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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_GLUE_DEVTOOLS_BOUND_OBJECT_H_
#define WEBKIT_GLUE_DEVTOOLS_BOUND_OBJECT_H_
#include "v8.h"
// BoundObject lets you map JavaScript method calls and property accesses
// directly to C++ method calls and V8 variable access.
class BoundObject {
public:
BoundObject(v8::Handle<v8::Context> context,
void* v8_this,
const char* object_name);
virtual ~BoundObject();
void AddProtoFunction(const char* name, v8::InvocationCallback callback);
void Build();
private:
const char* object_name_;
v8::Handle<v8::Context> context_;
v8::Persistent<v8::FunctionTemplate> host_template_;
v8::Persistent<v8::External> v8_this_;
v8::Persistent<v8::Object> bound_object_;
DISALLOW_COPY_AND_ASSIGN(BoundObject);
};
#endif // WEBKIT_GLUE_DEVTOOLS_BOUND_OBJECT_H_
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