual View* GetContentsView() {
if (!content_view_)
content_view_ = new View();
return content_view_;
}
virtual void InitContentView() {
}
protected:
virtual gfx::Rect bounds() {
return gfx::Rect(0, 0, 500, 500);
}
// Mocks activating/deactivating the window.
void SimulateActivateWindow() {
#if defined(OS_WIN)
::SendMessage(window_->GetNativeWindow(), WM_ACTIVATE, WA_ACTIVE, NULL);
#else
gboolean result;
g_signal_emit_by_name(G_OBJECT(window_->GetNativeWindow()),
"focus_in_event", 0, &result);
#endif
}
void SimulateDeactivateWindow() {
#if defined(OS_WIN)
::SendMessage(window_->GetNativeWindow(), WM_ACTIVATE, WA_INACTIVE, NULL);
#else
gboolean result;
g_signal_emit_by_name(G_OBJECT(window_->GetNativeWindow()),
"focus_out_event", 0, & result);
#endif
}
MessageLoopForUI* message_loop() { return &message_loop_; }
Window* window_;
View* content_view_;
void AddFocusChangeListener(FocusChangeListener* listener) {
ASSERT_FALSE(focus_change_listener_);
focus_change_listener_ = listener;
GetFocusManager()->AddFocusChangeListener(listener);
}
#if defined(OS_WIN)
void PostKeyDown(base::KeyboardCode key_code) {
::PostMessage(window_->GetNativeWindow(), WM_KEYDOWN, key_code, 0);
}
void PostKeyUp(base::KeyboardCode key_code) {
::PostMessage(window_->GetNativeWindow(), WM_KEYUP, key_code, 0);
}
#endif
private:
FocusChangeListener* focus_change_listener_;
MessageLoopForUI message_loop_;
DISALLOW_COPY_AND_ASSIGN(FocusManagerTest);
};
// BorderView is a view containing a native window with its own view hierarchy.
// It is interesting to test focus traversal from a view hierarchy to an inner
// view hierarchy.
class BorderView : public NativeViewHost {
public:
explicit BorderView(View* child) : child_(child), widget_(NULL) {
DCHECK(child);
SetFocusable(false);
}
virtual ~BorderView() {}
virtual RootView* GetContentsRootView() {
return widget_->GetRootView();
}
virtual FocusTraversable* GetFocusTraversable() {
return widget_->GetRootView();
}
virtual void ViewHierarchyChanged(bool is_add, View *parent, View *child) {
NativeViewHost::ViewHierarchyChanged(is_add, parent, child);
if (child == this && is_add) {
if (!widget_) {
#if defined(OS_WIN)
WidgetWin* widget_win = new WidgetWin();
widget_win->Init(parent->GetRootView()->GetWidget()->GetNativeView(),
gfx::Rect(0, 0, 0, 0));
widget_win->SetFocusTraversableParentView(this);
widget_ = widget_win;
#else
WidgetGtk* widget_gtk = new WidgetGtk(WidgetGtk::TYPE_CHILD);
// TODO(jcampan): implement WidgetGtk::SetFocusTraversableParentView()
// widget_gtk->SetFocusTraversableParentView(this);
widget_ = widget_gtk;
widget_->Init(parent->GetRootView()->GetWidget()->GetNativeView(),
gfx::Rect(0, 0, 0, 0));
#endif
widget_->SetContentsView(child_);
}
// We have been added to a view hierarchy, attach the native view.
Attach(widget_->GetNativeView());
// Also update the FocusTraversable parent so the focus traversal works.
widget_->GetRootView()->SetFocusTraversableParent(GetRootView());
}
}
private:
View* child_;
Widget* widget_;
DISALLOW_COPY_AND_ASSIGN(BorderView);
};
class DummyComboboxModel : public ComboboxModel {
public:
virtual int GetItemCount() { return 10; }
virtual std::wstring GetItemAt(int index) {
return L"Item " + IntToWString(index);
}
};
#if defined(OS_WIN)
class FocusTraversalTest : public FocusManagerTest {
public:
~FocusTraversalTest();
virtual void InitContentView();
protected:
FocusTraversalTest();
virtual gfx::Rect bounds() {
return gfx::Rect(0, 0, 600, 460);
}
View* FindViewByID(int id) {
View* view = GetContentsView()->GetViewByID(id);
if (view)
return view;
view = style_tab_->GetSelectedTab()->GetViewByID(id);
if (view)
return view;
view = search_border_view_->GetContentsRootView()->GetViewByID(id);
if (view)
return view;
return NULL;
}
private:
TabbedPane* style_tab_;
BorderView* search_border_view_;
DummyComboboxModel combobox_model_;
DISALLOW_COPY_AND_ASSIGN(FocusTraversalTest);
};
////////////////////////////////////////////////////////////////////////////////
// FocusTraversalTest
////////////////////////////////////////////////////////////////////////////////
FocusTraversalTest::FocusTraversalTest()
: style_tab_(NULL),
search_border_view_(NULL) {
}
FocusTraversalTest::~FocusTraversalTest() {
}
void FocusTraversalTest::InitContentView() {
content_view_->set_background(
Background::CreateSolidBackground(255, 255, 255));
Checkbox* cb = new Checkbox(L"This is a checkbox");
content_view_->AddChildView(cb);
// In this fast paced world, who really has time for non hard-coded layout?
