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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_FILEAPI_SANDBOXED_FILE_SYSTEM_OPERATION_H_
#define WEBKIT_FILEAPI_SANDBOXED_FILE_SYSTEM_OPERATION_H_
#include "base/scoped_callback_factory.h"
#include "webkit/fileapi/file_system_operation.h"
#include "webkit/fileapi/file_system_types.h"
namespace fileapi {
class SandboxedFileSystemContext;
// This class provides a 'sandboxed' access to the underlying file system,
// that is:
// 1. provides OpenFileSystem method that returns a (hidden) root path
// that is given by |file_system_context|.
// 2. enforces quota and file names/paths restrictions on each operation
// via |file_system_context|.
class SandboxedFileSystemOperation : public FileSystemOperation {
public:
// This class doesn't hold a reference or ownership of |file_system_context|.
// It is the caller's responsibility to keep the pointer alive *until*
// it calls any of the operation methods. The |file_system_context| won't be
// used in the callback path and can be deleted after the operation is
// made (e.g. after one of CreateFile, CreateDirectory, Copy, etc is called).
SandboxedFileSystemOperation(FileSystemCallbackDispatcher* dispatcher,
scoped_refptr<base::MessageLoopProxy> proxy,
SandboxedFileSystemContext* file_system_context);
void OpenFileSystem(const GURL& origin_url,
fileapi::FileSystemType type,
bool create);
// FileSystemOperation's methods.
virtual void CreateFile(const FilePath& path,
bool exclusive);
virtual void CreateDirectory(const FilePath& path,
bool exclusive,
bool recursive);
virtual void Copy(const FilePath& src_path,
const FilePath& dest_path);
virtual void Move(const FilePath& src_path,
const FilePath& dest_path);
virtual void DirectoryExists(const FilePath& path);
virtual void FileExists(const FilePath& path);
virtual void GetMetadata(const FilePath& path);
virtual void ReadDirectory(const FilePath& path);
virtual void Remove(const FilePath& path, bool recursive);
virtual void Write(
scoped_refptr<URLRequestContext> url_request_context,
const FilePath& path, const GURL& blob_url, int64 offset);
virtual void Truncate(const FilePath& path, int64 length);
virtual void TouchFile(const FilePath& path,
const base::Time& last_access_time,
const base::Time& last_modified_time);
private:
enum SandboxedFileSystemOperationType {
kOperationOpenFileSystem = 100,
};
// A callback used for OpenFileSystem.
void DidGetRootPath(bool success,
const FilePath& path,
const std::string& name);
// Checks the validity of a given |path| for reading.
// Returns true if the given |path| is a valid FileSystem path.
// Otherwise it calls dispatcher's DidFail method with
// PLATFORM_FILE_ERROR_SECURITY and returns false.
bool VerifyFileSystemPathForRead(const FilePath& path);
// Checks the validity of a given |path| for writing.
// Returns true if the given |path| is a valid FileSystem path, and
// its origin embedded in the path has the right to write as much as
// the given |growth|.
// Otherwise it fires dispatcher's DidFail method with
// PLATFORM_FILE_ERROR_SECURITY if the path is not valid for writing,
// or with PLATFORM_FILE_ERROR_NO_SPACE if the origin is not allowed to
// increase the usage by |growth|.
// In either case it returns false after firing DidFail.
// If |create| flag is true this also checks if the |path| contains
// any restricted names and chars. If it does, the call fires dispatcher's
// DidFail with PLATFORM_FILE_ERROR_SECURITY and returns false.
bool VerifyFileSystemPathForWrite(const FilePath& path,
bool create,
int64 growth);
// Not owned. See the comment at the constructor.
SandboxedFileSystemContext* file_system_context_;
base::ScopedCallbackFactory<SandboxedFileSystemOperation> callback_factory_;
DISALLOW_COPY_AND_ASSIGN(SandboxedFileSystemOperation);
};
} // namespace fileapi
#endif // WEBKIT_FILEAPI_SANDBOXED_FILE_SYSTEM_OPERATION_H_
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