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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_
#define WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_

#include <string>

#include "base/callback.h"
#include "base/scoped_ptr.h"
#include "base/synchronization/lock.h"
#include "webkit/glue/media/buffered_resource_loader.h"

namespace webkit_glue {

class BufferedDataSource : public WebDataSource {
 public:
  BufferedDataSource(MessageLoop* render_loop,
                     WebKit::WebFrame* frame);

  virtual ~BufferedDataSource();

  // media::Filter implementation.
  virtual void Initialize(const std::string& url,
                          media::FilterCallback* callback);
  virtual bool IsUrlSupported(const std::string& url);
  virtual void Stop(media::FilterCallback* callback);
  virtual void SetPlaybackRate(float playback_rate);

  // media::DataSource implementation.
  // Called from demuxer thread.
  virtual void Read(int64 position, size_t size,
                    uint8* data,
                    media::DataSource::ReadCallback* read_callback);
  virtual bool GetSize(int64* size_out);
  virtual bool IsStreaming();

  const media::MediaFormat& media_format() {
    return media_format_;
  }

  // webkit_glue::WebDataSource implementation.
  virtual bool HasSingleOrigin();
  virtual void Abort();

 protected:
  // A factory method to create a BufferedResourceLoader based on the read
  // parameters. We can override this file to object a mock
  // BufferedResourceLoader for testing.
  virtual BufferedResourceLoader* CreateResourceLoader(
      int64 first_byte_position, int64 last_byte_position);

  // Gets the number of milliseconds to declare a request timeout since
  // the request was made. This method is made virtual so as to inject a
  // different number for testing purpose.
  virtual base::TimeDelta GetTimeoutMilliseconds();

 private:
  // Posted to perform initialization on render thread and start resource
  // loading.
  void InitializeTask();

  // Task posted to perform actual reading on the render thread.
  void ReadTask(int64 position, int read_size, uint8* read_buffer,
                media::DataSource::ReadCallback* read_callback);

  // Task posted when Stop() is called. Stops |watch_dog_timer_| and
  // |loader_|, reset Read() variables, and set |stopped_on_render_loop_|
  // to signal any remaining tasks to stop.
  void CleanupTask();

  // Restart resource loading on render thread.
  void RestartLoadingTask();

  // This task monitors the current active read request. If the current read
  // request has timed out, this task will destroy the current loader and
  // creates a new one to accommodate the read request.
  void WatchDogTask();

  // This task uses the current playback rate with the previous playback rate
  // to determine whether we are going from pause to play and play to pause,
  // and signals the buffered resource loader accordingly.
  void SetPlaybackRateTask(float playback_rate);

  // The method that performs actual read. This method can only be executed on
  // the render thread.
  void ReadInternal();

  // Calls |read_callback_| and reset all read parameters.
  void DoneRead_Locked(int error);

  // Calls |initialize_callback_| and reset it.
  void DoneInitialization_Locked();

  // Callback method for |loader_| if URL for the resource requested is using
  // HTTP protocol. This method is called when response for initial request is
  // received.
  void HttpInitialStartCallback(int error);

  // Callback method for |loader_| if URL for the resource requested is using
  // a non-HTTP protocol, e.g. local files. This method is called when response
  // for initial request is received.
  void NonHttpInitialStartCallback(int error);

  // Callback method to be passed to BufferedResourceLoader during range
  // request. Once a resource request has started, this method will be called
  // with the error code. This method will be executed on the thread
  // BufferedResourceLoader lives, i.e. render thread.
  void PartialReadStartCallback(int error);

  // Callback method for making a read request to BufferedResourceLoader.
  // If data arrives or the request has failed, this method is called with
  // the error code or the number of bytes read.
  void ReadCallback(int error);

  // Callback method when a network event is received.
  void NetworkEventCallback();

  media::MediaFormat media_format_;

  // URL of the resource requested.
  GURL url_;

  // Members for total bytes of the requested object. It is written once on
  // render thread but may be read from any thread. However reading of this
  // member is guaranteed to happen after it is first written, so we don't
  // need to protect it.
  int64 total_bytes_;

  // True if this data source is considered loaded.
  bool loaded_;

  // This value will be true if this data source can only support streaming.
  // i.e. range request is not supported.
  bool streaming_;

  // A webframe for loading.
  WebKit::WebFrame* frame_;

  // True if the media resource has a single origin.
  bool single_origin_;

  // A resource loader for the media resource.
  scoped_refptr<BufferedResourceLoader> loader_;

  // True if network is active.
  bool network_activity_;

  // Callback method from the pipeline for initialization.
  scoped_ptr<media::FilterCallback> initialize_callback_;

  // Read parameters received from the Read() method call.
  scoped_ptr<media::DataSource::ReadCallback> read_callback_;
  int64 read_position_;
  int read_size_;
  uint8* read_buffer_;
  base::Time read_submitted_time_;
  int read_attempts_;

  // This buffer is intermediate, we use it for BufferedResourceLoader to write
  // to. And when read in BufferedResourceLoader is done, we copy data from
  // this buffer to |read_buffer_|. The reason for an additional copy is that
  // we don't own |read_buffer_|. But since the read operation is asynchronous,
  // |read_buffer| can be destroyed at any time, so we only copy into
  // |read_buffer| in the final step when it is safe.
  // Memory is allocated for this member during initialization of this object
  // because we want buffer to be passed into BufferedResourceLoader to be
  // always non-null. And by initializing this member with a default size we can
  // avoid creating zero-sized buffered if the first read has zero size.
  scoped_array<uint8> intermediate_read_buffer_;
  int intermediate_read_buffer_size_;

  // The message loop of the render thread.
  MessageLoop* render_loop_;

  // Protects |stopped_|.
  base::Lock lock_;

  // Stop signal to suppressing activities. This variable is set on the pipeline
  // thread and read from the render thread.
  bool stop_signal_received_;

  // This variable is set by CleanupTask() that indicates this object is stopped
  // on the render thread and work should no longer progress.
  bool stopped_on_render_loop_;

  // This variable is true when we are in a paused state and false when we
  // are in a playing state.
  bool media_is_paused_;

  // This timer is to run the WatchDogTask repeatedly. We use a timer instead
  // of doing PostDelayedTask() reduce the extra reference held by the message
  // loop. The RepeatingTimer does PostDelayedTask() internally, by using it
  // the message loop doesn't hold a reference for the watch dog task.
  base::RepeatingTimer<BufferedDataSource> watch_dog_timer_;

  // Keeps track of whether we used a Range header in the initialization
  // request.
  bool using_range_request_;

  DISALLOW_COPY_AND_ASSIGN(BufferedDataSource);
};

}  // namespace webkit_glue

#endif  // WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_