cb->SetBounds(10, 10, 200, 20);
cb->SetID(kTopCheckBoxID);
View* left_container = new View();
left_container->set_border(Border::CreateSolidBorder(1, SK_ColorBLACK));
left_container->set_background(
Background::CreateSolidBackground(240, 240, 240));
left_container->SetID(kLeftContainerID);
content_view_->AddChildView(left_container);
left_container->SetBounds(10, 35, 250, 200);
int label_x = 5;
int label_width = 50;
int label_height = 15;
int text_field_width = 150;
int y = 10;
int gap_between_labels = 10;
Label* label = new Label(L"Apple:");
label->SetID(kAppleLabelID);
left_container->AddChildView(label);
label->SetBounds(label_x, y, label_width, label_height);
Textfield* text_field = new Textfield();
text_field->SetID(kAppleTextfieldID);
left_container->AddChildView(text_field);
text_field->SetBounds(label_x + label_width + 5, y,
text_field_width, label_height);
y += label_height + gap_between_labels;
label = new Label(L"Orange:");
label->SetID(kOrangeLabelID);
left_container->AddChildView(label);
label->SetBounds(label_x, y, label_width, label_height);
text_field = new Textfield();
text_field->SetID(kOrangeTextfieldID);
left_container->AddChildView(text_field);
text_field->SetBounds(label_x + label_width + 5, y,
text_field_width, label_height);
y += label_height + gap_between_labels;
label = new Label(L"Banana:");
label->SetID(kBananaLabelID);
left_container->AddChildView(label);
label->SetBounds(label_x, y, label_width, label_height);
text_field = new Textfield();
text_field->SetID(kBananaTextfieldID);
left_container->AddChildView(text_field);
text_field->SetBounds(label_x + label_width + 5, y,
text_field_width, label_height);
y += label_height + gap_between_labels;
label = new Label(L"Kiwi:");
label->SetID(kKiwiLabelID);
left_container->AddChildView(label);
label->SetBounds(label_x, y, label_width, label_height);
text_field = new Textfield();
text_field->SetID(kKiwiTextfieldID);
left_container->AddChildView(text_field);
text_field->SetBounds(label_x + label_width + 5, y,
text_field_width, label_height);
y += label_height + gap_between_labels;
NativeButton* button = new NativeButton(NULL, L"Click me");
button->SetBounds(label_x, y + 10, 50, 20);
button->SetID(kFruitButtonID);
left_container->AddChildView(button);
y += 40;
cb = new Checkbox(L"This is another check box");
cb->SetBounds(label_x + label_width + 5, y, 150, 20);
cb->SetID(kFruitCheckBoxID);
left_container->AddChildView(cb);
y += 20;
Combobox* combobox = new Combobox(&combobox_model_);
combobox->SetBounds(label_x + label_width + 5, y, 150, 20);
combobox->SetID(kComboboxID);
left_container->AddChildView(combobox);
View* right_container = new View();
right_container->set_border(Border::CreateSolidBorder(1, SK_ColorBLACK));
right_container->set_background(
Background::CreateSolidBackground(240, 240, 240));
right_container->SetID(kRightContainerID);
content_view_->AddChildView(right_container);
right_container->SetBounds(270, 35, 300, 200);
y = 10;
int radio_button_height = 15;
int gap_between_radio_buttons = 10;
View* radio_button = new RadioButton(L"Asparagus", 1);
radio_button->SetID(kAsparagusButtonID);
right_container->AddChildView(radio_button);
radio_button->SetBounds(5, y, 70, radio_button_height);
radio_button->SetGroup(1);
y += radio_button_height + gap_between_radio_buttons;
radio_button = new RadioButton(L"Broccoli", 1);
radio_button->SetID(kBroccoliButtonID);
right_container->AddChildView(radio_button);
radio_button->SetBounds(5, y, 70, radio_button_height);
radio_button->SetGroup(1);
y += radio_button_height + gap_between_radio_buttons;
radio_button = new RadioButton(L"Cauliflower", 1);
radio_button->SetID(kCauliflowerButtonID);
right_container->AddChildView(radio_button);
radio_button->SetBounds(5, y, 70, radio_button_height);
radio_button->SetGroup(1);
y += radio_button_height + gap_between_radio_buttons;
View* inner_container = new View();
inner_container->set_border(Border::CreateSolidBorder(1, SK_ColorBLACK));
inner_container->set_background(
Background::CreateSolidBackground(230, 230, 230));
inner_container->SetID(kInnerContainerID);
right_container->AddChildView(inner_container);
inner_container->SetBounds(100, 10, 150, 180);
ScrollView* scroll_view = new ScrollView();
scroll_view->SetID(kScrollViewID);
inner_container->AddChildView(scroll_view);
scroll_view->SetBounds(1, 1, 148, 178);
View* scroll_content = new View();
scroll_content->SetBounds(0, 0, 200, 200);
scroll_content->set_background(
Background::CreateSolidBackground(200, 200, 200));
scroll_view->SetContents(scroll_content);
static const wchar_t* const kTitles[] = {
L"Rosetta", L"Stupeur et tremblement", L"The diner game",
L"Ridicule", L"Le placard", L"Les Visiteurs", L"Amelie",
L"Joyeux Noel", L"Camping", L"Brice de Nice",
L"Taxi", L"Asterix"
};
static const int kIDs[] = {
kRosettaLinkID, kStupeurEtTremblementLinkID, kDinerGameLinkID,
kRidiculeLinkID, kClosetLinkID, kVisitingLinkID, kAmelieLinkID,
kJoyeuxNoelLinkID, kCampingLinkID, kBriceDeNiceLinkID,
kTaxiLinkID, kAsterixLinkID
};
DCHECK(arraysize(kTitles) == arraysize(kIDs));
y = 5;
for (size_t i = 0; i < arraysize(kTitles); ++i) {
Link* link = new Link(kTitles[i]);
link->SetHorizontalAlignment(Label::ALIGN_LEFT);
link->SetID(kIDs[i]);
scroll_content->AddChildView(link);
link->SetBounds(5, y, 300, 15);
y += 15;
}
y = 250;
int width = 50;
button = new NativeButton(NULL, L"OK");
button->SetID(kOKButtonID);
content_view_->AddChildView(button);
button->SetBounds(150, y, width, 20);
button = new NativeButton(NULL, L"Cancel");
button->SetID(kCancelButtonID);
content_view_->AddChildView(button);
button->SetBounds(250, y, width, 20);
button = new NativeButton(NULL, L"Help");
button->SetID(kHelpButtonID);
content_view_->AddChildView(button);
button->SetBounds(350, y, width, 20);
y += 40;
// Left bottom box with style checkboxes.
