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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_
#define WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_
#include "base/scoped_ptr.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "third_party/ppapi/c/pp_instance.h"
#include "webkit/glue/plugins/pepper_plugin_delegate.h"
#include "webkit/glue/plugins/pepper_resource.h"
namespace gfx {
class Rect;
} // namespace gfx
namespace gpu {
class CommandBuffer;
} // namespace gpu
struct PPB_Graphics3D_Dev;
struct PPB_OpenGLES_Dev;
namespace pepper {
class Graphics3D : public Resource {
public:
explicit Graphics3D(PluginModule* module);
virtual ~Graphics3D();
static const PPB_Graphics3D_Dev* GetInterface();
static const PPB_OpenGLES_Dev* GetOpenGLESInterface();
static bool Shutdown();
static Graphics3D* GetCurrent();
static void ResetCurrent();
// Resource override.
virtual Graphics3D* AsGraphics3D() {
return this;
}
bool Init(PP_Instance instance_id, int32_t config,
const int32_t* attrib_list);
bool MakeCurrent();
bool SwapBuffers();
gpu::gles2::GLES2Implementation* impl() {
return gles2_implementation_.get();
}
private:
void HandleRepaint(PP_Instance instance_id);
void Destroy();
// PluginDelegate's 3D Context. Responsible for providing the command buffer.
scoped_ptr<PluginDelegate::PlatformContext3D> platform_context_;
// Command buffer is owned by the platform context.
gpu::CommandBuffer* command_buffer_;
// GLES2 Command Helper instance.
scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_helper_;
// ID of the transfer buffer.
int32_t transfer_buffer_id_;
// GLES2 Implementation instance.
scoped_ptr<gpu::gles2::GLES2Implementation> gles2_implementation_;
// Runnable methods that must be cancelled when the 3D context is destroyed.
ScopedRunnableMethodFactory<Graphics3D> method_factory3d_;
};
} // namespace pepper
#endif // WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_
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