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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_GLUE_DEVTOOLS_DEBUGGER_AGENT_MANAGER_H_
#define WEBKIT_GLUE_DEVTOOLS_DEBUGGER_AGENT_MANAGER_H_
#include <wtf/HashMap.h>
#include <wtf/HashSet.h>
#include "base/basictypes.h"
#include "v8/include/v8-debug.h"
#include "webkit/glue/webdevtoolsagent.h"
class DebuggerAgentImpl;
class DictionaryValue;
// There is single v8 instance per render process. Also there may be several
// RenderViews and consequently devtools agents in the process that want to talk
// to the v8 debugger. This class coordinates communication between the debug
// agents and v8 debugger. It will set debug output handler as long as at least
// one debugger agent is attached and remove it when last debugger agent is
// detached. When message is received from debugger it will route it to the
// right debugger agent if there is one otherwise the message will be ignored.
//
// TODO(yurys): v8 may send a message(e.g. exception event) after which it
// would expect some actions from the handler. If there is no appropriate
// debugger agent to handle such messages the manager should perform the action
// itself, otherwise v8 may hang waiting for the action.
//
// TODO(yurys): disable plugin message handling while v8 is paused on a
// breakpoint.
class DebuggerAgentManager {
public:
static void DebugAttach(DebuggerAgentImpl* debugger_agent);
static void DebugDetach(DebuggerAgentImpl* debugger_agent);
static void DebugBreak(DebuggerAgentImpl* debugger_agent);
static void DebugCommand(const std::string& command);
static void ExecuteDebuggerCommand(const std::string& command,
int caller_id);
static void SetMessageLoopDispatchHandler(
WebDevToolsAgent::MessageLoopDispatchHandler handler);
private:
DebuggerAgentManager();
~DebuggerAgentManager();
static void V8DebugMessageHandler(const uint16_t* message,
int length,
v8::Debug::ClientData* data);
static void V8DebugHostDispatchHandler();
static void DebuggerOutput(const std::string& out,
v8::Debug::ClientData* caller_data);
static void SendCommandToV8(const std::wstring& cmd,
v8::Debug::ClientData* data);
static DebuggerAgentImpl* FindAgentForCurrentV8Context();
static DebuggerAgentImpl* FindDebuggerAgentForToolsAgent(
int caller_id);
typedef HashSet<DebuggerAgentImpl*> AttachedAgentsSet;
static AttachedAgentsSet* attached_agents_;
static WebDevToolsAgent::MessageLoopDispatchHandler
message_loop_dispatch_handler_;
DISALLOW_COPY_AND_ASSIGN(DebuggerAgentManager);
};
#endif // WEBKIT_GLUE_DEVTOOLS_DEBUGGER_AGENT_MANAGER_H_
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