View* contents = new View();
contents->set_background(Background::CreateSolidBackground(SK_ColorWHITE));
cb = new Checkbox(L"Bold");
contents->AddChildView(cb);
cb->SetBounds(10, 10, 50, 20);
cb->SetID(kBoldCheckBoxID);
cb = new Checkbox(L"Italic");
contents->AddChildView(cb);
cb->SetBounds(70, 10, 50, 20);
cb->SetID(kItalicCheckBoxID);
cb = new Checkbox(L"Underlined");
contents->AddChildView(cb);
cb->SetBounds(130, 10, 70, 20);
cb->SetID(kUnderlinedCheckBoxID);
Link* link = new Link(L"Help");
contents->AddChildView(link);
link->SetBounds(10, 35, 70, 10);
link->SetID(kStyleHelpLinkID);
text_field = new Textfield();
contents->AddChildView(text_field);
text_field->SetBounds(10, 50, 100, 20);
text_field->SetID(kStyleTextEditID);
style_tab_ = new TabbedPane();
style_tab_->SetID(kStyleContainerID);
content_view_->AddChildView(style_tab_);
style_tab_->SetBounds(10, y, 210, 100);
style_tab_->AddTab(L"Style", contents);
style_tab_->AddTab(L"Other", new View());
// Right bottom box with search.
contents = new View();
contents->set_background(Background::CreateSolidBackground(SK_ColorWHITE));
text_field = new Textfield();
contents->AddChildView(text_field);
text_field->SetBounds(10, 10, 100, 20);
text_field->SetID(kSearchTextfieldID);
button = new NativeButton(NULL, L"Search");
contents->AddChildView(button);
button->SetBounds(115, 10, 50, 20);
button->SetID(kSearchButtonID);
link = new Link(L"Help");
link->SetHorizontalAlignment(Label::ALIGN_LEFT);
link->SetID(kHelpLinkID);
contents->AddChildView(link);
link->SetBounds(170, 20, 30, 15);
search_border_view_ = new BorderView(contents);
search_border_view_->SetID(kSearchContainerID);
content_view_->AddChildView(search_border_view_);
search_border_view_->SetBounds(300, y, 200, 50);
y += 60;
contents = new View();
contents->SetFocusable(true);
contents->set_background(Background::CreateSolidBackground(SK_ColorBLUE));
contents->SetID(kThumbnailContainerID);
button = new NativeButton(NULL, L"Star");
contents->AddChildView(button);
button->SetBounds(5, 5, 50, 20);
button->SetID(kThumbnailStarID);
button = new NativeButton(NULL, L"SuperStar");
contents->AddChildView(button);
button->SetBounds(60, 5, 100, 20);
button->SetID(kThumbnailSuperStarID);
content_view_->AddChildView(contents);
contents->SetBounds(250, y, 200, 50);
}
#endif
////////////////////////////////////////////////////////////////////////////////
// The tests
////////////////////////////////////////////////////////////////////////////////
enum FocusTestEventType {
WILL_GAIN_FOCUS = 0,
DID_GAIN_FOCUS,
WILL_LOSE_FOCUS
};
struct FocusTestEvent {
FocusTestEvent(FocusTestEventType type, int view_id)
: type(type),
view_id(view_id) {
}
FocusTestEventType type;
int view_id;
};
class SimpleTestView : public View {
public:
SimpleTestView(std::vector<FocusTestEvent>* event_list, int view_id)
: event_list_(event_list) {
SetFocusable(true);
SetID(view_id);
}
virtual void WillGainFocus() {
event_list_->push_back(FocusTestEvent(WILL_GAIN_FOCUS, GetID()));
}
virtual void DidGainFocus() {
event_list_->push_back(FocusTestEvent(DID_GAIN_FOCUS, GetID()));
}
virtual void WillLoseFocus() {
event_list_->push_back(FocusTestEvent(WILL_LOSE_FOCUS, GetID()));
}
private:
std::vector<FocusTestEvent>* event_list_;
};
// Tests that the appropriate Focus related methods are called when a View
// gets/loses focus.
