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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if COMPILER(MSVC)
__pragma(warning(push, 0))
#endif
#include "IconLoader.h"
#include "Document.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "FrameLoaderClient.h"
#include "IconDatabase.h"
#include "Logging.h"
#include "ResourceHandle.h"
#include "ResourceResponse.h"
#include "ResourceRequest.h"
#include "SubresourceLoader.h"
#if COMPILER(MSVC)
__pragma(warning(pop))
#endif
using namespace std;
namespace WebCore {
// This is a stub implementation of WebKit's IconLoader class that does
// nothing.
IconLoader::IconLoader(Frame* frame)
: m_frame(frame)
, m_loadIsInProgress(false)
{
}
// TODO(brettw) it may be we want to hook our icon loading framework up to here
// instead of being in the RenderView. This may make for easier integration in
// the future.
auto_ptr<IconLoader> IconLoader::create(Frame* frame)
{
return auto_ptr<IconLoader>(new IconLoader(frame));
}
IconLoader::~IconLoader()
{
}
void IconLoader::startLoading()
{
}
void IconLoader::stopLoading()
{
}
void IconLoader::didReceiveResponse(SubresourceLoader* resourceLoader, const ResourceResponse& response)
{
}
void IconLoader::didReceiveData(SubresourceLoader* loader, const char*, int size)
{
}
void IconLoader::didFail(SubresourceLoader* resourceLoader, const ResourceError&)
{
}
void IconLoader::didFinishLoading(SubresourceLoader* resourceLoader)
{
}
void IconLoader::didReceiveAuthenticationChallenge(SubresourceLoader* resourceLoader, const AuthenticationChallenge& challenge)
{
}
void IconLoader::finishLoading(const KURL& iconURL, PassRefPtr<SharedBuffer> data)
{
}
void IconLoader::clearLoadingState()
{
}
} // namespace WebCore
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