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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef VIEWS_WINDOW_WINDOW_H_
#define VIEWS_WINDOW_WINDOW_H_
#pragma once
#include "ui/gfx/native_widget_types.h"
#include "views/widget/widget.h"
#include "views/window/client_view.h"
#include "views/window/native_window_delegate.h"
#include "views/window/non_client_view.h"
namespace gfx {
class Font;
class Rect;
class Size;
} // namespace gfx
namespace views {
class NativeWindow;
class NonClientFrameView;
class Widget;
class WindowDelegate;
////////////////////////////////////////////////////////////////////////////////
// Window class
//
// Encapsulates window-like behavior. See WindowDelegate.
//
// TODO(beng): Subclass Widget as part of V2.
//
// TODO(beng): Note that this class being non-abstract means that we have a
// violation of Google style in that we are using multiple
// inheritance. The intention is to split this into a separate
// object associated with but not equal to a NativeWidget
// implementation. Multiple inheritance is required for this
// transitional step.
//
class Window : public Widget,
public internal::NativeWindowDelegate {
public:
struct InitParams {
// |window_delegate| cannot be NULL.
explicit InitParams(WindowDelegate* window_delegate);
WindowDelegate* window_delegate;
gfx::NativeWindow parent_window;
NativeWindow* native_window;
Widget::InitParams widget_init_params;
};
enum FrameType {
FRAME_TYPE_DEFAULT, // Use whatever the default would be.
FRAME_TYPE_FORCE_CUSTOM, // Force the custom frame.
FRAME_TYPE_FORCE_NATIVE // Force the native frame.
};
Window();
virtual ~Window();
// Creates an instance of an object implementing this interface.
// TODO(beng): create a version of this function that takes a NativeView, for
// constrained windows.
static Window* CreateChromeWindow(gfx::NativeWindow parent,
const gfx::Rect& bounds,
WindowDelegate* window_delegate);
// Returns the preferred size of the contents view of this window based on
// its localized size data. The width in cols is held in a localized string
// resource identified by |col_resource_id|, the height in the same fashion.
// TODO(beng): This should eventually live somewhere else, probably closer to
// ClientView.
static int GetLocalizedContentsWidth(int col_resource_id);
static int GetLocalizedContentsHeight(int row_resource_id);
static gfx::Size GetLocalizedContentsSize(int col_resource_id,
int row_resource_id);
// Initializes the window. Must be called before any post-configuration
// operations are performed.
void InitWindow(const InitParams& params);
// Retrieves the window's bounds, including its frame.
gfx::Rect GetBounds() const;
// Retrieves the restored bounds for the window.
gfx::Rect GetNormalBounds() const;
// Sets the Window's bounds. The window is inserted after |other_window| in
// the window Z-order. If this window is not yet visible, other_window's
// monitor is used as the constraining rectangle, rather than this window's
// monitor.
void SetWindowBounds(const gfx::Rect& bounds, gfx::NativeWindow other_window);
// Makes the window visible.
void Show();
// Like Show(), but does not activate the window.
void ShowInactive();
// Hides the window. This does not delete the window, it just hides it. This
// always hides the window, it is separate from the stack maintained by
// Push/PopForceHidden.
virtual void HideWindow();
// Prevents the window from being rendered as deactivated the next time it is.
// This state is reset automatically as soon as the window becomes activated
// again. There is no ability to control the state through this API as this
// leads to sync problems.
void DisableInactiveRendering();
// Activates the window, assuming it already exists and is visible.
void Activate();
// Deactivates the window, making the next window in the Z order the active
// window.
void Deactivate();
// Closes the window, ultimately destroying it. The window hides immediately,
// and is destroyed after a return to the message loop. Close() can be called
// multiple times.
virtual void Close() OVERRIDE;
// Maximizes/minimizes/restores the window.
void Maximize();
void Minimize();
void Restore();
// Whether or not the window is currently active.
bool IsActive() const;
// Whether or not the window is currently visible.
bool IsVisible() const;
// Whether or not the window is maximized or minimized.
virtual bool IsMaximized() const;
bool IsMinimized() const;
// Accessors for fullscreen state.
void SetFullscreen(bool fullscreen);
bool IsFullscreen() const;
// Sets whether or not the window should show its frame as a "transient drag
// frame" - slightly transparent and without the standard window controls.