TEST_F(FocusManagerTest, ViewFocusCallbacks) {
std::vector<FocusTestEvent> event_list;
const int kView1ID = 1;
const int kView2ID = 2;
SimpleTestView* view1 = new SimpleTestView(&event_list, kView1ID);
SimpleTestView* view2 = new SimpleTestView(&event_list, kView2ID);
content_view_->AddChildView(view1);
content_view_->AddChildView(view2);
view1->RequestFocus();
ASSERT_EQ(2, static_cast<int>(event_list.size()));
EXPECT_EQ(WILL_GAIN_FOCUS, event_list[0].type);
EXPECT_EQ(kView1ID, event_list[0].view_id);
EXPECT_EQ(DID_GAIN_FOCUS, event_list[1].type);
EXPECT_EQ(kView1ID, event_list[0].view_id);
event_list.clear();
view2->RequestFocus();
ASSERT_EQ(3, static_cast<int>(event_list.size()));
EXPECT_EQ(WILL_LOSE_FOCUS, event_list[0].type);
EXPECT_EQ(kView1ID, event_list[0].view_id);
EXPECT_EQ(WILL_GAIN_FOCUS, event_list[1].type);
EXPECT_EQ(kView2ID, event_list[1].view_id);
EXPECT_EQ(DID_GAIN_FOCUS, event_list[2].type);
EXPECT_EQ(kView2ID, event_list[2].view_id);
event_list.clear();
GetFocusManager()->ClearFocus();
ASSERT_EQ(1, static_cast<int>(event_list.size()));
EXPECT_EQ(WILL_LOSE_FOCUS, event_list[0].type);
EXPECT_EQ(kView2ID, event_list[0].view_id);
}
typedef std::pair<View*, View*> ViewPair;
class TestFocusChangeListener : public FocusChangeListener {
public:
virtual void FocusWillChange(View* focused_before, View* focused_now) {
focus_changes_.push_back(ViewPair(focused_before, focused_now));
}
const std::vector<ViewPair>& focus_changes() const { return focus_changes_; }
void ClearFocusChanges() { focus_changes_.clear(); }
private:
// A vector of which views lost/gained focus.
std::vector<ViewPair> focus_changes_;
};
TEST_F(FocusManagerTest, FocusChangeListener) {
View* view1 = new View();
view1->SetFocusable(true);
View* view2 = new View();
view2->SetFocusable(true);
content_view_->AddChildView(view1);
content_view_->AddChildView(view2);
TestFocusChangeListener listener;
AddFocusChangeListener(&listener);
view1->RequestFocus();
ASSERT_EQ(1, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(NULL, view1));
listener.ClearFocusChanges();
view2->RequestFocus();
ASSERT_EQ(1, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(view1, view2));
listener.ClearFocusChanges();
GetFocusManager()->ClearFocus();
ASSERT_EQ(1, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(view2, NULL));
}
class TestNativeButton : public NativeButton {
public:
explicit TestNativeButton(const std::wstring& text)
: NativeButton(NULL, text) {
};
virtual gfx::NativeView TestGetNativeControlView() {
return native_wrapper_->GetTestingHandle();
}
};
class TestCheckbox : public Checkbox {
public:
explicit TestCheckbox(const std::wstring& text) : Checkbox(text) {
};
virtual gfx::NativeView TestGetNativeControlView() {
return native_wrapper_->GetTestingHandle();
}
};
class TestRadioButton : public RadioButton {
public:
explicit TestRadioButton(const std::wstring& text) : RadioButton(text, 1) {
};
virtual gfx::NativeView TestGetNativeControlView() {
return native_wrapper_->GetTestingHandle();
}
};
#if defined(OS_WIN)
class TestTextfield : public Textfield {
public:
TestTextfield() { }
virtual gfx::NativeView TestGetNativeControlView() {
return native_wrapper_->GetTestingHandle();
}
};
class TestCombobox : public Combobox, public ComboboxModel {
public:
TestCombobox() : Combobox(this) { }
virtual gfx::NativeView TestGetNativeControlView() {
return native_wrapper_->GetTestingHandle();
}
virtual int GetItemCount() {
return 10;
}
virtual std::wstring GetItemAt(int index) {
return L"Hello combo";
}
};
class TestTabbedPane : public TabbedPane {
public:
TestTabbedPane() { }
virtual gfx::NativeView TestGetNativeControlView() {
return native_tabbed_pane_->GetTestingHandle();
}
};
#endif
// Tests that NativeControls do set the focus View appropriately on the
// FocusManager.
// TODO(jcampan): make these tests work on the Linux build-bot. They don't work
// when the screen is locked.
