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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//    * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// An interface to the V8 debugger.  This is in WebKit in order to isolate
// the renderer from a direct V8 dependency.

#ifndef WEBKIT_GLUE_DEBUGGER_H
#define WEBKIT_GLUE_DEBUGGER_H

#include <string>

#include "base/basictypes.h"
#include "base/message_loop.h"

#include "v8/public/debug.h"

void V8DebugMessageHandler(const uint16_t* message, int length, void* data);

class Debugger : public base::RefCountedThreadSafe<Debugger> {
public:
  class Delegate {
  public:
    virtual void DebuggerOutput(const std::wstring& data) = 0;
  };
  // When constructed, the underlying V8 debugger is initialized and connected
  // to the internals of this object.  The provided delegate received output
  // from the debugger.  This output may be spontaneous (error messages,
  // exceptions, etc.) or the output from a command.
  // NOTE: the delegate will be called from another thread
  Debugger(Debugger::Delegate* del);
  virtual ~Debugger();

  // Sends a command to the debugger (same as v8 command-line debugger).
  // Results from the command come asynchronously.
  // TODO(erikkay): link command output to a particular command
  void Command(const std::wstring& cmd);

  // Attach and detach from the V8 debug message handler.
  void Attach();
  void Detach();

private:
  friend void V8DebugMessageHandler(const uint16_t* message, int length, void* data);

  // Called by the LocalDebugSession so that the delegate can called in the
  // appropriate thread.
  void OutputLater(const std::wstring& cmd);
  // Calls the delegate.  This method is called in the delegate's thread.
  void Output(const std::wstring& out);

  Delegate* delegate_;
  MessageLoop* delegate_loop_;
  bool attached_;

  DISALLOW_EVIL_CONSTRUCTORS(Debugger);
};

#endif // WEBKIT_GLUE_DEBUGGER_H