void SetUseDragFrame(bool use_drag_frame);
// Toggles the enable state for the Close button (and the Close menu item in
// the system menu).
void EnableClose(bool enable);
// Tell the window to update its title from the delegate.
void UpdateWindowTitle();
// Tell the window to update its icon from the delegate.
void UpdateWindowIcon();
// Sets whether or not the window is always-on-top.
void SetIsAlwaysOnTop(bool always_on_top);
// Creates an appropriate NonClientFrameView for this window.
virtual NonClientFrameView* CreateFrameViewForWindow();
// Updates the frame after an event caused it to be changed.
virtual void UpdateFrameAfterFrameChange();
// Retrieves the Window's native window handle.
gfx::NativeWindow GetNativeWindow() const;
void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; }
FrameType frame_type() const { return frame_type_; }
// Whether we should be using a native frame.
bool ShouldUseNativeFrame() const;
// Forces the frame into the alternate frame type (custom or native) depending
// on its current state.
void DebugToggleFrameType();
// Tell the window that something caused the frame type to change.
void FrameTypeChanged();
WindowDelegate* window_delegate() {
return const_cast<WindowDelegate*>(
const_cast<const Window*>(this)->window_delegate());
}
const WindowDelegate* window_delegate() const {
return window_delegate_;
}
NonClientView* non_client_view() {
return const_cast<NonClientView*>(
const_cast<const Window*>(this)->non_client_view());
}
const NonClientView* non_client_view() const {
return non_client_view_;
}
ClientView* client_view() {
return const_cast<ClientView*>(
const_cast<const Window*>(this)->client_view());
}
const ClientView* client_view() const {
return non_client_view()->client_view();
}
NativeWindow* native_window() { return native_window_; }
protected:
// Overridden from NativeWindowDelegate:
virtual bool CanActivate() const OVERRIDE;
virtual bool IsInactiveRenderingDisabled() const OVERRIDE;
virtual void EnableInactiveRendering() OVERRIDE;
virtual bool IsModal() const OVERRIDE;
virtual bool IsDialogBox() const OVERRIDE;
virtual gfx::Size GetMinimumSize() const OVERRIDE;
virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE;
virtual bool ExecuteCommand(int command_id) OVERRIDE;
virtual void OnNativeWindowCreated(const gfx::Rect& bounds) OVERRIDE;
virtual void OnNativeWindowActivationChanged(bool active) OVERRIDE;
virtual void OnNativeWindowBeginUserBoundsChange() OVERRIDE;
virtual void OnNativeWindowEndUserBoundsChange() OVERRIDE;
virtual void OnNativeWindowDestroying() OVERRIDE;
virtual void OnNativeWindowDestroyed() OVERRIDE;
virtual void OnNativeWindowBoundsChanged() OVERRIDE;
virtual Window* AsWindow() OVERRIDE;
virtual internal::NativeWidgetDelegate* AsNativeWidgetDelegate() OVERRIDE;
private:
// Sizes and positions the window just after it is created.
void SetInitialBounds(const gfx::Rect& bounds);
// Persists the window's restored position and maximized state using the
// window delegate.
void SaveWindowPosition();
NativeWindow* native_window_;
// Our window delegate (see InitWindow() method for documentation).
WindowDelegate* window_delegate_;
// The View that provides the non-client area of the window (title bar,
// window controls, sizing borders etc). To use an implementation other than
// the default, this class must be sub-classed and this value set to the
// desired implementation before calling |InitWindow()|.
NonClientView* non_client_view_;
// The saved maximized state for this window. See note in SetInitialBounds
// that explains why we save this.
bool saved_maximized_state_;
// The smallest size the window can be.
gfx::Size minimum_size_;
// True when the window should be rendered as active, regardless of whether
// or not it actually is.
bool disable_inactive_rendering_;
// Set to true if the window is in the process of closing .
bool window_closed_;
// The current frame type in use by this window. Defaults to
// FRAME_TYPE_DEFAULT.
FrameType frame_type_;
DISALLOW_COPY_AND_ASSIGN(Window);
};
} // namespace views
#endif // #ifndef VIEWS_WINDOW_WINDOW_H_
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