#if defined(OS_WIN)
TEST_F(FocusManagerTest, FocusNativeControls) {
TestNativeButton* button = new TestNativeButton(L"Press me");
TestCheckbox* checkbox = new TestCheckbox(L"Checkbox");
TestRadioButton* radio_button = new TestRadioButton(L"RadioButton");
TestTextfield* textfield = new TestTextfield();
TestCombobox* combobox = new TestCombobox();
TestTabbedPane* tabbed_pane = new TestTabbedPane();
TestNativeButton* tab_button = new TestNativeButton(L"tab button");
content_view_->AddChildView(button);
content_view_->AddChildView(checkbox);
content_view_->AddChildView(radio_button);
content_view_->AddChildView(textfield);
content_view_->AddChildView(combobox);
content_view_->AddChildView(tabbed_pane);
tabbed_pane->AddTab(L"Awesome tab", tab_button);
// Simulate the native view getting the native focus (such as by user click).
FocusNativeView(button->TestGetNativeControlView());
EXPECT_EQ(button, GetFocusManager()->GetFocusedView());
FocusNativeView(checkbox->TestGetNativeControlView());
EXPECT_EQ(checkbox, GetFocusManager()->GetFocusedView());
FocusNativeView(radio_button->TestGetNativeControlView());
EXPECT_EQ(radio_button, GetFocusManager()->GetFocusedView());
FocusNativeView(textfield->TestGetNativeControlView());
EXPECT_EQ(textfield, GetFocusManager()->GetFocusedView());
FocusNativeView(combobox->TestGetNativeControlView());
EXPECT_EQ(combobox, GetFocusManager()->GetFocusedView());
FocusNativeView(tabbed_pane->TestGetNativeControlView());
EXPECT_EQ(tabbed_pane, GetFocusManager()->GetFocusedView());
FocusNativeView(tab_button->TestGetNativeControlView());
EXPECT_EQ(tab_button, GetFocusManager()->GetFocusedView());
}
#endif
// Test that when activating/deactivating the top window, the focus is stored/
// restored properly.
TEST_F(FocusManagerTest, FocusStoreRestore) {
NativeButton* button = new NativeButton(NULL, L"Press me");
View* view = new View();
view->SetFocusable(true);
content_view_->AddChildView(button);
button->SetBounds(10, 10, 200, 30);
content_view_->AddChildView(view);
message_loop()->RunAllPending();
TestFocusChangeListener listener;
AddFocusChangeListener(&listener);
view->RequestFocus();
message_loop()->RunAllPending();
// MessageLoopForUI::current()->Run(new AcceleratorHandler());
// Deacivate the window, it should store its focus.
SimulateDeactivateWindow();
EXPECT_EQ(NULL, GetFocusManager()->GetFocusedView());
ASSERT_EQ(2, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(NULL, view));
EXPECT_TRUE(listener.focus_changes()[1] == ViewPair(view, NULL));
listener.ClearFocusChanges();
// Reactivate, focus should come-back to the previously focused view.
SimulateActivateWindow();
EXPECT_EQ(view, GetFocusManager()->GetFocusedView());
ASSERT_EQ(1, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(NULL, view));
listener.ClearFocusChanges();
// Same test with a NativeControl.
button->RequestFocus();
SimulateDeactivateWindow();
EXPECT_EQ(NULL, GetFocusManager()->GetFocusedView());
ASSERT_EQ(2, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(view, button));
EXPECT_TRUE(listener.focus_changes()[1] == ViewPair(button, NULL));
listener.ClearFocusChanges();
SimulateActivateWindow();
EXPECT_EQ(button, GetFocusManager()->GetFocusedView());
ASSERT_EQ(1, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(NULL, button));
listener.ClearFocusChanges();
/*
// Now test that while the window is inactive we can change the focused view
// (we do that in several places).
SimulateDeactivateWindow();
// TODO: would have to mock the window being inactive (with a TestWidgetWin
// that would return false on IsActive()).
GetFocusManager()->SetFocusedView(view);
::SendMessage(window_->GetNativeWindow(), WM_ACTIVATE, WA_ACTIVE, NULL);
EXPECT_EQ(view, GetFocusManager()->GetFocusedView());
ASSERT_EQ(2, static_cast<int>(listener.focus_changes().size()));
EXPECT_TRUE(listener.focus_changes()[0] == ViewPair(button, NULL));
EXPECT_TRUE(listener.focus_changes()[1] == ViewPair(NULL, view));
*/
}
#if defined(OS_WIN)
TEST_F(FocusManagerTest, ContainsView) {
View* view = new View();
scoped_ptr<View> detached_view(new View());
TabbedPane* tabbed_pane = new TabbedPane();
TabbedPane* nested_tabbed_pane = new TabbedPane();
NativeButton* tab_button = new NativeButton(NULL, L"tab button");
content_view_->AddChildView(view);
content_view_->AddChildView(tabbed_pane);
// Adding a View inside a TabbedPane to test the case of nested root view.
