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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_
#define VIEWS_TOUCHUI_TOUCH_FACTORY_H_
#pragma once
#include <bitset>
#include <vector>
#include "base/memory/singleton.h"
#include "base/timer.h"
#include "views/views_api.h"
typedef unsigned long Cursor;
typedef unsigned long Window;
typedef struct _XDisplay Display;
typedef union _XEvent XEvent;
namespace views {
// Functions related to determining touch devices.
class VIEWS_API TouchFactory {
public:
// Define the touch params following the Multi-touch Protocol.
enum TouchParam {
TP_TOUCH_MAJOR = 0, // Length of the touch area.
TP_TOUCH_MINOR, // Width of the touch area.
TP_ORIENTATION, // Angle between the X-axis and the major axis of the
// touch area.
TP_PRESSURE, // Pressure of the touch contact.
// NOTE: A touch event can have multiple touch points. So when we receive a
// touch event, we need to determine which point triggered the event.
// A touch point can have both a 'Slot ID' and a 'Tracking ID', and they can
// be (in fact, usually are) different. The 'Slot ID' ranges between 0 and
// (X - 1), where X is the maximum touch points supported by the device. The
// 'Tracking ID' can be any 16-bit value. With XInput 2.0, an XI_Motion
// event that comes from a currently-unused 'Slot ID' indicates the creation
// of a new touch point, and any event that comes with a 0 value for
// 'Tracking ID' marks the removal of a touch point. During the lifetime of
// a touchpoint, we use the 'Slot ID' as its identifier. The XI_ButtonPress
// and XI_ButtonRelease events are ignored.
TP_SLOT_ID, // ID of the finger that triggered a touch event
// (useful when tracking multiple simultaneous
// touches)
TP_TRACKING_ID, // ID of the touch point.
TP_LAST_ENTRY
};
// Returns the TouchFactory singleton.
static TouchFactory* GetInstance();
// Updates the list of devices.
void UpdateDeviceList(Display* display);
// Checks whether an XI2 event should be processed or not (i.e. if the event
// originated from a device we are interested in).
bool ShouldProcessXI2Event(XEvent* xevent);
// Setup an X Window for XInput2 events.
void SetupXI2ForXWindow(::Window xid);
// Keeps a list of touch devices so that it is possible to determine if a
// pointer event is a touch-event or a mouse-event. The list is reset each
// time this is called.
void SetTouchDeviceList(const std::vector<unsigned int>& devices);
// Is the device a touch-device?
bool IsTouchDevice(unsigned int deviceid) const;
// Is the slot ID currently used?
bool IsSlotUsed(int slot) const;
// Marks a slot as being used/unused.
void SetSlotUsed(int slot, bool used);
// Grabs the touch devices for the specified window on the specified display.
// Returns if grab was successful for all touch devices.
bool GrabTouchDevices(Display* display, ::Window window);
// Ungrabs the touch devices. Returns if ungrab was successful for all touch
// devices.
bool UngrabTouchDevices(Display* display);
// Updates the root window to show (or hide) the cursor. Also indicate whether
// the timer should be started to automatically hide the cursor after a
// certain duration of inactivity (i.e. it is ignored if |show| is false).
void SetCursorVisible(bool show, bool start_timer);
// Whether the cursor is currently visible or not.
bool is_cursor_visible() const {
return is_cursor_visible_;
}
// Extract the TouchParam from the XEvent. Return true and the value is set
// if the TouchParam is found, false and value unchanged if the TouchParam
// is not found.
bool ExtractTouchParam(const XEvent& xev, TouchParam tp, float* value);
// Normalize the TouchParam with value on deviceid to fall into [0, 1].
// *value = (*value - min_value_of_tp) / (max_value_of_tp - min_value_of_tp)
// Returns true and sets the normalized value in|value| if normalization is
// successful. Returns false and |value| is unchanged otherwise.
bool NormalizeTouchParam(unsigned int deviceid, TouchParam tp, float* value);
// Extract the range of the TouchParam. Return true if the range is available
// and written into min & max, false if the range is not available.
bool GetTouchParamRange(unsigned int deviceid,
TouchParam tp,
float* min,
float* max);
void set_keep_mouse_cursor(bool keep) { keep_mouse_cursor_ = keep; }
bool keep_mouse_cursor() const { return keep_mouse_cursor_; }
private:
TouchFactory();
~TouchFactory();
void HideCursorForInactivity() {
SetCursorVisible(false, false);
}
// Setup the internal bookkeeping of the touch params valuator information for
// touch devices
void SetupValuator();
// Requirement for Signleton
friend struct DefaultSingletonTraits<TouchFactory>;
// The default cursor is hidden after startup, and when the mouse pointer is
// idle for a while. Once there is some event from a mouse device, the cursor
// is immediately displayed.
bool is_cursor_visible_;
// Whether to turn off automatic hiding of mouse cursor. This is useful for
// debugging touch build on the desktop.
bool keep_mouse_cursor_;
// The cursor is hidden if it is idle for a certain amount time. This timer
// is used to keep track of the idleness.
base::OneShotTimer<TouchFactory> cursor_timer_;
// The default cursor.
Cursor arrow_cursor_;
// The invisible cursor.
Cursor invisible_cursor_;
// NOTE: To keep track of touch devices, we currently maintain a lookup table
// to quickly decide if a device is a touch device or not. We also maintain a
// list of the touch devices. Ideally, there will be only one touch device,
// and instead of having the lookup table and the list, there will be a single
// identifier for the touch device. This can be completed after enough testing
// on real touch devices.
static const int kMaxDeviceNum = 128;
// A quick lookup table for determining if events from the pointer device
// should be processed.
std::bitset<kMaxDeviceNum> pointer_device_lookup_;
// A quick lookup table for determining if a device is a touch device.
std::bitset<kMaxDeviceNum> touch_device_lookup_;
// The list of touch devices.
std::vector<int> touch_device_list_;
// Index table to find the valuator for the TouchParam on the specific device
// by valuator_lookup_[device_id][touch_params]. Use 2-D array to get fast
// index at the expense of space. If the kMaxDeviceNum grows larger that the
// space waste becomes a concern, the 2D lookup table can be replaced by a
// hash map.
signed char valuator_lookup_[kMaxDeviceNum][TP_LAST_ENTRY];
// Index table to find the min & max value of the TouchParam on a specific
// device.
int touch_param_min_[kMaxDeviceNum][TP_LAST_ENTRY];
int touch_param_max_[kMaxDeviceNum][TP_LAST_ENTRY];
// Maximum simultaneous touch points.
static const int kMaxTouchPoints = 32;
// A lookup table for slots in use for a touch event.
std::bitset<kMaxTouchPoints> slots_used_;
DISALLOW_COPY_AND_ASSIGN(TouchFactory);
};
} // namespace views
#endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_
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