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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_GLUE_GLUE_ACCESSIBILITY_OBJECT_H_
#define WEBKIT_GLUE_GLUE_ACCESSIBILITY_OBJECT_H_
#include "AccessibilityObjectWrapper.h"
#include "base/basictypes.h"
#include "webkit/glue/webaccessibility.h"
namespace WebCore {
class AccessibilityObject;
enum AccessibilityRole;
}
////////////////////////////////////////////////////////////////////////////////
//
// GlueAccessibilityObject
//
// Operations that access the underlying WebKit DOM directly, exposing
// accessibility information to the GlueAccessibilityManager. Also provides a
// platform-independent wrapper to WebKit's AccessibilityObject.
////////////////////////////////////////////////////////////////////////////////
class GlueAccessibilityObject : public WebCore::AccessibilityObjectWrapper {
public:
static GlueAccessibilityObject* CreateInstance(WebCore::AccessibilityObject*);
virtual ~GlueAccessibilityObject() {}
// Performs the default action on a given object.
bool DoDefaultAction(int child_id);
// Retrieves the child element or child object at a given point on the screen.
GlueAccessibilityObject* HitTest(long x, long y);
// Retrieves the specified object's current screen location.
bool Location(long* left,
long* top,
long* width,
long* height,
int child_id);
// Traverses to another UI element and retrieves the object.
GlueAccessibilityObject* Navigate(
webkit_glue::WebAccessibility::Direction dir,
int start_child_id);
// Retrieves an GlueAccessibilityObject pointer for the specified [child_id].
GlueAccessibilityObject* GetChild(int child_id);
// Retrieves the number of accessible children.
bool ChildCount(long* count);
// Retrieves a string that describes the object's default action.
bool DefaultAction(int child_id, WebCore::String* action);
// Retrieves the object's description.
bool Description(int child_id, WebCore::String* description);
// Retrieves the object that has the keyboard focus.
GlueAccessibilityObject* GetFocusedChild();
// Retrieves the help information associated with the object.
bool HelpText(int child_id, WebCore::String* help);
// Retrieves the specified object's shortcut.
bool KeyboardShortcut(int child_id, WebCore::String* shortcut);
// Retrieves the name of the specified object.
bool Name(int child_id, WebCore::String* name);
// Retrieves the GlueAccessibilityObject of the object's parent. In the case
// of the root object (where the parent is the containing window), it is up
// to the browser side to handle this.
GlueAccessibilityObject* GetParent();
// Retrieves information describing the role of the specified object.
bool Role(int child_id, long* role);
// Retrieves the current state of the specified object.
bool State(int child_id, long* state);
// Returns the value associated with the object.
bool Value(int child_id, WebCore::String* value);
// WebCore::AccessiblityObjectWrapper.
virtual void detach() {
if (m_object)
m_object = 0;
}
protected:
explicit GlueAccessibilityObject(WebCore::AccessibilityObject*);
// Helper functions.
WebCore::String name() const;
WebCore::String value() const;
WebCore::String description() const;
webkit_glue::WebAccessibility::Role role() const;
// Retrieves the AccessibilityObject for a given [child_id]. Returns false if
// [child_id] is less than 0, or if no valid AccessibilityObject is found.
// A [child_id] of 0 is treated as referring to the current object itself.
bool GetAccessibilityObjectForChild(int child_id,
WebCore::AccessibilityObject*&) const;
// Wraps the given AccessibilityObject in a GlueAccessibilityObject and
// returns it. If the AccessibilityObject already has a wrapper assigned, that
// one is returned. Otherwise, a new instance of GlueAccessibilityObject is
// created and assigned as the wrapper.
static GlueAccessibilityObject* ToWrapper(WebCore::AccessibilityObject*);
private:
DISALLOW_COPY_AND_ASSIGN(GlueAccessibilityObject);
};
#endif // WEBKIT_GLUE_GLUE_ACCESSIBILITY_OBJECT_H_
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