tabbed_pane->AddTab(L"Awesome tab", nested_tabbed_pane);
nested_tabbed_pane->AddTab(L"Awesomer tab", tab_button);
EXPECT_TRUE(GetFocusManager()->ContainsView(view));
EXPECT_TRUE(GetFocusManager()->ContainsView(tabbed_pane));
EXPECT_TRUE(GetFocusManager()->ContainsView(nested_tabbed_pane));
EXPECT_TRUE(GetFocusManager()->ContainsView(tab_button));
EXPECT_FALSE(GetFocusManager()->ContainsView(detached_view.get()));
}
TEST_F(FocusTraversalTest, NormalTraversal) {
const int kTraversalIDs[] = { kTopCheckBoxID, kAppleTextfieldID,
kOrangeTextfieldID, kBananaTextfieldID, kKiwiTextfieldID,
kFruitButtonID, kFruitCheckBoxID, kComboboxID, kAsparagusButtonID,
kRosettaLinkID, kStupeurEtTremblementLinkID,
kDinerGameLinkID, kRidiculeLinkID, kClosetLinkID, kVisitingLinkID,
kAmelieLinkID, kJoyeuxNoelLinkID, kCampingLinkID, kBriceDeNiceLinkID,
kTaxiLinkID, kAsterixLinkID, kOKButtonID, kCancelButtonID, kHelpButtonID,
kStyleContainerID, kBoldCheckBoxID, kItalicCheckBoxID,
kUnderlinedCheckBoxID, kStyleHelpLinkID, kStyleTextEditID,
kSearchTextfieldID, kSearchButtonID, kHelpLinkID,
kThumbnailContainerID, kThumbnailStarID, kThumbnailSuperStarID };
// Uncomment the following line if you want to test manually the UI of this
// test.
// MessageLoopForUI::current()->Run(new AcceleratorHandler());
// Let's traverse the whole focus hierarchy (several times, to make sure it
// loops OK).
GetFocusManager()->SetFocusedView(NULL);
for (int i = 0; i < 3; ++i) {
for (size_t j = 0; j < arraysize(kTraversalIDs); j++) {
GetFocusManager()->AdvanceFocus(false);
View* focused_view = GetFocusManager()->GetFocusedView();
EXPECT_TRUE(focused_view != NULL);
if (focused_view)
EXPECT_EQ(kTraversalIDs[j], focused_view->GetID());
}
}
// Let's traverse in reverse order.
GetFocusManager()->SetFocusedView(NULL);
for (int i = 0; i < 3; ++i) {
for (int j = arraysize(kTraversalIDs) - 1; j >= 0; --j) {
GetFocusManager()->AdvanceFocus(true);
View* focused_view = GetFocusManager()->GetFocusedView();
EXPECT_TRUE(focused_view != NULL);
if (focused_view)
EXPECT_EQ(kTraversalIDs[j], focused_view->GetID());
}
}
}
TEST_F(FocusTraversalTest, TraversalWithNonEnabledViews) {
const int kDisabledIDs[] = {
kBananaTextfieldID, kFruitCheckBoxID, kComboboxID, kAsparagusButtonID,
kCauliflowerButtonID, kClosetLinkID, kVisitingLinkID, kBriceDeNiceLinkID,
kTaxiLinkID, kAsterixLinkID, kHelpButtonID, kBoldCheckBoxID,
kSearchTextfieldID, kHelpLinkID };
const int kTraversalIDs[] = { kTopCheckBoxID, kAppleTextfieldID,
kOrangeTextfieldID, kKiwiTextfieldID, kFruitButtonID, kBroccoliButtonID,
kRosettaLinkID, kStupeurEtTremblementLinkID, kDinerGameLinkID,
kRidiculeLinkID, kAmelieLinkID, kJoyeuxNoelLinkID, kCampingLinkID,
kOKButtonID, kCancelButtonID, kStyleContainerID, kItalicCheckBoxID,
kUnderlinedCheckBoxID, kStyleHelpLinkID, kStyleTextEditID,
kSearchButtonID, kThumbnailContainerID, kThumbnailStarID,
kThumbnailSuperStarID };
// Let's disable some views.
for (size_t i = 0; i < arraysize(kDisabledIDs); i++) {
View* v = FindViewByID(kDisabledIDs[i]);
ASSERT_TRUE(v != NULL);
if (v)
v->SetEnabled(false);
}
// Uncomment the following line if you want to test manually the UI of this
// test.
// MessageLoopForUI::current()->Run(new AcceleratorHandler());
View* focused_view;
// Let's do one traversal (several times, to make sure it loops ok).
GetFocusManager()->SetFocusedView(NULL);
for (int i = 0; i < 3; ++i) {
for (size_t j = 0; j < arraysize(kTraversalIDs); j++) {
GetFocusManager()->AdvanceFocus(false);
focused_view = GetFocusManager()->GetFocusedView();
EXPECT_TRUE(focused_view != NULL);
if (focused_view)
EXPECT_EQ(kTraversalIDs[j], focused_view->GetID());
}
}
// Same thing in reverse.
GetFocusManager()->SetFocusedView(NULL);
for (int i = 0; i < 3; ++i) {
for (int j = arraysize(kTraversalIDs) - 1; j >= 0; --j) {
GetFocusManager()->AdvanceFocus(true);
focused_view = GetFocusManager()->GetFocusedView();
EXPECT_TRUE(focused_view != NULL);
if (focused_view)
EXPECT_EQ(kTraversalIDs[j], focused_view->GetID());
}
}
}
#endif
// Counts accelerator calls.
