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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

/*
 * Copyright (C) 2006, 2007 Apple Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#ifndef UniscribeStateTextRun_H
#define UniscribeStateTextRun_H

#include "base/gfx/uniscribe.h"

namespace WebCore {

class Font;
class TextRun;

}

// Wrapper around the Uniscribe state that automatically sets it up with the
// WebKit types we supply.
class UniscribeStateTextRun : public gfx::UniscribeState {
public:
    // Regular constructor used for WebCore text run processing.
    UniscribeStateTextRun(const WebCore::TextRun& run,
                          const WebCore::Font& font);

    // Constructor with the same interface as the gfx::UniscribeState. Using
    // this constructor will not give you font fallback, but it will provide
    // the ability to load fonts that may not be in the OS cache
    // ("TryToPreloadFont") if the caller does not have a TextRun/Font.
    UniscribeStateTextRun(const wchar_t* input,
                          int input_length,
                          bool is_rtl,
                          HFONT hfont,
                          SCRIPT_CACHE* script_cache,
                          SCRIPT_FONTPROPERTIES* font_properties);

protected:
    virtual void TryToPreloadFont(HFONT font);

private:
    // This function retrieves the Windows font data (HFONT, etc)
    // for the next WebKit font in the list. If the font data
    // corresponding to font_index_ has been obtained before,
    // returns the values stored in our internal vectors (hfonts_, etc).
    // Otherwise, it gets next SimpleFontData from WebKit and adds them to
    // in hfonts_ and friends so that font data can be returned
    // quickly next time they're requested. 
    virtual bool NextWinFontData(HFONT* hfont,
                                 SCRIPT_CACHE** script_cache,
                                 SCRIPT_FONTPROPERTIES** font_properties,
                                 int* ascent);
    virtual void ResetFontIndex();

    // Reference to WebKit::Font that contains all the information
    // about fonts we can use to render this input run of text.
    // It is used in NextWinFontData to retrieve Windows font data
    // for a series of non-primary fonts.
    //
    // This pointer can be NULL for no font fallback handling.
    const WebCore::Font* font_;           

    // It's rare that many fonts are listed in stylesheets.
    // Four would be large enough in most cases.
    const static size_t kNumberOfFonts = 4;

    // These vectors are used to store Windows font data for 
    // non-primary fonts.
    StackVector<HFONT, kNumberOfFonts> hfonts_;
    StackVector<SCRIPT_CACHE*, kNumberOfFonts> script_caches_;
    StackVector<SCRIPT_FONTPROPERTIES*, kNumberOfFonts> font_properties_; 
    StackVector<int, kNumberOfFonts> ascents_; 

    // 
    int font_index_;
};

#endif  // UniscribeStateTextRun_H