class TestAcceleratorTarget : public AcceleratorTarget {
public:
explicit TestAcceleratorTarget(bool process_accelerator)
: accelerator_count_(0), process_accelerator_(process_accelerator) {}
virtual bool AcceleratorPressed(const Accelerator& accelerator) {
++accelerator_count_;
return process_accelerator_;
}
int accelerator_count() const { return accelerator_count_; }
private:
int accelerator_count_; // number of times that the accelerator is activated
bool process_accelerator_; // return value of AcceleratorPressed
DISALLOW_COPY_AND_ASSIGN(TestAcceleratorTarget);
};
TEST_F(FocusManagerTest, CallsNormalAcceleratorTarget) {
FocusManager* focus_manager = GetFocusManager();
Accelerator return_accelerator(base::VKEY_RETURN, false, false, false);
Accelerator escape_accelerator(base::VKEY_ESCAPE, false, false, false);
TestAcceleratorTarget return_target(true);
TestAcceleratorTarget escape_target(true);
EXPECT_EQ(return_target.accelerator_count(), 0);
EXPECT_EQ(escape_target.accelerator_count(), 0);
EXPECT_EQ(NULL,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
EXPECT_EQ(NULL,
focus_manager->GetCurrentTargetForAccelerator(escape_accelerator));
// Register targets.
focus_manager->RegisterAccelerator(return_accelerator, &return_target);
focus_manager->RegisterAccelerator(escape_accelerator, &escape_target);
// Checks if the correct target is registered.
EXPECT_EQ(&return_target,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
EXPECT_EQ(&escape_target,
focus_manager->GetCurrentTargetForAccelerator(escape_accelerator));
// Hitting the return key.
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(return_target.accelerator_count(), 1);
EXPECT_EQ(escape_target.accelerator_count(), 0);
// Hitting the escape key.
EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator));
EXPECT_EQ(return_target.accelerator_count(), 1);
EXPECT_EQ(escape_target.accelerator_count(), 1);
// Register another target for the return key.
TestAcceleratorTarget return_target2(true);
EXPECT_EQ(return_target2.accelerator_count(), 0);
focus_manager->RegisterAccelerator(return_accelerator, &return_target2);
EXPECT_EQ(&return_target2,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
// Hitting the return key; return_target2 has the priority.
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(return_target.accelerator_count(), 1);
EXPECT_EQ(return_target2.accelerator_count(), 1);
// Register a target that does not process the accelerator event.
TestAcceleratorTarget return_target3(false);
EXPECT_EQ(return_target3.accelerator_count(), 0);
focus_manager->RegisterAccelerator(return_accelerator, &return_target3);
EXPECT_EQ(&return_target3,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
// Hitting the return key.
// Since the event handler of return_target3 returns false, return_target2
// should be called too.
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(return_target.accelerator_count(), 1);
EXPECT_EQ(return_target2.accelerator_count(), 2);
EXPECT_EQ(return_target3.accelerator_count(), 1);
// Unregister return_target2.
focus_manager->UnregisterAccelerator(return_accelerator, &return_target2);
EXPECT_EQ(&return_target3,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
// Hitting the return key. return_target3 and return_target should be called.
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(return_target.accelerator_count(), 2);
EXPECT_EQ(return_target2.accelerator_count(), 2);
EXPECT_EQ(return_target3.accelerator_count(), 2);
// Unregister targets.
focus_manager->UnregisterAccelerator(return_accelerator, &return_target);
focus_manager->UnregisterAccelerator(return_accelerator, &return_target3);
focus_manager->UnregisterAccelerator(escape_accelerator, &escape_target);
// Now there is no target registered.
EXPECT_EQ(NULL,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
EXPECT_EQ(NULL,
focus_manager->GetCurrentTargetForAccelerator(escape_accelerator));
// Hitting the return key and the escape key. Nothing should happen.
EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(return_target.accelerator_count(), 2);
EXPECT_EQ(return_target2.accelerator_count(), 2);
EXPECT_EQ(return_target3.accelerator_count(), 2);
EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator));
EXPECT_EQ(escape_target.accelerator_count(), 1);
}
// Unregisters itself when its accelerator is invoked.
class SelfUnregisteringAcceleratorTarget : public AcceleratorTarget {
public:
SelfUnregisteringAcceleratorTarget(Accelerator accelerator,
FocusManager* focus_manager)
: accelerator_(accelerator),
focus_manager_(focus_manager),
accelerator_count_(0) {
}
virtual bool AcceleratorPressed(const Accelerator& accelerator) {
++accelerator_count_;
focus_manager_->UnregisterAccelerator(accelerator, this);
return true;
}
int accelerator_count() const { return accelerator_count_; }
private:
Accelerator accelerator_;
FocusManager* focus_manager_;
int accelerator_count_;
DISALLOW_COPY_AND_ASSIGN(SelfUnregisteringAcceleratorTarget);
};
TEST_F(FocusManagerTest, CallsSelfDeletingAcceleratorTarget) {
FocusManager* focus_manager = GetFocusManager();
Accelerator return_accelerator(base::VKEY_RETURN, false, false, false);
SelfUnregisteringAcceleratorTarget target(return_accelerator, focus_manager);
EXPECT_EQ(target.accelerator_count(), 0);
EXPECT_EQ(NULL,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
// Register the target.
focus_manager->RegisterAccelerator(return_accelerator, &target);
EXPECT_EQ(&target,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
// Hitting the return key. The target will be unregistered.
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(target.accelerator_count(), 1);
EXPECT_EQ(NULL,
focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
// Hitting the return key again; nothing should happen.
EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(target.accelerator_count(), 1);
}
class MessageTrackingView : public View {
public:
MessageTrackingView() : accelerator_pressed_(false) {
}
virtual bool OnKeyPressed(const KeyEvent& e) {
keys_pressed_.push_back(e.GetKeyCode());
return true;
}
virtual bool OnKeyReleased(const KeyEvent& e) {
keys_released_.push_back(e.GetKeyCode());
return true;
}
virtual bool AcceleratorPressed(const Accelerator& accelerator) {
accelerator_pressed_ = true;
return true;
}
void Reset() {
accelerator_pressed_ = false;
keys_pressed_.clear();
keys_released_.clear();
}
const std::vector<base::KeyboardCode>& keys_pressed() const {
return keys_pressed_;
}
const std::vector<base::KeyboardCode>& keys_released() const {
return keys_released_;
}
bool accelerator_pressed() const {
return accelerator_pressed_;
}
private:
bool accelerator_pressed_;
std::vector<base::KeyboardCode> keys_pressed_;
std::vector<base::KeyboardCode> keys_released_;
DISALLOW_COPY_AND_ASSIGN(MessageTrackingView);
};
#if defined(OS_WIN)
// Tests that the keyup messages are eaten for accelerators.
TEST_F(FocusManagerTest, IgnoreKeyupForAccelerators) {
FocusManager* focus_manager = GetFocusManager();
MessageTrackingView* mtv = new MessageTrackingView();
mtv->AddAccelerator(Accelerator(base::VKEY_0, false, false, false));
mtv->AddAccelerator(Accelerator(base::VKEY_1, false, false, false));
content_view_->AddChildView(mtv);
focus_manager->SetFocusedView(mtv);
// First send a non-accelerator key sequence.
PostKeyDown(base::VKEY_9);
PostKeyUp(base::VKEY_9);
AcceleratorHandler accelerator_handler;
MessageLoopForUI::current()->PostTask(FROM_HERE, new MessageLoop::QuitTask());
MessageLoopForUI::current()->Run(&accelerator_handler);
// Make sure we get a key-up and key-down.
ASSERT_EQ(1, mtv->keys_pressed().size());
EXPECT_EQ(base::VKEY_9, mtv->keys_pressed().at(0));
ASSERT_EQ(1, mtv->keys_released().size());
EXPECT_EQ(base::VKEY_9, mtv->keys_released().at(0));
EXPECT_FALSE(mtv->accelerator_pressed());
mtv->Reset();
// Same thing with repeat and more than one key at once.
PostKeyDown(base::VKEY_9);
PostKeyDown(base::VKEY_9);
PostKeyDown(base::VKEY_8);
PostKeyDown(base::VKEY_9);
PostKeyDown(base::VKEY_7);
PostKeyUp(base::VKEY_9);
PostKeyUp(base::VKEY_7);
PostKeyUp(base::VKEY_8);
MessageLoopForUI::current()->PostTask(FROM_HERE, new MessageLoop::QuitTask());
MessageLoopForUI::current()->Run(&accelerator_handler);
// Make sure we get a key-up and key-down.
ASSERT_EQ(5, mtv->keys_pressed().size());
EXPECT_EQ(base::VKEY_9, mtv->keys_pressed().at(0));
EXPECT_EQ(base::VKEY_9, mtv->keys_pressed().at(1));
EXPECT_EQ(base::VKEY_8, mtv->keys_pressed().at(2));
EXPECT_EQ(base::VKEY_9, mtv->keys_pressed().at(3));
EXPECT_EQ(base::VKEY_7, mtv->keys_pressed().at(4));
ASSERT_EQ(3, mtv->keys_released().size());
EXPECT_EQ(base::VKEY_9, mtv->keys_released().at(0));
EXPECT_EQ(base::VKEY_7, mtv->keys_released().at(1));
EXPECT_EQ(base::VKEY_8, mtv->keys_released().at(2));
EXPECT_FALSE(mtv->accelerator_pressed());
mtv->Reset();
// Now send an accelerator key sequence.
PostKeyDown(base::VKEY_0);
PostKeyUp(base::VKEY_0);
MessageLoopForUI::current()->PostTask(FROM_HERE, new MessageLoop::QuitTask());
MessageLoopForUI::current()->Run(&accelerator_handler);
EXPECT_TRUE(mtv->keys_pressed().empty());
EXPECT_TRUE(mtv->keys_released().empty());
EXPECT_TRUE(mtv->accelerator_pressed());
mtv->Reset();
// Same thing with repeat and more than one key at once.
PostKeyDown(base::VKEY_0);
PostKeyDown(base::VKEY_1);
PostKeyDown(base::VKEY_1);
PostKeyDown(base::VKEY_0);
PostKeyDown(base::VKEY_0);
PostKeyUp(base::VKEY_1);
PostKeyUp(base::VKEY_0);
MessageLoopForUI::current()->PostTask(FROM_HERE, new MessageLoop::QuitTask());
MessageLoopForUI::current()->Run(&accelerator_handler);
EXPECT_TRUE(mtv->keys_pressed().empty());
EXPECT_TRUE(mtv->keys_released().empty());
EXPECT_TRUE(mtv->accelerator_pressed());
mtv->Reset();
}
#endif
} // namespace views
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